• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Illuminus

  1. I

    Working Model Falco Lab Tech Notes

    I'm not sure if if the is true, I believe dj has faster rising speed the fullhop, so you may get there quicker. I am not sure though, but it definitely feels faster and you get more control on drift. I can see certain uptilt punishes being possible with fullhop no impact land. Atlas your...
  2. I

    PPMD's Falco Discussion Thread

    I'm definitely not an expert like PP but on the topic of threat range proper, laser heights mitigate a lot of DA stuff for sheik. The laser stops her in her tracks and if you feel like she is too close you can just fadeback/dair inplace or even CC its about playing with spacing and options...
  3. I

    Help me with Neutral game

    In melee defensive options are really good. To pull off the stuff Mang0 or Westballz do you need amazing tech-skill, the speed to pull off that tech-skill, and the experience to recognize, read, and capitalize. They are also playing the meta certain stuff works because there is an assumption...
  4. I

    Grab follow ups at low percents

    Maybe I have to lab it but I'm pretty sure if you smash DI the lasers on uthrow your pretty safe and everything else is tech chase? Can you give me some stuff that you think is guaranteed?
  5. I

    Pillar combo interrupts

    At low percents you need to "cook the dair" AKA waiting till the last possible second to do the dair. If you are super quick youll hit them a bit to early and they can jump out; letting them fall in hitstun as long as possible is optimal. its crazy how much difference those extra frames make. I...
  6. I

    Why don't Falco players use pivot up-tilt more?

    Actually a good question with a simple answer. You can kinda "buffer" uptilt. So when you do a aerials you cant jump right? So hold up! When your out of lag no way you can jump! So you can dair -> utilt, same you have like 4 frames out of WD where you cant act i believe so hold up; easy no jump...
  7. I

    Lengthy Practice Routine

    Its really strong against shied campers, its decently fast at close range, leads to shinegrab, doubleshine, westballz shine, and really any pressure if you are good enough. Just imagine all the mix-ups you have when you SHFFL aerials, now double them cause you can start all of those just out...
  8. I

    I need help adding lasers to my game...

    Druggedfox recently did a video showing the power or lasers in neutral: https://youtu.be/Y-7xlZF16zA Also, I want emphasize that tech skill is a really big barrier to being good at lasers, they feel terrible when your slow I played for almost 8 months until I realized I was slow at lasers. Like...
  9. I

    Grab follow ups at low percents

    Since nothing is guaranteed on throw, you just have realize that grab is a mix-up. If you never grab or shine grab what stops the from just holding shield and buffering roll? Now you are just kinda stuck in a tech chase guessing game. Grab keeps them honest any %, edgeguards, or combos you get...
Top Bottom