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How to DI all throws in Smash 4

How to DI all throws in Smash 4

Wow, this game just keeps getting patched... Thought I'd bring back to life a guide I posted a while ago. It takes 7-8 hours (at least) to test all characters each time I do a full update for this guide, so I hope it's understandable why I don't update it every time the game gets patched. It also took me over an hour to actually add it to Smashboards because Smashboards and Google Doc bullet points don't get along. It's pretty ridiculous, but yeah over an hour over editing later after I pasted it here it is. Everything is up to date with 1.1.5, so hopefully this guide will be relevant again. I'm praying to Daddy Sakurai that there isn't another patch that changes a bunch of throws so I won't have done 8 hours of testing for only a few months worth of relevance. Anyways, always remember to DI! Stay smashing guys.
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Added Ryu to upper section to finish off all DLC characters. Also added all DLC characters to lower sudden death section. Slight differences to DK's sudden death section as well now that his cargo throws got buffed.
Decided to call this one 3.6 in honor of the new PM update. Changes mostly regarding the new patch. Charizard's throws, specifically down and up, were altered along with the descriptions for Diddy's throws and other minor changes. The KBG on Charizard's forward and back throws may have increased since they kill earlier from the middle of the stage but not the edge. Kill percents were added for Kirby, Meta Knight, and Charizard's up throws without platforms for both Battlefield and Final Destination. Likely the most drastic change is the knockback increase on Charizard's up throw which grew exponentially. Someone gave him and new TM or something. DLC characters were added although unfortunately I do not own Ryu yet so he is not included. Ryu will be added when I either get him (which I will be although I'm not sure when), visit someone who has him, or multiple (maybe 3 or 4) people comment on this guide saying they tested it and the stories line up. Also something weird happened... Randomly I was testing kill percents and several moves including Diddy, Sonic, and DDD's forward and back throws, Link's up throw, and Kirby and DK's back throws all killed around 15-20% earlier. So either I screwed up royally before, rage is now a thing in training mode (It isn't, I tested. But if you can prove me wrong then by all means), or they all just got buffed. Another strange thing is that I randomly tested Little Mac to see if every throw was killing earlier except his killed at the same percent as before. I'm not sure what's going on, any explanation would be appreciated. I'll call the next update 4.0 and it'll be whenever Ryu is added.
I apologize, I recently was told that the rage mode does not take effect in training mode, which I was using to test the Sudden Death kill percents for throws. I went back and did all of them again in special smash 300% mode so that the rage effect would be present and simulate an actual Sudden Death. All the information has been updated and I apologize again to everyone who was misled. I also added a small sentence in regards to Shulk's combo throws and his other monados.
Final Update:
Added percents for forward and back throws from the middle of the stage for all characters, took out the 160% cap on kill throws and added percents for those along with some others. Added section in the beginning explaining base knockback and knockback scaling. Added smash monado percents and non smash monado percents for Shulk, and deep breathing percents for Wii fit for both near the edge and in the middle of the stage. Several small adjustments to percents, fixed small mistakes.
Added kill percents for forward and back throws for characters with first letters A-N from the middle of the stage. Added an extra kill throw for DDD, also kill percent for Kirby and Meta Knight's up throws without platforms.
Changed known throw kill percents to match 1.0.6, will continue to make edits as new information arises. Changed certain other kill percents that were a bit inaccurate. Started to add kill percents for character's forward and back throws from the middle of the stage in addition to the edge of the stage. Added info on Mewtwo and his throws.
Added throw data on Miis and one more combo throw for Charizard.
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