A topic about the concept of smash bros turning into an argument about Religion and ideologies? I.. IDEK what's going on right now.
Aside from that mishap *sips some coffee*
It seems I have a lot of catching up too do.
I'm just trying to explain how redundant it is saying that edgeguarding has no reward yet most players don't take any risks. If a player takes no risk and doesn't edgeguard, then of course the opponent will get back for free. A character with an easy spike like Ganon could sent Pit to the abyss while he uses up b. My point is no risk= no reward. Some people are acting like edgeguarding is some impossible feat if it's not little mac or dr. Mario
Theirs a reason why people don't bother to take risk when it comes to edge guard. When it comes to smash 4 stage control is way too important. People don't want to take risk off stage because if they were not only could that character loose that stage control being put at a disadvantage but theirs a change he could loose a stock offstage depending on the character he/she is facing.
Not to mention certain character's like
,
, and
are almost impossible to edgeguard because of their god like recoveries.
In a game like melee where almost every character fall's like a brick, most character's don't have a good recovery(with a few exceptions), the existence of edge hogging, and the airdodge puts you on helpless. Edgeguarding tends to be alot easier in that game compared to smash 4 especially since no character can auto snap the ledge(with a few exceptions).
As a Question, what makes
better than
?
and
are almost the exact same character with only 3 different moves, 4 if you include final smashes but final smashes aren't really a topic when it comes to viability.
The point is one really shouldn't be better then the other. Sure dark pit has a better matchup against
cause of his electic arm shock and pit has better arrows making him have a better zoning kit but those shouldn't be a reason on to why these two should be seperated from each other when it comes to tiers.
I think her case is similar to the other borderline top 10 characters (, basically). She certainly has top tier qualities (her punish game, shield pressure, tons of tech, as well as pretty good frame data even with a 44 frame projectile TT_TT), but some things (bad mobility and approach options) hold her back from being a top 10 threat.
I agree with you @
wedl!!
really does have the potential to be a borderline top 10. Or at least a borderline top 15. The amount top tier qualities she has are incredible such as her punish game, shield pressure, and tons of tech like that psuedo wave dash with float. I also think that SlayerZ is also really pushing this character to even further heights. If only she had better mobility.
Just did some Labbing with Ike. Down Tilt -> F-Air -> F-Smash killed
at 40%, and the only time it didn't work was when I messed up and did Forward Tilt instead.
True Combo?
EDIT: The combo started at 40% and ended at 82% and the loss of a stock.
First thing first TDK welcome to smash boards.
Now I'm no
expert but I'm pretty sure Down tilt -. F-air -> F-Smash is almost impossible to pull of especially due to the amount of startup f-smash it has. Then again I could be wrong since I'm not an Ike main myself.
Also stuff like this is probably best described on the Ike boards.