• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by chaosmasterro

  1. chaosmasterro

    Social Hideout of the Phantom Thieves - Joker Social

    Do we have a discord yet?
  2. chaosmasterro

    Rayman Revolution

    I'm taking this whole leak with a grain of salt. No new IPs besides Inkling and no Gen 7 or 8 pkmn but new pokeball mons? I'm just going to be even more hype to see Rayman revealed.
  3. chaosmasterro

    Social Burn With Passion!! -- Incineroar General Discussion (Formerly the Support Thread)

    Not seeing a pokemon rep is literally the one thing that makes me think this whole leak is fake. No Gen 7 rep and or a hinted new Gen 8 rep? However, the game adds pokeball reps from Gen 7?
  4. chaosmasterro

    Is Luigi an easy character to play?

    Any character that can spam fireballs into a kill setup is easy. He may not be number one on the tier list but we all know his high placement there is because of his down throw setups and cyclone.
  5. chaosmasterro

    [Guide] How to Use Kirby Competitively [v.1.0]

    Must resist the bait!
  6. chaosmasterro

    Social Kirby & The Amazing Cats

    At death percentages it is. If Luigi can catch your DI behind him, down throw will pop you right above him. If Luigi jumps up and back then super jump punch can connect. Of course it's rage and damage dependent, it didn't happen every time and if it seemed like super jump was not going to...
  7. chaosmasterro

    Social Kirby & The Amazing Cats

    I have trouble. Once Kirby has decent stage control it is not bad at all. Against a good Luigi a mistake for us is a stock or a 25%+ conversion, a mistake for Luigi may cost him some damage. He secures stage control very easily that makes it hard for me to get in. Really it is just getting...
  8. chaosmasterro

    Mewtwo complaint thread

    Sorry, let's say you're underneath battlefield round the center. Let's say you want to grab the edge on the left side of the stage. Directing your teleport straight up will cause you to hit the ceiling underneath the stage. So you make a decision to go diagonal at a 135 degree angle to grab the...
  9. chaosmasterro

    Mewtwo complaint thread

    So when I'm underneath the stage, I can grab the platform without completely missing it. It's only a problem when I can't go directly up because I get stuck hitting the bottom of the stage.
  10. chaosmasterro

    Mewtwo complaint thread

    Let Mewtwo turn around during teleport and reduce the lag on it, Mewtwo would be great.
  11. chaosmasterro

    Kirby's Toy Box - Kirby Moveset/AT/Competitive Discussion

    Hey does anyone know the frame data on upper cutter? To avoid further questions like mine, I think his frame data should be listed on the first page.
  12. chaosmasterro

    Social Kirby & The Amazing Cats

    I was playing online against a really good Luigi today. Outside of his down throw he is not even a hard match up, but because of down throw this man should just change his name to "Guaranteed". Kirby is so light he can only afford to get grabbed twice lol, and once KIrby is over 75% either a...
  13. chaosmasterro

    Kirby's "I forgot the old thread title" - Kirby Video Thread

    Here's a local match at my school with customs on with my Kirby running a 3333 set vs a custom Palutena. A pretty fun match up, but her lightweight set ups are deadly. Customs https://www.youtube.com/watch?v=3sJf0tMgFmw Pika/Kirby vs Palutena https://www.youtube.com/watch?v=Rv9fKE6pUYE...
  14. chaosmasterro

    Official Standard Custom Project - Ver. 1

    I'm just not a believer for hammer bash. Aside from it helping our jump i can't bring myself to use it. Someone show me the light.
  15. chaosmasterro

    The True Arena - Kirby MU Discussion "Weeks" 10/11: Ness, Meta Knight, Lucario and Lucas

    Pros: We can easy grab to b-throw conversions up until around 30. I also recommend b-throw to upper cutter on dedede once he is in his 30%s to cheese out 50%. He has a really bad landing options. Punish Super Dedede jumps from above rather than underneath or the side! Cons: We have to approach...
Top Bottom