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Recent content by C.YI

  1. C.YI

    Alt stage song forcer code guide

    Has anyone gotten multiple alts to work? I am able to get 1 song to work per alternate stage perfectly, but trying to get multiple songs to work with any alternate stage does not seem to work at all. I've only tested this on custom stages so far with CSE.
  2. C.YI

    Tracklist Modifier Code for PM3.6 and PM+BrawlEX

    Hi, thanks for your input, but I already made sure to remove those codes and the problem was still occurring. Fortunately, I narrowed down the problem to a few other codes in my codelist that weren't really being used so everything seems to be working now.
  3. C.YI

    Tracklist Modifier Code for PM3.6 and PM+BrawlEX

    Hi, I've gotten this code to work for normal stages. For example, I was able to allow Pirate Ship to have Rumble Fall's tracklist (as a test). However, if I attempt to give a tracklist to a Custom Stage, it seems to always be Battlefield's tracklist no matter what stage ID # I use. Does anyone...
  4. C.YI

    [Updated 5/22!] Project M + BrawlEX: A starter's guide

    The odd thing is that your SC.pac does not freeze for ME. It loads fine. I don't see why it would freeze for you unless you are possibly missing something else. I know SD cards can have fragmentation issues, so I often have to defragment my card to get everything working again. Idk if the USB...
  5. C.YI

    [Updated 5/22!] Project M + BrawlEX: A starter's guide

    Like I said, my own SC is all extendedLZ77 i noticed, so it may be another problem. Regardless, your SC loaded for me. Does your CSS not load at all? Or does it only freeze once you highlight a specific character?
  6. C.YI

    [Updated 5/22!] Project M + BrawlEX: A starter's guide

    So i downloaded and glanced at your file, and the first thing I noticed immediately was that in the char_bust_tex_lz77 section, your newly added Miscdata are compressed as 'ExtendedLZ77' while the all the original Miscdata are compressed as LZ77. I would recommend changing your new Miscdata to...
  7. C.YI

    [Updated 5/22!] Project M + BrawlEX: A starter's guide

    You do not. Just copy and paste, and rename the file to the costume #. I sent you a link to the file in my previous post in case you don't have access to it.
  8. C.YI

    [Updated 5/22!] Project M + BrawlEX: A starter's guide

    The file is FitPeachEntryXX.pac. Certain characters such as Peach have an entry.pac file that is tied to their moveset. For some reason, each of Peach's costumes requires a separate entry.pac. So if you added a FitPeach06.pcs costume for example, you also need to add FitPeachEntry06.pac.
  9. C.YI

    [Updated 5/22!] Project M + BrawlEX: A starter's guide

    Did you add FitPeachEntryXX for each of your extra costumes?
  10. C.YI

    Jaystring's mod thread

    Not necessarily. Using BrawlEX (and I'm assuming for PMEX), you can configure characters like Ganon or Sonic to have FitFinal.pacs for individual costumes. As a result, you can select the specific costume that would load the specific FitFinal.pac without changing the final smash models of the...
  11. C.YI

    PyotrLuzhin's Lab

    Ahhhhh okay then, that would make sense. Thanks for the help!
  12. C.YI

    PyotrLuzhin's Lab

    Would you mind explaining how I would convert the custom file name to a song ID or redirect me to a guide that does so?
  13. C.YI

    PyotrLuzhin's Lab

    Hmm I should've mentioned that at one point, I removed Oshtoby's code for this specific stage. Instead, I used the Fixed Song Forcer code to attempt to load the default track by indicating 0100 in the code. Unfortunately, even the default track failed to load as a result. Should I attempt to...
  14. C.YI

    PyotrLuzhin's Lab

    I'm having trouble utilizing the Fixed Song Forcer code. From what I understand, this code would let me load an alternate song on a stage if I press a certain button combination. This is the code I have written: C210F9FC 00000006 3D808058 A18C58BA 5400801E 5400843E 2C1B0062 40820014 2C0C0140...
  15. C.YI

    Jaystring's mod thread

    Would you consider eventually porting your X model over the MegamanX over R.O.B. moveset on the vault?
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