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Recent content by HoS_Beast

  1. HoS_Beast

    Patch 1.1.4 for the Dynamic Dino

    As far as i can see there is no change in our weight. We are at a consistent 116(This weight taken my standard way which is an uncharged up-smash on smashvile in training mode). Anyone with footage from previous patches care to check out air mobility, landing lags and such?
  2. HoS_Beast

    Patch 1.1.4 for the Dynamic Dino

    Ill do some checks on the weight tomorow or tonight. Ill post the results here
  3. HoS_Beast

    Map Heights & Knockout percentage compilation

    Thank you Sgeep. That makes me happy. I am sorry for not updating this for a while, i have been super busy. Ill update it with the new characters pluss up-air sometime soon. got to do some testing, but ill try to be fast:)
  4. HoS_Beast

    The Yoshi Labs

    If the invincibility is gone,yes. But you might as well(if you can get there in time) wave bounce back and grab them before they even get to the ledge.
  5. HoS_Beast

    Yoshi Social-20 years of Yoshi's Island!

    The effective way of testing is NOT testing every % but doing what i call a binary three. This is how you do it: start at a % that sounds reasonable(for example 70%). Test it there. If it Works at the initial percentage, go lower, i usually decrease it by 20%. If it didn't work, increase it by...
  6. HoS_Beast

    The Yoshi Labs

    The difference is that with the wavebounce you move a lot closer to the ledge before launching them out. you also move a bit down so its a lot harder for bad recovery characters to come back(although it might just be an instakill anyhow.) So its not NECESSARY. but it is definitively closer to...
  7. HoS_Beast

    Yoshis Super Turn Around Pivot Advance Technique

    Tons of kill moves? really? we have 7 kill moves. lets run trough it. 1. Up air. Up air is good and has a disjoint hitbox(although it is underprioritised compared to some other attacks) 2. Up smash. Has a pretty decent lagg, but is fast to come out and our second best kill move. 3. Side smash...
  8. HoS_Beast

    The Yoshi Labs

    gonna see if i can get my friend to test it with me. We can test which characters it works on and wether or not its a 0% instakill
  9. HoS_Beast

    Yoshi Social-20 years of Yoshi's Island!

    No problem. Even if i can't git good myself, i can at least try to help you guys improve. I do many of the same mistakes, and without anyone to practice with(locally) i am stuck fighting bots and learning their habits of input reading and ****.
  10. HoS_Beast

    The Yoshi Labs

    https://www.youtube.com/watch?v=_CDe0br-YSs Dropping off this here so more skilled players can try to make it work.
  11. HoS_Beast

    Map Heights & Knockout percentage compilation

    *Poke my head in* i made a pretty big update to this thread. Got all characters done with almost all stages(correction, locally i have everything done with every stage, the automated thing just didn't post smashville for some reason. ill check tomorow). I am planning on mapping out more on a...
  12. HoS_Beast

    Yoshi Social-20 years of Yoshi's Island!

    ok. I am super tired now^^ Finally got this done after 7 hours of programming, stat checking and forum managing. I hope you guys have fun with the stats, and if someone has time to check out knockout percentages of up air(against mario in training) id love to run it trough the program and add it...
  13. HoS_Beast

    Yoshis Super Turn Around Pivot Advance Technique

    Not to go FULLY off topic here, but killing for yoshi's is kind of a pain. We only really have 4 good kill moves. Up-smash, side-smash, up-air and forward air. Everything else is pretty mediocre or needs a high percentage. Smashes are good, but they have such a long cooldown time. If we miss...
  14. HoS_Beast

    Yoshi Social-20 years of Yoshi's Island!

    lol, teach me senpai^^
  15. HoS_Beast

    Yoshi Social-20 years of Yoshi's Island!

    Good job my yoshi friend First thing i notice is that you down b way too much. It is very punishable and unless you use it to ledge snap, not our best option to get down. A better option would be fast fall->fair/nair. or simply protect your fall with eggs. Another thing i notice is that you...
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