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Recent content by DTiki

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    Flare Blade doesn’t increase in size despite charging? Bug or no?

    It certainly feels this way although it’s so hard to accurately test hitbox data. We are kindof discussing this is the other thread about 2 frame options. It seems that even with a near full charge you still cannot get the hitbox to expand.
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    Can flare-blade with Roy/Chrom 2-frame?

    Trumping? Great idea that I always forget about. The new ultimate mechanics seem to encourage it but it’s always the last thing I think about when discussing ledge options lol. I see it as going two ways(in theory). Either your opponent doesn’t react and ends up somewhere off the ledge, or they...
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    Can flare-blade with Roy/Chrom 2-frame?

    Unless you wanna time dair to 2-frame ledge snappers, I don't think Roy has many other tools to edgeguard on stage(see my other post on how f-smash only hits below ledge on the left side of 3-D stages. I've been messing with runoff bair to hit the ledge from behind but you still have to give up...
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    Can flare-blade with Roy/Chrom 2-frame?

    I'm pretty sure only with the charged explosion. The extent of my testing shows that the fully charged flare explosion works but takes way too long to be realistic. And the no-charge to semi-charged doesn't seem to hit below the ledge at all. What I haven't tried are the more/near full charges...
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    Roy’s F-Smash on Battlefield

    Solved - It’s just the Z axis... Roy can 2 frame with F-Smash on the left side of 3D stages
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    Roy’s F-Smash on Battlefield

    Anyone else notice how Roy’s(and I think Chrom’s as well) F-Smash sweeps below the stage on the left side but not on the right? This makes it very easy to 2 frame with F-Smash on the left side only. Was this overlooked or are we intended to have different hitboxes for swinging left/right? Tested...
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    Full Hop + Aerial as fast as Possible despite Buffer/Shortcut Shop Aerial Input?

    After some quick testing it looks as though you are correct. Using training frame by frame, inputting aerials on frame 3(the last frame you are on the ground) still hit the window for short hop aerial buffer. Frame 4 however(the first frame you are visibly off the ground) with jump held for me...
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    Reversed Facing Platform Drop

    I was just messing around trying to find a fast way to change my facing direction quickly while falling through a platform and realized you can do just this by tapping down and backward at a semi-precise angle(I want K Rools Fair in the opposite direction). Is there a name for this? Because I...
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