• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

The Battle Memory - A General Lucas Guide

The Battle Memory - A General Lucas Guide

Quite good! Only piece of advice I'd offer is to mention Nair's susceptibility to SDI. Due to it, the low percent Dthrow > Nair > DJ Nair > Uair combo is not guaranteed.
PKBeam
PKBeam
noted. thanks.
Awesome. However, you should mention that dash attack can combo into up tilt at lower percents if the former is sourspotted.
Great Guide. This really helped my lucas.
Great work, very thorough, every piece of information is helpful. Will definitely be coming back to this for reference!
Good stuff. Pretty sure Ganondorf's up smash is stronger tho :0
Short, and to the point; very concise and easy to understand. Just a couple of minor nitpicks.

The invincibility on Up smash is frames 1-4, not frames 1-5 (though I wish it was 1-5; that extra frame can make all the difference).

Up air does actually hit behind him. The hitbox is out frame 7 as he begins to move his head forward for frames 8 and 9. Interesting thing to note is that up air has less landing lag (12 frames) than nair (13 frames). High damage output combined with low base knockback and low landing lag makes falling up air a good combo starter at early percentages since it won't knock the opponent very far away, but will put them in enough hitstun for you to follow up with something else. At 0% it's even possible to follow up with a grab if the opponent doesn't immediately jump away.
PKBeam
PKBeam
Well, that's what I get for not fact checking... thanks!
Great guide, I like how you give advice on what to do with every move. Nice work, I'm a Lucas main and I've learned a few things :)
Awesome guide! Really useful for beginner Lucas players
Top Bottom