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Recent content by Gigaknight

  1. Gigaknight

    FFA VS CPU Match Freeze

    Greetings. The details of the freeze are as follows: 50-stock free-for-all I used Ganondorf, CPs were Charizard, Ice Climbers, and Pikachu (randomly chosen) CPs were set to difficulty level 5 (Hardy) Three items were disabled: Starman, Smash Ball, and Turbo/Super Spicy Curry Item appearance...
  2. Gigaknight

    Project M 3.0 Released! (Changelog in post)

    - Computer players no longer have a preference for ganging up on human players This made the update, for me. I just downloaded it, but haven't had a chance to enjoy it yet--better believe I'm looking forward to it, though. Feels like I'll be able to get back to being the Smash fiend I've...
  3. Gigaknight

    CP Behavior

    Hm, I see. Well, I only wished to--at least--get the word out to you guys, and into your heads. It went far better than expected; you were actually thinking of it, yourselves. lol Truth be told, I thought there would be a focus on human-vs-human multiplayer--even to the detriment of the parts...
  4. Gigaknight

    CP Behavior

    Greetings, all. I'm not sure where a topic (observation and suggestion) like this one would go, so it's here. Pardon me if it's in the wrong place. When I started playing Brawl, I noticed a substantial difference from Melee in CP behavior. This difference can be seen at the beginning of any...
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