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Outsmarting Mother Brain

Outsmarting Mother Brain

Added a short section on closing out stocks including new jab1 jab2 tech chase situations.
Adjusted the shinespark table to add more info and put it behind spoiler tag.
Brief Shinespark guide added to screw attack section. To be updated more with other stages.
Added uair pratfall, first three looping hitboxes of aerial screw attack ledge guards, and bomb ledge trump.
A few more changes for 1.1.5. I'm sure I'll need some more.

Put more solid numbers on dash attack but I think they still might be wrong.

Added dash attack frames.

Added animations from Furil's thread.
Changed some stuff for the 1.1.5 patch. More to come.
Main thing I added was that a delay in pummel puts it in the stale queue multiple times. @KayJay mentioned that on discord. I tested it out and it sure does work. Pretty neat.
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This update changed the grab section to include the patch updates that slightly reduced the end lag on some of Samus' throws.

I also went through all the ground and aerial moves to update the "end lag" section by basically taking one frame off. The IASA frame is the first frame you are actually acting so the end lag should be (IASA - last active frame - 1). I was just using (IASA - last active frame).
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Just hitting up the guide with a cleanup edit and a few more bits of info.
Just updating the guide to reflect some more of the 1.1.1 changes and what they mean relating to shield safety. A few other minor edits.
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