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Recent content by I4mNoHero

  1. I4mNoHero

    Data Prepare Yourself (Ike Match-up thread)

    Not if both of the particapants are wired and have decent routers I think.
  2. I4mNoHero

    Data Prepare Yourself (Ike Match-up thread)

    Well that makes sense. Now that I think about it, I felt like I had some input lag yesterday.
  3. I4mNoHero

    Data Prepare Yourself (Ike Match-up thread)

    Ok, hopped on FG yesterday becuase all my friends were offline. I was then beat badly 6 times in a row by a Sonic. Some of the games were not even close. Granted that player was better then me, but I only managed to finally take a match after he SDed. Can someone enlighten me on a way to...
  4. I4mNoHero

    Data Prepare Yourself (Ike Match-up thread)

    I think Mario because of cape, Luigi because of his safe guaranteed powerful followups on heavy weights such as Ike. Also both of the plumber's combo game are insane.
  5. I4mNoHero

    Would adding Jump-Canceling to QD be Broken??

    Tbh I'll take any drawback. 1.0.8 really did beef Ike up. Anything else now would be icing on the cake.
  6. I4mNoHero

    Would adding Jump-Canceling to QD be Broken??

    How likely do you guys think that this might be implemented in future patches?
  7. I4mNoHero

    Would adding Jump-Canceling to QD be Broken??

    J-Canceling Quick-Draw was made possible in Project M. I was wondering if that same transition would fit in Smash 4? It would probably work the same way as Browser J.R as in you can act out of the jump with any aerial of your choice. This also means you would be able to Up-B after the jump...
  8. I4mNoHero

    Data Prepare Yourself (Ike Match-up thread)

    Mario's cape is the bane of our existence.
  9. I4mNoHero

    Which changes would you add to 1.0.8 Ike?

    Honestly the recent patch has been good to Ike. All Ike needs now is a quick-draw cancel with no falling animation if missed. That would be golden.
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