Ahahaha, I'll just get it on the 360. I'll play it like it's supposed to be played and maybe some day in the future I will attain a new gaming rig on which I will finally create my Hyrule using Skyrim's construction set. Or it may never happen, who knows.
I tell myself, "I know, I know—if I want to explore Zelda, I should do so in art," but gollie, I would love to create a tangible Hyrule, completely explorable, though not fine-tuned in lore. I would like to release what's basically a giant landmass to explore with various regions, towns, temples, dungeons, and what have you. I may not fill it with people, rather supply the player with an interpretive Hyrule to explore at their leisure. Wouldn't want to only begin placing NPCs upon release, as it would look like something half-baked. Building it up to a certain degree is smarter. From there, the community could work to populate the world and script quests. Ahh, a Hyrule total conversion.
On top of that, Skyrim's aesthetics in geography, architecture, and fashioin would lend themselves well as tools to craft Hyrule. I feel so ready! But I must play Skyrim for all its worth first. I must study its design. When I play these games, I often times wander aimlessly observing the aesthetics of the polygons and textures rather than engage in the core of the game. Take Twilight Princess for example. I first beat the game in 33 hours, but my file is now clocked in at approximately 70 hours. The latter 37 hours chronicle my further exploration of Hyrule for its aesthetic structure, studying why the developers might have decided to make every move I could measure. I love gaming for that reason.