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Recent content by InfinityCollision

  1. InfinityCollision

    Actual ZSS footage

    I would also appreciate a link to the ZSS discord.
  2. InfinityCollision

    Pre-release Frame Data – Video Analysis

    Airborne on frame 4 (3f jumpsquat) would make his jump startup faster than Melee; Melee/Brawl Marth had 4f jumpsquat.
  3. InfinityCollision

    Ultimate Link damage analysis - Leffen (Link) vs. ZeRo (Villager)

    Admittedly tl;dr'd, but glancing at your methodology I didn't see you account for the new 1.2x damage multiplier in 1v1. Fsmash for example is probably unchanged damagewise (13*1.2=15.6).
  4. InfinityCollision

    Legality Update on Controller Legality Discussion

    There are a few different ways one might optimally approach SDI on a box, assuming use of traditional SOCD: Burst SDI: Same direction Input the intended direction with one hand, then swipe across the opposing button with the fingers on the other hand. Optimally, this can produce inputs on...
  5. InfinityCollision

    Legality Update on Controller Legality Discussion

    I'd like to chime in again on a subject NFreak briefly touched on: If I understand this correctly, the desired implementation is that any opposing input is discarded entirely if the first input is not released on the following frame. If held any longer, releasing the first input while...
  6. InfinityCollision

    Legality Update on Controller Legality Discussion

    To my knowledge, extreme X/Y values confer no advantage whatsoever within Melee. A direct left or right input of magnitude 127 does not run any faster than one of magnitude 80 - within the game itself, both are treated as having magnitude 1.0. If this was a poorly designed attempt at limiting...
  7. InfinityCollision

    Tier List Speculation

    MK and Diddy, yes. Wolf somewhat less so, but it's doable. That's really not a thing. I would argue that he wins the Link matchup, though Tink can be troublesome. If you want to beat a proficient Mewtwo, you need to fully cover the space between HC fair range and max range...
  8. InfinityCollision

    Tier List Speculation

    You can already do all the important teleport stuff with Kadano-style gate mods. I've been doing my own mods for about a year and a half now. Smash Box eases access to some intermediary angles, but opening up the 17 degree inputs is far more important for general movement purposes. I'm on the...
  9. InfinityCollision

    3.6 Mewtwo Matchup Thread: Where's My Tail Edition

    Friendly reminder that you can uair/fair out of dthrow->knee setups starting around ~75 with good DI.
  10. InfinityCollision

    Tier List Speculation

    Since we're talking about jump normalization, normalized landing lag for Ganon and Mewtwo when? I highly doubt we'd ever see cast-wide alterations to jumpsquat speed regardless of merits/criticisms tbh.
  11. InfinityCollision

    Wolf Tech Chases: A [WIP] Guide on Tech Chasing

    Keep it simple. Proper dash->WD/crouch positioning gives you ~20ish frames to react to longer tech rolls like Sheik's and Falco's with dash->boost grab. Regrab, shine, jab, etc, plenty of consistent options to cover tech in place off the same setup. The latter options also cover no tech. Save...
  12. InfinityCollision

    Tier List Speculation

    Yes, edge canceling forced hops is known. Worth bearing in mind that Sonic narrowly manages to avoid being mind-bogglingly annoying in many matchups in part by virtue of his tendency to lose or trade (and do so unfavorably) in exchanges. Some characters (Peach, D3) are meant to win trades...
  13. InfinityCollision

    Tier List Speculation

    Bruh. Pit on the other hand couldn't PWL if his life depended on it, sorry @Player -0. His airdodge ECB movement is pretty unfavorable. I keep meaning to reply to this and agree and I can do that now so I'm gonna do that now. Yes, crawls are a really useful thing. Microspaced low-profile...
  14. InfinityCollision

    Tier List Speculation

    As with certain other supposed weaknesses in Wolf's kit (shine's CCability for instance), I don't think clankable lasers are significantly detrimental to his gameplan. Clanking means you've committed to a certain space for a certain period of time, which potentially allows him to start up...
  15. InfinityCollision

    Tier List Speculation

    Try (fast?)falling off the ledge for a few frames before you jump. On mobile so I don't have frame data on hand, but that's the method I used when testing it. Granted Wolf can arguably get away with a couple frames of vulnerability given the hitboxes he puts out in the process. Any attempts to...
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