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Captain Falcon True Combos (Updates: new format and some data)

Captain Falcon True Combos (Updates: new format and some data)

Game Versions
Smash 3DS, Smash Wii U
Table of Contents
  1. Intro: What is this guide and why does it matter?
  2. Jargon/Terminology
  3. Attack Notation
  4. Movement Notation
  5. Special Notation
  6. Combo Classes: Who dies first?
  7. Launchers and Immediate Follow-Ups
  8. Data
  9. Credits/Sources
  10. Future Notes
Intro: What is this guide and why does it matter?
Captain Falcon may be one of, if not the most, combo heavy character in Super Smash Brother 3DS/Wii U. Nearly all of Falcon's moves combo in both the air and on the ground at a wide variety of percents. Additionally, he can potentially perform death combos on many characters from zero percent on.

Jargon/Terminology:
Hit-Confirm - The art of doing the guaranteed followup of a string DURING the time of first part of the string hits.

Combo ("True Combo") - A hit-confirmed juggle.

Juggle - Generally accepted term for the art and practice of hitting an opponent while he is stranded on air.

Juggle Ender - A move or series of moves that is used to end a juggling combo, usually powerful and/or long-range moves.

Juggle Starter (Launcher) - A move or a combination of moves that gets the opponent into the air and sets him/her up for a juggle.

Gimp Kill - A very low-percent KO that can put a really large swing on the outcome of a match.

RAR (Reverse Aerial Rush) - A technique which allows players to attack an opponent with their Back Aerial Attack while rushing them.

Deep Dash (DD) - Is running a distance until initiating an attack; for example, for D-Throw -> DDFH U-Air -> SJ Knee the U-Air must be hit as close as possible; the most consistent method for getting both hits is to run underneath, or almost underneath, your opponent before the FH.

Dash (D) - Is completing a dash length of about one full dash; for example, Tackle (2) -> SH U-Air requires about one dash to consistently hit at most percents. Alternatively, D could mean that it does not matter what dash you perform so long as you perform a dash; for example, SHFF U-Air -> SH/FH/DJ Knee just needs a dash but the timing isn't very strict so it doesn't really matter how long you dash, within reason of course.

Short Dash (SD) - Is a for moves where the timing is very strict where you may only want the momentum of the dash or a very short dash just before. An example of where you'd want only the momentum would be SH N-Air x2 -> SDSH N-Air -> SDFH Knee, you only want the momentum of the dash on the first hit but you want the distance and the momentum for the Knee. An example of where you'd perform a very short dash just before an attack would be D-Throw -> SDFH/SDDJ Knee, you need a slight bit of distance before jumping to connect the Knee in most cases.

Gentleman - Is the third hit of Capt. Falcon's jab combo.

Attack Notation:
Forward Smash (F-Smash)
Downward Smash (D-Smash)
Upward Smash (U-Smash)
Forward Throw (F-Throw)
Downward Throw (D-Throw)
Upward Throw (U-Throw)
Forward Tilt (F-Tilt)
Downward Tilt (D-Tilt)
Upward Tilt (U-Tilt)
Forward Aerial (F-Air/Knee)
Backward Aerial (B-Air)
Neutral Aerial (N-Air)
Downward Aerial (D-Air/Meteor)
Upward Aerial (U-Air)
Dash Attack (Tackle)
Side Special (Side-B)
Special (Falcon Punch)
Downward Special (Down-B)
Upward Special (Up-B)
Movement Notation:
Short Hop (SH)
Full Hop (FH)
Double Jump (DJ)
Fast-Fall (FF)
Deep Dash (DD) - see definitions
Dash (D) - see definitions
Short Dash (SD) - see definitions
Second Jump (SJ)
No-Tech (NT)
Special Notation:
RAR
S-Smash
Foxtrot (FT)
Pivots
Extended Dash Grab
Extended Dash U-Smash
N-Air (1HO) (first hit only)
N-Air (2HO) (second hit only)
B-Air (2) (sourspot)
U-Air (2) (back of hit)
D-Air (2) (sourspot)
D-Smash (1) (first only)
D-Smash (2) (second only)
U-Smash (1) (first only)
U-Smash (2) (second only)
U-Tilt (1) (close range)
U-Tilt (2) (ranged)
Launchers and Immediate Follow-Ups:
U-Air
FH U-Air -> SJ U-Air
FH U-Air -> SJ N-Air
FH U-Air -> Knee
FH U-Air -> Knee (2)
SHFF U-Air -> SH RAR
SHFF U-Air
SHFF U-Air -> SDFH D-Air
SHFF U-Air -> Gentleman
SHFF U-Air -> F-Tilt
SHFF U-Air -> Tackle (1)
SHFF U-Air -> Tackle (2)
SHFF U-Air -> D-Throw
U-Air (2)
SHFF U-Air (2) ->Tackle
SHFF U-Air (2) -> D-Throw
SHFF U-Air (2) -> Gentleman
B-Air
SHFF B-Air -> F-Tilt
SHFF B-Air -> Tackle (1)
SHFF B-Air -> Tackle (2)
SHFF B-Air -> D-Throw
SHFF B-Air -> Gentleman
SHFF B-Air -> SH N-Air
B-Air (2)
SHFF B-Air -> F-Tilt
SHFF B-Air -> Tackle (1)
SHFF B-Air -> Tackle (2)
SHFF B-Air -> D-Throw
SHFF B-Air -> Gentleman
SHFF B-Air -> SH N-Air
SHFF N-Air (1)
SHFF N-Air (1) -> Gentleman
SHFF N-Air (1) -> SH U-Air
SHFF N-Air (1) -> SD Tackle (1)
SHFF N-Air (1) -> D D-Throw
SHFF N-Air (1) -> D F-Throw
SHFF N-Air (1) -> F-Tilt
FF N-Air (2)
FF N-Air (2) -> SH U-Air
FF N-Air (2) -> SD Tackle (1)
FF N-Air (2) -> SD Tackle (2)
FF N-Air (2) -> D D-Throw
FF N-Air (2) -> D F-Throw
FF N-Air (2) -> F-Tilt
SH N-Air -> DD Knee
SH N-Air -> DD Knee (2)
SH N-Air -> SD RAR
SH N-Air
SH N-Air -> SH N-Air
SH N-Air -> SDFH N-Air
SH N-Air -> SDSH U-Air
SH N-Air -> SDFH U-Air
SH N-Air -> SD Tackle (1)
SH N-Air -> SD Tackle (2)
SH N-Air -> D D-Throw
SH N-Air -> D F-Throw
SH N-Air -> F-Tilt
SH N-Air -> DD Knee
SH N-Air -> DD Knee (2)
SH N-Air -> SD RAR
Tackle (1)
Tackle (1) -> SH N-Air
Tackle (1) -> SDFH N-Air
Tackle (1) -> SDSH U-Air
Tackle (1) -> SDFH U-Air
Tackle (1) -> DD Knee
Tackle (1) -> DD Knee (2)
Tackle (1) -> SD RAR
Tackle (2)
Tackle (2) -> SH N-Air
Tackle (2) -> SDFH N-Air
Tackle (2) -> SDSH U-Air
Tackle (2) -> SDFH U-Air
Tackle (2) -> DD Knee
Tackle (2) -> DD Knee (2)
Tackle (2) -> SD RAR
Side-B
Side-B -> DJ U-Air
NT D-Air
NT D-Air-> SH N-Air
NT D-Air -> SDFH N-Air
NT D-Air -> SDSH U-Air
NT D-Air -> SDFH U-Air
NT D-Air -> FH Knee
NT D-Air -> FH Knee (2)
NT D-Air -> RAR
U-Tilt
U-Tilt -> Gentleman
U-Tilt -> F-Tilt
U-Tilt -> Tackle (1)
U-Tilt -> SDSH N-Air
U-Tilt -> SDFH N-Air
U-Tilt -> SDSH U-Air
U-Tilt -> SDFH U-Air
U-Tilt -> D D-Throw
U-Tilt (2)
U-Tilt (2) -> F-Tilt
U-Tilt (2) -> Tackle (2)
U-Tilt (2) -> SDSH N-Air
U-Tilt (2) -> SDFH N-Air
U-Tilt (2) -> SDSH U-Air
U-Tilt (2) -> SDFH U-Air
U-Tilt (2) -> DD D-Throw
U-Smash
U-Smash -> FH U-Air
U-Smash -> DJ U-Air
U-Smash -> Up-B
U-Smash (2)
See U-Smash
F-Throw
F-Throw -> Tackle (1)
F-Throw -> Tackle (2)
D-Throw
D-Throw -> SDSH N-Air
D-Throw -> SDFH N-Air
D-Throw -> SDSH U-Air
D-Throw -> SDFH U-Air
D-Throw -> SDFH Knee
D-Throw -> SDFH Knee (2)
D-Throw -> SD RAR
eF-Throw
eF-Throw -> Tackle (1)
eF-Throw -> SDSH/SDFH N-Air
eF-Throw -> SD RAR
eF-Throw -> SDSH/SDFH U-Air
eF-Throw -> F-Tilt
eF-Throw -> Gentleman
Combo Classes: Who Dies First?
Very Heavy Damage:
:4dedede::4myfriends::4ganondorf::4shulk::4marth::4lucina::4link::4rob::4sheik::4bowserjr:
:4megaman::4robinm::4drmario::4dk::4charizard::4greninja::4metaknight:
Heavy Damage:
:4lucario::4wiifit::4pit::4darkpit::4zss::4mario::4ness::4sonic:
Medium Damage:
:4pacman::4samus::4tlink::4villager::4yoshi::4falco::4fox::4diddy::4zelda::4pikachu:
Light Damage:
:4jigglypuff::4gaw::4peach::4luigi::4kirby::rosalina::4palutena::4duckhunt::4olimar:
Short Characters:
:4jigglypuff::4gaw::4kirby::4duckhunt::4olimar::4metaknight::4greninja::4pikachu:

Data:
Version 0.0.0

Credits/Sources:

Notes:
Advance combos coming soon.
Finish current data list soon and start working on the next one.

List of Unedited Combos:
Grounded Combos:
d-throw -> u-air (19%)
d-throw -> u-air -> u-air (31%)
d-throw -> n-air (16%)
d-throw -> knee (25%)
d-throw -> u-air -> jump -> soft knee (22%)
d-throw -> u-air -> jump -> knee (38%)
d-throw -> u-air -> jump -> n-air (29%)

u-throw -> u-air (19%)

u-tilt -> u-air (23%)
u-tilt -> n-air (21%)
u-tilt -> u-air -> u-air (36%)
u-tilt -> u-air -> knee (yet to land but does 42%)

u-smash -> u-air (31%)
u-smash -> u-air -> u-air (44%)
u-smash -> u-air -> knee (yet to land but does 50%)

Air Combos:
u-air -> u-air (26%
u-air -> knee (32%)

u-air -> u-air -> jump -> knee (45%)

b-air -> tackle (24%)
seems dash grab is faster than tackle, if so the following is hit-confirmed
b-air -> grab -> throw -> ... (14% + grab combo %)

U-Tilt -> Gentleman
U-Tilt -> Tackle -> U-Air -> U-Air
Tackle -> U-Air -> U-Air
Tackle -> Knee
Tackle -> U-Air -> Knee
U-Air -> Gentleman
U-Air -> Tackle -> U-Air
U-Air -> Tackle -> U-Air -> U-Air
U-Air -> Tackle -> Knee
U-Air -> Tackle -> U-Air -> Knee

SHFF B-Air -> F-Tilt
SHFF B-Air -> Tackle -> U-Air
SHFF B-Air -> Tackle -> U-Air -> Up-Air
SHFF B-Air -> Tackle -> Knee
SHFF B-Air -> Tackle -> U-Air -> Knee
SHFF B-Air -> D-Throw -> U-Air ->
SHFF B-Air -> D-Throw -> U-Air -> U-Air
SHFF B-Air -> D-Throw -> Knee
SHFF B-Air -> D-Throw -> U-Air -> Knee

N-Air -> U-Air -> U-Air
N-Air -> N-Air -> U-Air
N-Air -> N-Air -> U-Air -> U-Air
N-Air -> U-Air -> Knee
N-Air -> Knee
N-Air -> Jabs
N-Air -> F-Tilt

U-Air -> D-Air

SHFF B-Air -> Tackle (1)

N-Air -> D-Throw -> N-Air -> N-Air -> B-Air -> Tackle -> U-Air -> Knee

SH N-Air (1HO) ~ FF N-Air (2HO) == SH N-Air~FF
SH N-Air (1HO) ~ F + N-Air (2HO) == SH N-Air
SH N-Air Works On:
All characters except:4greninja::4fox: and short characters
SH N-Air~FF Works On:
All characters except short characters.

SHFF N-Air (1HO)
SHFF N-Air (1HO) -> Gentleman
SHFF N-Air (1HO) -> F-Tilt
SHFF N-Air (1HO) -> SD Tackle (1) -> SDFH U-Air -> SJ U-Air
SHFF N-Air (1HO) -> SD Tackle (1) -> DDFH U-Air -> SJ Knee
SHFF N-Air (1HO) -> SD Tackle (1) -> SDSH U-Air~FF x2 -> SDFH U-Air -> SJ Knee
SHFF N-Air (1HO) -> SD Tackle (1) -> SDSH U-Air~FF -> SDFH U-Air -> SJ Knee
SHFF N-Air (1HO) -> SD Tackle (1) -> Knee
SHFF N-Air (1HO) -> SD Tackle (1) -> SDSH/SDFH N-Air
SHFF N-Air (1HO) -> SD Tackle (1) -> SDSH N-Air~FF -> SDSH U-Air~FF x2 -> SDFH U-Air -> SJ Knee
SHFF N-Air (1HO) -> SD Tackle (1) -> SDSH N-Air~FF -> SDSH U-Air~FF -> SDFH U-Air -> SJ Knee
SHFF N-Air (1HO) -> SD Tackle (1) -> SDSH N-Air~FF -> SDSH U-Air~FF -> SDFH U-Air -> SJ U-Air
SHFF N-Air (1HO) -> SD Tackle (1) -> SDSH N-Air -> SDFH N-Air x2
SHFF N-Air (1HO) -> SD Tackle (1) -> SDSH N-Air -> SDFH N-Air -> SJ U-Air
SHFF N-Air (1HO) -> SD Tackle (1) -> SDSH N-Air -> DDFH Knee
SHFF N-Air (1HO) -> D-Throw -> DFH U-Air -> SJ Up-Air
SHFF N-Air (1HO) -> D-Throw -> DDFH U-Air -> SJ Knee
SHFF N-Air (1HO) -> D-Throw -> SDSH/SDFH/SDDJ U-Air
SHFF N-Air (1HO) -> D-Throw -> SDSH/SDFH/SDDJ N-Air
SHFF N-Air (1HO) -> D-Throw -> SDFH/SDDJ Knee
SHFF N-Air (1HO) -> D-Throw -> SDFH D-Air
SHFF N-Air (2HO)
]FF N-Air (2) -> SDSH U-Air
FF N-Air (2) -> SDSH/SDFH N-Air
FF N-Air (2) -> SD Tackle (2)
FF N-Air (2) -> eD-Throw -> SDSH/SDSH U-Air
FF N-Air (2) -> eD-Throw -> SDSH/SDSH N-Air
FF N-Air (2) -> eF-Throw -> SD Tackle (2) -> SDSH/SDFH N-Air
FF N-Air (2) -> eF-Throw -> SD Tackle (2) -> SDSH/SDSH U-Air
FF N-Air (2) -> eF-Throw -> SD Tackle (2) -> DD Knee
FF N-Air (2) -> eF-Throw -> SD Tackle (2) -> SD RAR
FF N-Air (2) -> eF-Throw -> SDSH/SDFH N-Air
FF N-Air (2) -> eF-Throw -> SD RAR
FF N-Air (2) -> eF-Throw -> SDSH U-Air
FF N-Air (2) -> F-Tilt
SH N-Air -> DD Knee
SH N-Air -> SD RAR

Combo Workshop: What I'm Working On
Robin: SH N-Air (36%) -> SDSH U-Air~FF -> SDFH U-Air -> SJ Knee
(18%) U-Smash -> FH U-Air
SHFF U-Air -> Falcon Kick!
SHFF U-Air -> D-Tilt
SH N-Air~FF -> eD-Throw -> SDFH D-Air
SHFF B-Air -> eD-Throw -> SDFH D-Air
SHFF U-Air -> D-Throw -> SDFH D-Air'
eF-Throw -> SDFF RAR~FF -> eF-Throw (trying)
eF-Throw -> eU-Smash (trying)
D-Tilt -> eF-Throw
Please feel free to ask question, contribute, or make suggestions.
Comment here!
Author
Maître Luigi
Views
4,203
First release
Last update
Rating
4.00 star(s) 3 ratings

Latest reviews

Nice list
Petit répertoire pratique.
Helped me with my combos
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