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Recent content by inconspikuous

  1. I

    Q&A Doc's Tips: A Little Mac Q&A Thread

    haven't really been on the boards in a long time, but i do think this is relatively old knowledge. the reason why it's not done more often is because it still uses his second jump, and you're pretty close to the ledge. eg. a drop-through bair would put mac in a really bad spot. with the...
  2. I

    "I'd Telegraph That!" - Little Mac Video Thread

    yo akhous's combo vids are hype. full marks.
  3. I

    Clinch - Grab Release Shenanigans

    sorry man, not trying to back you into a corner. i will agree that ftilt at fsmash have their uses in occasional mixups. that said, if it's blocked, you will get shieldgrabbed and possibly gimped. there's just too much endlag on both, even with the shieldstun.
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    Clinch - Grab Release Shenanigans

    my two cents: at death percentages usually dtilt>JC upB is a true combo. for mixups, I'd say ftilt is okay, albeit punishable on block. fsmash I don't agree, as it has more than enough startup to react to and it can be punished hard, especially if you're in the 'right spot', ie close to and...
  5. I

    Full SL to intercept recoveries.

    good stuff phyto. lol for some reason i feel like you stopped playing for like a year and then suddenly you come back with like 5 useful threads.
  6. I

    Little Mac Player Video Library

    i'll update later today
  7. I

    Social Defend the Title - Little Mac Main Social Thread

    didn't see the stream/vids. what was the tech? how do they use the gyro? was it the down thrown gyro to upB?
  8. I

    Q&A Doc's Tips: A Little Mac Q&A Thread

    very cool. i think the blue marth perfect shielded the white marth's first hit on the same frame (or the frame before) the KO punch connected, so the perfect shield negated any KO punch hitbox from actually connecting. that's my guess.
  9. I

    All Usual/Unusual Mac Things I Know Of ATM

    nice! for me, the easiest way to do a reversed ko punch in the air like the one from that solreth video is actually to u-turn it (while in air, smash control stick in reverse direction, release to neutral, press B), but if you're precise enough to do the tilt version, by all means. i'm not...
  10. I

    Clinch - Grab Release Shenanigans

    really? maybe they patched it on the last patch but i doubt it. my cousin borrowed my wii u, so i can't test it right now, but on grass surfaces -- eg. omega sonic, the increased traction of the grass surface makes it so that they don't slide as far away after a pummel release.
  11. I

    Advancing the Mac Meta

    B-reverse that down-tilt? how do you b-reverse a down-tilt? did you mean pp-reverse?
  12. I

    Clinch - Grab Release Shenanigans

    hey phyto, good work. i'd also mention that on grass surfaces every character (i think) is in range of buffered jab after pummel release. opponent's only option in that case is shield (which will get powershielded and you will get punished).
  13. I

    All Usual/Unusual Mac Things I Know Of ATM

    i didn't realize you could 'walk/tilt-reverse' ko punch. very cool. not sure when/how you would pull that off, but it is an interesting option that i hadn't covered in my reversal thread. however, just to be clear, you can absolutely B-Reverse a KO punch. timing is very strict, so in many...
  14. I

    "I'd Telegraph That!" - Little Mac Video Thread

    good stuff jet! gotta say i like your anti-air game. your use of upsmash as an anti-air is ballsy but very rewarding if it connects. i'm pretty sure the upsmash and utilt buffs will help your game progress. looking forward to it!
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    Q&A Doc's Tips: A Little Mac Q&A Thread

    that...thing.. was discussed when the game first came out on 3ds. the hitbox of ko punch used to stay out even if the punch itself was complete. my guess is that it hasn't been patched out of the aerial ko punch (meaning, this won't kill unless you're above 135%ish)
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