• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Resource icon

Stay Fresh!! An inkling guide - Part 1 moveset and uses

Summary: Barely any new content here. Not much insight at all.

Basically, just reiterates what all the moves do, while adding very little. Also, the grammar is very poor, and there are plenty of typos/lack of punctuation, which could have been fixed with more effort. Example here of four consecutive paragraphs with glaring flaws:

"It is good for juggling and and can hit the knock opponents into the bottom of the

Forward air(fair) is a double front kick similar to diddy Kong fair but it there is no spin during the kick animation

It's one of inklings best aerials for edge guarditheand stuffing jump ins and jump out of shield.

Down air is a slam underneath you twicethe splattershot"

There is very minimal analysis present, such as "[up air] is good for juggling", which is very basic and not character specific. The animations don't need to be described, such as how it is attempted with the down air; all that is needed is strategies on how to use it effectively, which is what is needed for a resource but is not present here. Each review by this user follows the same pattern, and I feel like this was separated just to gain a large numbers of resources, for bragging rights maybe? The previous sentence qas hypothetical, but it is still clear that lackluster effort was put into this resource, if any was at all.
Top Bottom