• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Cjag

  1. Cjag

    Project Hybrid 64 [Current Version: 3.2 + Slippi-compatible build!]

    If you're asking permission to export the textures and UI into your personal ISO, then sure! Keep in mind, however, that some things may not work as intended since they were made specially for Hybrid 64 (CSS icons, low-poly model textures possibly, etc.).
  2. Cjag

    Project Hybrid 64 [Current Version: 3.2 + Slippi-compatible build!]

    There's a few ways to edit the hitstun level, but there is this code Unclepunch created which makes things much easier than going into the files. $Hitstun Multiplier [Unclepunch] C208DD90 00000004 3DC03FA0 81E20000 91C20000 C1C20000 91E20000 FC0003B2 D01D2340 00000000 I haven't tested it, but...
  3. Cjag

    Project Hybrid 64 [Current Version: 3.2 + Slippi-compatible build!]

    Hello, everyone! Starting now, Hybrid 64 will have a Slippi Online compatible build! Now you can play the mod with your friends through Slippi's Rollback Online feature! (Direct Mode Only). The build also includes a 64-inspired Classic Mode VS Screen! You can download the Slippi-compatible...
  4. Cjag

    Project Hybrid 64 [Current Version: 3.2 + Slippi-compatible build!]

    Hello, everyone! It's come to my attention that Bowser has a re-grab pseudo-infinite in v3.1. It's the same one that he can perform in Pokémon Stadium, but without the need for a wall. Because of this, certain characters with high friction are helpless if they perform a grounded grab release...
  5. Cjag

    Project Hybrid 64 [Current Version: 3.2 + Slippi-compatible build!]

    Hello, everyone! Hybrid 64 has been updated to ver. 3.1! This version comes with more character rebalancing, a few bugfixes, some new sound effects, and a new 64 mechanic: Soft and Hard Landing States. What are "Soft" and "Hard" landing states? To make it simple, a "Soft" landing is when you...
  6. Cjag

    Project Hybrid 64 [Current Version: 3.2 + Slippi-compatible build!]

    Er, are you sure? I know Link and Zelda's stock icons look very similar, but there is a difference between the two. Green Zelda has a different hue for her hair and has her crown, while Link's is facing the opposite direction, his cap is a different color, and his hair shows up more clearly...
  7. Cjag

    Project Hybrid 64 [Current Version: 3.2 + Slippi-compatible build!]

    Ah, the XD3 error. It's possible the iso you're using as the source has an incompatible MD5 checksum than the one I used to create the xdelta file. The one I used has this following checksum: 0e63d4223b01d9aba596259dc155a174. You can verify your iso by entering Dolphin, selecting your Melee iso...
  8. Cjag

    Project Hybrid 64 [Current Version: 3.2 + Slippi-compatible build!]

    Hmm... The root files are building the .iso correctly on my side, and the xdelta patch works, too. What tools are you using to build the iso? For the root files you have to use DAT Texture Wizard since GCRebuilder tends to have problems with building Hybrid 64. As for the xdelta, make sure...
  9. Cjag

    Project Hybrid 64 [Current Version: 3.2 + Slippi-compatible build!]

    A problem with the Special Movie? You mean the one in the "Archives" menu? From what I can tell it works on Emulator. Haven't checked console yet, though. Also, what do you mean by "the xdelta patch doesn't work because of it?" You mean you can't patch the game with either options? Please...
  10. Cjag

    Project Hybrid 64 [Current Version: 3.2 + Slippi-compatible build!]

    Hey, Nyx! I'm glad you liked playing Hybrid 64! The idea behind Hybrid 64 is a middle ground between Melee and Smash 64. It would have more hitstun and remove some of Melee's mechanics while introducing Smash 64's mechanics. Wavedashing is the only "Melee" part of the mod that I wanted to...
  11. Cjag

    Project Hybrid 64 [Current Version: 3.2 + Slippi-compatible build!]

    Hey there! Just letting people know that Hybrid 64 v3.0 is now live! I have updated the OP with the new trailer and updated links! Enjoy!
  12. Cjag

    Project Hybrid 64 [Current Version: 3.2 + Slippi-compatible build!]

    It's great to hear you're excited for 3.0, @Mimimax! It took a long time, but the wait's going to pay off! However, I cannot supply a patch for Hybrid 64 with Melee's high-poly character models going forward. To do that, I would have to create a separate patch with the high-poly models...
  13. Cjag

    Project Hybrid 64 [Current Version: 3.2 + Slippi-compatible build!]

    Hey, everyone! Been a while, huh? Sorry I haven't posted anything in three months (lol). I've been hard at work with Hybrid 64's newest patch during that time, but now I can finally give everyone a glimpse of what's coming! There's a lot of stuff I wanted to show, but I felt the current OP had...
  14. Cjag

    Project Hybrid 64 [Current Version: 3.2 + Slippi-compatible build!]

    Hey, everyone! Cjag here with a short dev log regarding Hybrid 64's upcoming patch. Progress on Hybrid 64 v2.30 has been steady over the last few weeks. College work has been delaying the project a bit, but once finals are done I should be able to work on it more frequently. Aesthetic Changes...
  15. Cjag

    Project Hybrid 64 [Current Version: 3.2 + Slippi-compatible build!]

    The issue with changing that texture's color is that it is shared with the other Vs. Mode textures, so if I change that texture color to green it'll affect all the others within Vs. Mode. I'll see if I can change the texture type so I can define specific colors for both "Free-for-all" and "Team...
Top Bottom