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Recent content by CtrlC

  1. CtrlC

    G&W Approach Options

    Personally, I try to mix up my neutral game between dashdancing, dashing in and immediately wavedashing back, and jumping in and waveladning back. The last two options are really good baits and jump in > wavedash back can condition people to chase after you, which is easily punished with either...
  2. CtrlC

    Ledgedash options?

    I just tested it and my tentative conclusion is that it's about a frame slower than ledgedashing. Unless I'm messing up inputs, the fastest you can act out of a wavedash onto stage out of a ledgejump is frame 25 (8 for ledge grab lag, 12 for the uninterruptible ledge jump animation, and 5 for...
  3. CtrlC

    Ledgedash options?

    So I was messing around in debug mode and discovered that GDubs actually has a fairly respectable ledgedash. Specifically, jab and grab seem to be completely covered by residual ledge invincibility, and I'd imagine ftilt might also work (although I didn't test it). Dtilt also works but mostly in...
  4. CtrlC

    Grab followups

    What's yall's favorite/most consistent combo out of grab? Personally I tend to default to dthrow, if your opponent doesn't know it's techable (which most people don't) you can get a guaranteed dtilt kill at high percents on non-spacies and jab reset into pretty much anything in other situations...
  5. CtrlC

    Matchup vs spacies

    I've mained G&W in PM for as long as I've been playing but only recently started entering local tournaments and noticing how awful I do in certain matchups. Specifically, I feel like I spend most matches against Fox/Falco (particularly the latter) being comboed to death and having my OOS UpB...
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