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Tricks for Jiggs

Tricks for Jiggs

First of all, this was very difficult to read. The organization of "tricks" was all over the place, and you'd end up going in one direction and then shifting in another. Lack of capitalization made it painful to read as well.

Second, there's a lot of misinformation going on here. She doesn't actually have the best aerial mobility, Yoshi does. Also, Dreamland isn't the best stage for her anymore. I'd actually say Delfino, because the walkoffs are beneficial for her WoPs, the semisoft bottom platform allows for sharking, and the water allows for free rest attempts with limited punishes. Furthermore, Puff prefers large stages in general because she dies later and has a pretty free recovery anyway, so if anything she'd rather go to BF than DL64.

No decent opponent will ever get hit by ledge-canceled sing or f-throw -> f-throw.

When you say learn to read rolls, you're actually talking about get up options. Even then, you don't really ever want to roll to your opponent. If you get the read, you have time to chase them and get a follow-up anyway, rolling will take more time and you don't need the invincibility frames.

Dashdance has no realistic utility for any character, that's why foxtrotting is a thing.

Pound can technically help recover, but it's really just more for stalling purposes. Rising pound has very little utility unless you are using the custom multihit one.

Shield out of dash is just as easy with every character, just characters with low friction take longer for the shield to come out.

Smash DI is helpful for stuff like PK Fire, but in the case of certain infinite jabs like Little Mac's, you can actually SDI in to Rest.

tl;dr I know it's your first guide, but try confirming the information you have to make sure that you aren't spreading any misinformation.
I know it was your first guide, but I don't think it was all too helpful, and it may give misinformation to people starting Jiggs. For example:
-Ledge-canceled Sing is very unsafe. Only noobs will get hit by it.
-On the other hand, Rollout actually has some niche use on FD or when an opponent does something usafe.
-Utilt will never combo into itself with proper DI. It kills around 120-130%
-You mentioned fair combos, but you forgot fair->ftilt. Bread and butter.
-Dreamland is far from her best stage. It was in Melee, but the changes to it have made it unfavorable. I'd say her best is Duck Hunt.
-Rising Pound does almost nothing.
Hilarious and informative guide, thanks for the tips on Jiggs!
Good at covering the basic utilities of puff, and kept it enjoyable.
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