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Recent content by haxfactory

  1. haxfactory

    Joker BnB Combos

    I'll test it some more, but that was against a 9 bot, so if it wasn't true, it realistically should have escaped. 9 bots just about always escape if they are capable of doing so, even if the escape is frame perfect. Maybe it was fortunate DI, like maybe down and away DI from the bot made it...
  2. haxfactory

    Joker BnB Combos

    So... I realized something. https://www.facebook.com/thehaxfactory/videos/10156039275932115/ We all know down throw to fair is true, but how many people have considered the thought of down throw to fair 1? I don't think it'll connect at percents that can set up jab locks, but! You can true...
  3. haxfactory

    How to recover after using guns

    Yeah, I mostly just figure people should only push the button if they intend for each of their inputs to come out. I get that mashing **** out is common, but with the guns, it's a lot like dancing blade off stage, you have to leave the state before you can recover. So only push B as many times...
  4. haxfactory

    Joker BnB Combos

    I've done it dozens of times, it might just be that G&W is too light. Frankly, I disagree with calling this a 0-60% combo, even on middleweights this stops being real after roughly 30%. I have a feeling they tested this on a big heavy.
  5. haxfactory

    Solidly entertaining highlight reel of upper-mid-level Joker play

    You're absolutely right, those are totally reasonable issues to have so early on. Just pointing out what I think you will need to work on. Honestly for the first couple of days I had a lot of those same issues with Joker. It's so easy to forget about the up b grapple because it's so unusual...
  6. haxfactory

    Joker-Exclusive Advanced Technique (Short hop-special waveland)

    I feel the need to point something out to people. The reason why a wavedash in Melee is so good is because you can act during the wavedash. Joker cannot act during the slide, only at the end of it, just like wavedashing and wavelanding in Ultimate in general. That does heavily impact it's...
  7. haxfactory

    Help with Forward Air-1

    The primary reason why I don't like this. Is that it is harder for your brain to synchronize inputs between two different hands. So while it might break a lot of muscle memory if you want to use the macro, I'd suggest using a shoulder button/trigger on the right side over one on the left side...
  8. haxfactory

    Solidly entertaining highlight reel of upper-mid-level Joker play

    My primary criticisms are that you are playing Joker like he is Lucina. Pretty much every scenario of edge guarding you are just pushing the buttons Lucina would push in those scenarios and in some cases the results could have been devastating. Like for instance there were a couple stage...
  9. haxfactory

    How to counter Joker?

    Swordies are struggling with Joker because they don't know the match up yet. Getting impatient is a really standard response to not understanding a match up. --- As for the gun dash waveland tech, you can't act until the animation is over, so it's usage is rather situational. One of the best...
  10. haxfactory

    How to counter Joker?

    Short height is also a problem and it's possible to gimp his tether with some characters. For instance, my little brother is a Pichu main. I'm way better than him, but it's hard to hit Pichu with Joker and thundershock can gimp the tether really easily. You basically have to immediately get to...
  11. haxfactory

    Help with Forward Air-1

    I'd say the best way to do it is just to sit around and do it for a while. If you're getting full hops when you mean to short hop it's more so that you clench the controller when things get tense. There is no quick and easy way to get over that. You just basically have to build the muscle...
  12. haxfactory

    Joker kill confirm patch 3.0

    That fair 1 has to be on an aerial opponent to drag down. It's a jab lock set up. Also for fair 1 to knock the opponent down they have to be at about 80%. You can put them into the air with a fair 1 and drag down with another fair 1. So realistically it should be fair 1, fair 1 (on aerial...
  13. haxfactory

    Ban people for spamming

    Learning to deal with spam is a standard part of competitive play in any fighting game. You don't ban someone for using options that are working over and over again, you learn how to beat the option. Frankly, good players will use an option over and over if you keep getting hit by it. You don't...
  14. haxfactory

    Any option to buffer nair now that c-stick nairs are gone?

    I'm getting a lot of dairs because my timing was never the best with float cancel nairs to begin with, I only have about a 50% accuracy on my float cancel nairs right now and since I have a clenching problem when I'm under pressure that drops to about 30% in real game scenarios. It might...
  15. haxfactory

    Peach/Daisy Breakdown Video

    You know the parasol late hitbox knockback change might make those Armada suicide parasol stocks on fast fallers possible. Where he just juggles them by opening and closing parasol. It's going to be situational as hell if it is possible but it's worth noting. Also, the crossunder made me think...
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