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Recent content by Jerbear9

  1. J

    My Smash Corner: The Bidou Tech

    pros: frame perfect directional inputs c-stickesque aerials/smashes still possible (i checked), require practice can easily hold trigger special during anything to activate increased mobility options cons: have to learn new control scheme must deactivate bidou to a special some characters MAY...
  2. J

    Pit's Reverse Side-B Cancel Dash

    was screwing around with some friends (i'm the trolling ness) and my friend accidentally did this in smashville on the platform. never heard anything about this being possible there so figured i'd mention it. https://youtu.be/kzLL0aXKifs?t=2m35s
  3. J

    Ganondorf: Patch 1.1.3 Changes

    dorf's side b was never able to chain into up smash. not sure how you ever got it to work.
  4. J

    Two Stocks vs Three Stocks: Global Poll Results!

    he was also sent to losers by a relatively unknown player in round 1 at a tournament. zero is undeniably the best and he was affected by variation. what would have happened if it were 3 stock? what would have happened if the tourney he was finally beaten at were 3 stock instead? if he were to...
  5. J

    Peach & Controllers ~ The Dilemma.

    i'm not a big peach user, just came over here randomly but i'm a fan of the pro controller over all. the c-stick may be in the wrong place but i changed x to special since it's closer to the stick. make L/ZL jump and you have what i would call a stream lined controller with an extra bumper left...
  6. J

    A Theory for ROB V.S. Vililager Matches

    i actually love fighting 4glory villagers as ROB because they never remember that our side b is a reflector and with the exception of u/dair, all of their most used moves are projectiles (loid, tree, fair/bair, fsmash). i'm pretty sure that cutting down the tree has too much end lag for the...
  7. J

    The not-complete Comprehensive Ganondorf Guide

    maybe add damage outputs for each move. the wiki may have most of them but it doesn't have the total possible for flame chain and having everything together would be a little more convenient if you can find a good way to format it. probably want to add a link to that one graph with all the flame...
  8. J

    Guide Upgrade: Learn R.O.B.'s Advanced Techniques

    could take screenshots of everything and paste them to word
  9. J

    Guide Upgrade: Learn R.O.B.'s Advanced Techniques

    sorry to ask, but what controller settings do you use and are any of the inputs dependent on buttons and may not be possible/easier/more difficult depending on settings (toggle jump on/off, c-stick smash/tilt)? i use a pro controller with toggle jump off, jump set to left bumper, c-stick smash...
  10. J

    Data 'The Wise Ganon' (ATS/Frame Data/Guides & Competitive Discussion)

    i'm also really careful w/ the marios. can't remember if cape renews ledge invincibility but it's still always going to be scary. but fludd definitely doesn't so all mario has to do is then walk up to the ledge and dsmash or cape depending on our height. heck, mario can even fair spike ppl off...
  11. J

    Q&A Ganon's Cauldron of Questions (Ganon Q/A Thread)

    i used to be a lucario secondary but his start up frames for most of his moves are too long for me to consider him that good. i might whip him back out against a sheik but i've found ROB better all around. since he has almost the polar opposite playstyle as dorf the two of them can handle just...
  12. J

    R.O.B. Matchup Analysis #19 - Ganondorf

    as a ganon main and rob second, the match will go to ganon if he plays correctly in neutral. as a2zomg said, rob's gyro and lasers each come out slow enough to react to at mid range. if the ganon reacts correctly there, then he's maybe 2 steps from being in range of rob w/ DA, choke, foot, and...
  13. J

    Data The Dark Arts of Ganon (Match-Up Discussion)

    friend of mine has a crazy good DK and as mentioned, his speed and reach advantage is killer on the ground. also his bair has almost no landing lag no matter how low it's used and nair has a great AC property. given the reach of his bair and ability to link his jab combo from the nair makes them...
  14. J

    Ganondorf Patch 1.0.6

    was having troubles following up dthrow because they were too close, maybe i needed more rage but i don't think so. could have been DI changes in the AIs i was fighting though.
  15. J

    Ganondorf Patch 1.0.6

    idk whether dthrow's knockback scaling or victim weight variable was changed but i definitely can't follow up with an uair the same. won't take long to get used to but some property was changed.
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