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Recent content by Galaxy Ace

  1. Galaxy Ace

    Rivals of Aether - Official Thread

    Excited to say that I am done with finals and can finally focus more on Rivals! I live in the NY/NJ area with good opportunities to visit strong Melee, PM and Smash 4 events with some top players in those games. In the next few weeks I'll definitely be able to bring out Rivals to show it off to...
  2. Galaxy Ace

    Rivals of Aether - Official Thread

    I'd just like to reiterate that if Wrastor's smashes will continue to have the same endlag upon landing, then I think he should have a more complex landing animation. In my opinion, it looks very odd for him to be frozen in the same position for such a long time. I initially thought it must have...
  3. Galaxy Ace

    Rivals of Aether - Official Thread

    Hey everyone! I haven't been posting here recently, but many of the points that I would have talked about (hitstun at high percentages, offstage game being too centralized around not going offstage, Zetterburn's ridiculous kill potential when an opponent is burned) have already been touched...
  4. Galaxy Ace

    Rivals of Aether - Official Thread

    I don't think there's anything inherently wrong with Forsburn needing to drop a combo to set up smoke, that's part of the decision making that every character has. Forsburn's smoke (in theory) provides a lot of stage control, and no other character can shut down the stage as much as he can, so I...
  5. Galaxy Ace

    Rivals of Aether - Official Thread

    Hey there. Loving this build. I'm definitely going to try to bring it to local events and get the feedback of players, hopefully of many skill levels. A few things to comment on: -For starters, I am also receiving some slowdown when there are many Forsburn smoke clouds on the screen (eight or...
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