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Recent content by fr0st2k

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    Brawl will have backwards progression (which is a bad thing)

    obviously... no listen.. i am a melee supporter, but not in the same way as all the typical melee fanbois. I think melee was the superior game. IF i was allowed to choose 1 game and one game only? I would choose Brawl hands down. Why? Because its newer, and not nearly as played out as...
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    Brawl will have backwards progression (which is a bad thing)

    where can you prove they are balanced? Maybe in the ones you "thought" where balanced, melee was in a higher concentration.
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    Brawl will have backwards progression (which is a bad thing)

    Have you ever heard of counter-strike? CAL? specific strategies revolved around camping. It is not a bad thing. Where melee was offensive, Brawl is defensive. Maybe sakurai did this intentionally? It is simply a different way to play a similar game.
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    Brawl will have backwards progression (which is a bad thing)

    how the hell can his observations be true, if they are predictions? that doesnt make any sense.
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    friend finder q

    Yeah .. the friend finder is cool and all .. but wouldnt a chat room be 10000000x's easier? easier, faster, more efficient. the friend finder is just annoying
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    Anyone else play several characters?

    for those of you who are sticking to only a few chars, you are really limiting your maximum potential. without playing ALL the different characters, you will never get a true feel for the game, and will certainly not understand each characters movesets to their fullest. that means, when...
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    tripping is NOT random

    certainly looks random to me... ok, tripping can be random, but also has stipulations which cause more tripping.
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    Why A Tier List Is Not For Brawl!!

    Mario, Pikachu, Yoshi, Wolf, Toon Link, Luigi, Falcon --> All high tier
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    tripping is NOT random

    i dont know why anyone ever said it was. It 100% isnt. I've clocked nearly 20 hours of brawl and have tripped ...3 times maybe. TOTAL. why is this? Its because it isnt random. IMO, tripping occurs only during an awkward movement. Essentially, when the game notices that both...
  10. F

    Smash's Core Gameplay - Mindgames and Brawl

    s2 argued it ... "The problem with arguing depth is that it can't be measured or compared. One player could argue that learning L-canceling is deep and its removal takes depth away. While another player can then argue that learning the exact frames on certain air moves so that the move...
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    Smashballs - much deeper than people think

    I never said i wanted to, i just dont want ignorant melee fanboys to instantly chalk up a hatred for smashball because it goes against melee. I have ALWAYS been an "ardent" supporter of testing extensively before making a final decision. when i decided to buy my LCD, i researched for over a...
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    Smashballs - much deeper than people think

    It has merit, but it the idea that it was an argument is silly.
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    Smashballs - much deeper than people think

    first off...both your arugements are moot. you arent arguing .. you are just saying, "that goes against the norm" Increasing stock. You say that it will give a larger advantege to people who can obtain the ball easier. Ok, fair enough, maybe thats true, but i doubt you really have tested...
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    Smashballs - much deeper than people think

    heres a crazy thought. increase stock or maybe make it a timed game?
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    Smash's Core Gameplay - Mindgames and Brawl

    tell me what is wrong with my original post? what did i say in it exactly to make you so upset? I never even said that brawl is better than melee. I didnt even say that brawl has as much potential as melee. I said that it still has a lot of depth, and that it will do fine as a...
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