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Recent content by Dchen

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    Custom Damage Percents Thread (?)

    Go to ESH to check out my damage percentage font pics..or this link http://www.brawlcustommusic.com/crappycrap/index.html. Credits to moosehunter for taking pictures. @Kei_Takaro I extracted the textures they gave me and converted it to tga then used an alpha layer.
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    Custom Damage Percents Thread (?)

    @leafbarrett I believe so. I always replace the file on the ISO itself..so none of those things really matter for me. And I do believe the problem is the file size...so everyone can just use mine as the base because it doesn't cause any problems whatsoever.
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    Custom Damage Percents Thread (?)

    I made a custom damage percentage with neither of those problems. Here's the upload..haven't been able to get someone to take a pic for me or anything..it would be nice though. http://www.mediafire.com/?btjjz43oaty
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    Sonic Texture and Music Thread

    I'm fine with you uploading my Super Sonic textures. But just give me credit for the most recently uploaded one :D. Thanks.
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    Tails the fox has arrived! (Video up!)

    XD Yeah. It's really up to him though, so we'll see :p
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    Tails the fox has arrived! (Video up!)

    Well based on the video made by FortWaffles, he was able to load Knuckles over a Pikachu costume. All I'm saying is that, you should be able to do the same thing with Tails. Load Tails model over one individual texture. If he used the FitPikachu.pac to load Knuckles then how the heck did he...
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    Tails the fox has arrived! (Video up!)

    Seeing as how Fortwaffles has discovered a way to add bones to any model and was able to load Knuckles over Sonic with working animations...I would contact him in and see if he would be able to do this to Tails as well for you. It should work perfectly and fix the texture problem you have with...
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    BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

    @NinjaLink Because you need the uncompressed file of it. The one he includes is compressed.
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    AI: (Get Well Soon Bero!)

    @brawlshifter What you said seems to be different than what everyone else is saying about this FitIkeMotionEtc.pac....I think the reason is because of the CPU Level's. Depending on what level you set the CPU to, and what level the other people testing it set it to, there should be a large...
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    AI: (Get Well Soon Bero!)

    I am unsure if you are aware of this...but there is a file called ai_common located within fighter.pac which is in the fighter folder of the ISO, and also located in common3....I haven't tested it...but I'm guessing it has something to do with the difficulty levels of the AI meaning...Levels...
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