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Recent content by iode

  1. iode

    Completed Extended Short Hop Jump Input Release Window

    Would this be likely to cause desyncs with those not running this code? Sounds like those 1 frame input differences can really add up. Edit: this almost certainly causes immediate and obvious desyncs on Slippi
  2. iode

    Surviving Mortal Damage: A Guide to PK Thunder Recovery Techs and Quirks

    Awesome guide, thanks, I learned a lot, especially from the double jump ledge snap tech. I have a question regarding potential application though, considering most of these techs utilize PKT2, not vanilla PKT, how will PKT2 focused techs be applicable in a tournament setting, where custom moves...
  3. iode

    Pit General Match-Up Thread

    Sorry for intruding, but what's a glide toss? Pit can grab while side B gliding?
  4. iode

    Who do you think is the most balanced character?

    The top 4 melee tiers, that is, Falco, Fox, Marth, and Sheik are possibly the most balanced characters right now, especially since the game is balanced around matching their high viability in the melee environment with other characters. It's hard to grant the crown of most balanced to the brawl...
  5. iode

    Pit General Match-Up Thread

    I keep hearing the term "gimmick" being thrown around in terms of GnW's tactics and moves. I don't know if it's just me, but I tend to define a gimmicky techniques as moves that are easily exploitable, but have glaring weaknesses. On the contrary, I actually believe GnW's moveset and combo tree...
  6. iode

    Pit General Match-Up Thread

    But uh, the idea behind PM is that every character is top tier. Am I to understand your stipulation that because Pit is top tier, he can't have poor matchups?
  7. iode

    Pit General Match-Up Thread

    Wobbles claims that GnW is a very good character: "I'm working on convincing people that Game and Watch is actually an amazing character." -Wobbles I'd err on the side of caution when dismissing GnW so readily as being bad. I've logged quite some unbiased hours both playing with and against...
  8. iode

    Pit General Match-Up Thread

    Yea, the bacon approach seemed pretty silly at first, but then it slowly got on my nerves, and as the GnW I was playing slowly started stopping almost every approach I could throw at him, I had to just swallow a bitter pill and admit that the bacon wall was, in essence, a ridiculously good move...
  9. iode

    Pit General Match-Up Thread

    On another note, any match up advice for Game & Watch? Here are some observations I've made from many hours of playing against one. His Dair is basically uncontestable, you can shield it but it pokes like a mofo, especially the shockwave part. Also, the shockwave propagates after G&W touches...
  10. iode

    Pit General Match-Up Thread

    No problem, anytime. Being well versed in the Falco vs Marth matchup from my years in melee really paved the way in terms of understanding how to approach and especially kill Marth. His up B recovery has always been tricky to stop, but once you get used to understanding how to exploit its...
  11. iode

    Pit General Match-Up Thread

    One thing that I've done in my matches that has proven to be very reliable as well as deadly against Marths is this: side B instant ledge grab -> ledge hop as quickly as possible to retain invincibility frames -> invincible rising Bair onto stage. A Marth performing up B will inevitably be hit...
  12. iode

    Beast 3 Armada(Pit) v. Mango(fox/falco)

    From my experience, shield grabbing is anti-pit technology. Mango just didn't grab at all against Armada for some reason, he always tried for something more fancy like shine out of shield or Dairs out of shield when he could have just skipped to the part where Armada dies by grabbing. Although...
  13. iode

    Show Me Ya Gimps! Pit General Disc.

    After playing around with it, I realized it also auto cancels, right? It's not an A aerial meaning it doesn't have an L cancel, but it cancels itself, as if it were L canceled at all times.
  14. iode

    How does Bowser's super armor work?

    Title almost says it all. With more granularity though: Does Bowser have different types of super armor, ie. his crouch armor vs blinking-red armor when he attacks? Does he have other types of armor besides these two? What are the differences? Are they knockback resistance only or do they also...
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