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Recent content by CoreyJL

  1. C

    Does Melee have input timing jitter?

    Upon further testing, I believe I have confirmed the problem is with the microcontroller. I tried it out in Project M and the problem is still there. I really wonder if there is a way to overcome this problem. I'm not even sure what the cause is. If anyone has any advice I would appreciate it...
  2. C

    Does Melee have input timing jitter?

    I really hope so. I would hate for it to be a problem with the game itself since it is such an amazing game. I just really wonder what's going wrong. I'm using timing in microseconds, and none of my code is using interrupts as far as I know. It is hard for me to believe that a microcontroller...
  3. C

    Does Melee have input timing jitter?

    I originally thought it was a problem like that. I'm using the NicoHood Nintendo library for my new build so I thought it had something to do with that, but when I use a regular official GameCube controller, the problem is still there. Even running super simple code that simply jumps and then...
  4. C

    Does Melee have input timing jitter?

    So for a while I've been building my own Smashbox-esque controller. Over time it has developed into a "Cheater-box" for fun. I am currently working on a perfect wavedash macro, and that concept can be applied to multishining as well. I have an older build of the controller that is a...
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