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Recent content by Bigfoothunter

  1. Bigfoothunter

    Optimal control scheme?

    Tilt stick is more often than not much better than smash or special stick. Idk about optimal but that's what most people use. No tap jump, and I recommend setting a shoulder button to jump for easier DJ cancel moves/ footstool disable. Setting Y or X to grab helps with quick phasing as well
  2. Bigfoothunter

    2GGT: Abadango Saga ft. ZeRo, Nairo, Ally, Abadango, komorikiri, VoiD and more!

    Dang so Mew^2 didn't end up making it?
  3. Bigfoothunter

    Q&A Mewtwo Q&A Thread (Check Here)

    As much as I hate to admit it, I've been REALLY struggling with the little mac matchup. I know all you gotta do is gimps but I struggle with everything before I can set that up. If I approach, I eat an armored fsmash and die at 50%, if I shield too much it just gets broken by downward fsmash...
  4. Bigfoothunter

    Q&A Mewtwo Q&A Thread (Check Here)

    The benefits of F-Throw are usually one of two things: A) The 13% ofc, and B) Enough time to get a decently charged shadowball. The biggest downside to F-Throw is that it can be DI'd at mid-to-high percents so that not all the shadowballs hit, cutting almost half of the damage. At that point...
  5. Bigfoothunter

    Q&A Mewtwo Q&A Thread (Check Here)

    I already have a list of the characters Dsmash on platform works on, but feel free to test it again: - Ganondorf - Samus - Zero Suit Samus - Marth - King Dedede - R.O.B. - Captain Falcon - Wii Fit Trainer - Bowser - Rosalina & Luma - Donkey Kong - Bayonetta - Link (Animation) - Ike...
  6. Bigfoothunter

    Q&A Mewtwo Q&A Thread (Check Here)

    Thanks for clearing that up! Also, I don't know if there's already a post for this so I'll ask here. I spent some time labbing and making a list of all the characters that can still land on the bottom platforms of battlefield after being hit with confusion,(allowing for follow-ups or stocks...
  7. Bigfoothunter

    Q&A Mewtwo Q&A Thread (Check Here)

    On the topic of Dsmash, after looking at the hitboxes, would it be able to get a 2-Frame Punish or just hit people hanging from the ledge in general? I just keep hearing varying information on it so just wanna clarify. Unless of course there's a better move to use in that situation? Dtilt maybe?
  8. Bigfoothunter

    Footstool Disable on Sheik

    Yea the timing is very strict, it's similar to how one would do a DJC Disable off of ledge jump. Pretty sure this doesn't work on all of the cast though, but still super hype lol
  9. Bigfoothunter

    Project: High Level Mewtwo Mains

    Quite sure Awestin has recently come back, I remember them talking about it a couple weeks back. So I'm not sure if he's been there enough to make it on the list, but he's been getting consistent top 3/5 ever since.
  10. Bigfoothunter

    Mewtwo Players to Follow

    I've also seen Guy and Tantalus play mewtwo at Xanadu, but idk how often they play cause Guy usually mains DHD, but it might be worth noting
  11. Bigfoothunter

    Mewtwo ledge coverage options?

    Not quite sure how reliable it is depending on each character, but I've had success with disable covering getup attack. If you shield it and if they're attack is laggy enough (DK, Robin, etc), it's worth a try since a disable at the ledge is delicious. And I also throw in run-off bair if they...
  12. Bigfoothunter

    Hyuga Joins Haven eSports

    Hyuga is so fun to watch! Glad he's getting the recognition he deserves!
  13. Bigfoothunter

    Confused as to how Scores work in rankings?

    Okay, so I've just gotten into the competitive smash scene and attended my first tournament (WHICH WAS CRAZY AWESOME!!!) Then recently I saw the rankings for my tournaments season circuit, kinda like the global rankings. The thing that confuses me is the score. Obviously highest score means...
  14. Bigfoothunter

    Mewtwo's Up Throw Kill Percents

    Thanks I'll keep that in mind!
  15. Bigfoothunter

    Mewtwo's Up Throw Kill Percents

    Hopefully not a newb-ish question, but wouldn't the different ceiling height of (legal) stages have an effect on the kill%? Not quite sure how much exactly or if it is enough to take into account, but I've been thinking about that. For example, wondering how much the % would change if on say...
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