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Swiggty Swooty - A competitive guide to Samus

Swiggty Swooty - A competitive guide to Samus

very nicely done, i really enjoy the stats followed by summary. i've played samus since n64 and i feel she is honestly getting a raw deal from nintendo but that's just my opinion. anyways i noticed you skimmed over the charge shot a little -wait until your opponent has jumped and or done an up-b and just before they land (about a character height length or 1 and a half if fast-falling) you will guaranteed get a hit if you time the shot halfway decent. you cannot land on the stage safely (except lvl 9's somehow on rare occassion). in the least they will have to up-b which exposes a crack in defenses where you can charge in. this is critical for higher play games if you ever want hit with the charge shot. the same can be done with a tether but if they choose to up-b then usually you won't have time to punish and this is terrible against characters who attack with their recovery such as sheik or zelda. other than this though i'm impressed with your thorough observation of a character i've held near and dear since the very beginning. i'd love to test my skill with her against your's.
Dont forget to mention her wall jumps... U can bomb drop down to the base of the wall conserving your jump... Then jump wall jump and uspecial. And recover from waaay deep... Also using her zair for faking out enemies who are waiting to reflect your projectile... Lastly touch up some more on the mind game that the charge shot creates :]
Great guide tho
pretty good. but i think you are underplaying how much kill potential the up-B has. this is how i have gotten a great chunk of my kills.
good guild. for the a lot of her aerials, i find you should wait a little. for example, with a dash or a d-throw, if they are at higher % because of her low kill potential, you should wait so that you can land both U-airs and a U-special. just what i have found. one more thing that i think you should include is how to utilize the Z-air for spacing and when it should be used. i have been having lots of trouble with this and would like a guild that goes a bit deeper into this technique. over all, good guild. thanks a lot.
This is a pretty solid guide. I'm interested in using samus and this definitely helps me get a grasp on how I should be using her. I know I need to practice a lot though.
Interesting take on her move pool.
Decent but honestly there is more to explore with certain moves expecially up smash and jab. you should actually try to find a use since a guide just telling you to never use it is not very ....incouraging?
I'm currently looking into Samus, so this guide gives me a decent idea on where to go with her. Good job.
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