Well I tried the spring b-reverse bowling ball edgeguard. It's just too hard, but kinda possible! I'd just chase Sonic off-stage though.
Yoshi now? I do think Yoshi has annoying...I guess priority. Well lemme see here:
Villager vs Yoshi
Well you can pocket eggs... can be kinda helpful, but you can't spam them like he tends to do. Plus they go at seemingly random angles. I think it's whatever angle Yoshi chose, but sometimes you pocket it before you can tell what angle it is exactly. Pocket might be better for recovering maybe.
Yoshi's tend to always recover high. This would be great if Yoshi's second jump didn't have super armor for some reason... I don't know the exact frames, and I don't suggest getting close since you could just get attacked, but um... bowling ball and watering can could are great when he isn't recovering high. When he is...I guess try and punish the landing? But yknow - when he burns that second jump and it's over, slingshot, keep him off the stage cause now all he can do is egg to recover!
Yoshi's nair, dash attack, and jabs are great. Jab can get you away from them if youre trying to follow-up with something, dash can punish gyroid attempts, and nair lasts long and lets Yoshi travels to where he wants usually.
Yoshi's also have that forward-air spike and would love to use it, so throw a gyroid from afar, don't really ride one, don't set one up while you're kinda close, and...I'd recover low with Balloons. Not a whole lot Yoshi can do - maybe a back-air to try and stage-spike you or pop balloons.
Tree can help keep them away from you if you need to think for a bit, but they'll be throwing eggs trying to destroy it. Axe could always help too.
Slingshots are pretty good, Yoshi will want to approach in the air due to his great air movement. Umm... Your nair should stop some Yoshi combos too I guess, but he isn't very combo heavy, more just follow ups.
Oh, Yoshi's can also roll up into an egg. Watering can they off a ledge if you can, they will die. If you can't just shield or down-air turnips, but not many people go for the egg. Yoshi also has that command grab where he...eats you. What can I say? Watch out. Oh and his down-b. So don't be right under him unless you have good timing with up-air turnips! Those will stop him. And grounded, it functions like Bowser's down-b, so y'know...keep your space.
Yeah, I dunno... It's quite tough. Yoshi can get tripped up by some projectiles, but when he gets momentum he can run with it, and that jab, dash, and nair can kill our momentum quite quick too. Plus edgeguarding him would make this even if he didn't have super-armor. I'd also give this a
40:60 in Villager's favor...
Stages Villager prefers: Battlefield, ...umm... Maybe Walled Omega's?
Stages Yoshi prefers: Smashville, T&C, FD, Duck Hunt, Delfino probably, Wuhu probably
Now Ness? Ness should be easier.
Villager vs Ness
Okay, well you can pocket PK Thunder and PK Fire! But be careful, these energy based attacks you steal can heal Ness if he predicts your use of them! He might just be baiting you! If you really want your pocketed PK fire to activate for some reason and can't catch Ness, it'll activate when you hit your tree with it. So yknow! There's that!
Ness also actually has a reflector though - his bat, so you can bait him into using that and pocket your own non-energy based projectiles - tree, gyroid, bowling ball even on stages with platforms!
Pocket has another great use in this matchup though, when you see Ness is going to PK Thunder himself into you use Pocket's invincibility to have him go right through you and potentially fly right off the stage! (Killed with this, it was awesome)
When Ness is recovering he'll try to use his jumps as wisely as possible to avoid using PK Thunder (which you can pocket to gimp him) But thankfully he doesn't have super armor, he can attack, but it can cut his jump short, so slingshot him so he has to PK thunder. And thats when you pocket that and win.
When you're trying to recover, Ness may try to spike you or use PK thunder to pop a balloon or hit you so he can follow up with an up-air. I'd just give him a gyroid to deal with (as always) and recover low. Maybe he'll pop a balloon, but you can still make it back fine while he has PK Thunder endlag. He may just avoid all this and try to stage spike you though - so yknow, prepare to tech just in case and you will live. He could also try to PK Flash, but... we can be creative and quick with our recovery and dodge it. Just don't ride gyroid. Ya wouldnt wanna do that anyway as Ness can reflect you to your death. Riding gyroid to recover high could be fine though! You'll be in a helpless state though so...be tricky in landing.
Ness's PK Flash shouldnt be a problem overall, it has huge start-up and needs a good read. Villager doesnt have a lot of cool down overall so I'd just send a gyroid his way and keep your distance.
PK Fire can be annoying, but it doesnt activate on shield anymore (yay!) and it's got some endlag. You should be sticking in the air anyway for slingshots and turnips so jump over it and punish.
Tree can be good, axe can be good, watering can could be great for forcing him to PK Thunder, aaand you're nair can command space, especially after Ness's down-throw, he'll want to go for 2 or 3 foward airs. All your tilts are pretty great. Another good Ness approach is a falling nair. Up-Tilt this! You can go for a turnip follow up too!
Overall, I think Villager has a clear upper hand. I'd just stay in the air usually, keep some distance, really...respect his shield and grab, don't get too close. When Ness is getting a bit to close tilts are dandy, but his dash attack is good - covers lots of space -so be wary of that. You can shield grab too though! Your back-throw kills almost as good as his! Plus pocketing Ness's recovery is just...embarrassing for the poor kid. But his bat reflecting things real fast is annoying! And he is short. But...the recovery...
I'd say
60:40 in Villager's favor. At least
55:45.
Stages in Villager's favor: Battlefield, Lylat, maybe Wuhu, Halberd
Stages in Ness's favor: Smashville, T&C, FD and most omegas, Delfino
Uh-oh, here comes a 3rd one.
Villager vs Rosalina
After
fighting with getting my butt kicked by AceStarThe3rd, a really awesome Rosalina, we talked a bit about this matchup. First here's just what I noticed.
No pocketing anything, and using it for invincibility can get you killed with its endlag. But um...could come in handy against passing moves like an up-air as you float to the stage, and I guess you can pocket stuff that falls from your tree. But no star bits, I learned the hard way.
Rosalina's jab is really good...but the best thing you can do is just wait it out, she does get pushed back albeit slowly... thing is it can push you into Luma and suddenly you're getting hit. I'd really respect the jab. However if used on the wrong side, it can have some endlag so I'd try to bury her. Luma can still attack while Rosalina is buried, so try to follow up quick! Up-smash, foward smash, or if Luma is really close, settle for a down or forward tilt.
Rosalina's up-air is also very scary and can be a main kill tool. Try to air dodge at the right time and avoid staying in one place for too long!
Luma is also awesome, but when you kill him, which shouldnt be too bad, a chopped tree could do it! He doesn't have a shield so have at it. But anyway, when he's gone, it can be tough to pin Rosa down. She's quite floaty and can gravitation pull your slingshots. But it's doable! Get near and try to predict where she jumps!
Speaking of gravitational pull... It absorbs a lot of your moveset including your cover, stage control, some approaches, and even kill moves. It also lasts a bit longer than it seems... Just try to shoot one thing (a gyroid) to bait it and punish. Careful though, it also has a hitbox (your spinning projectile) though not that devastating.
Tilts should be used more than usual and I'd try to stay grounded. Nair can be a good tool that also could separate Rosalina and Luma. Turnips are great too as always.
Edgeguarding each other is tricky. Villager can recover low and avoid most set ups. Riding gyroid and playing mindgames with the momentum is effective too! Some will gravitational pull out of habit and some will just start charging a smash to get you. But yknow...dont use this too often, they can catch on and go down-air you. Rosalina could get a bowling ball if she's trying to recover from right below the ledge, but horizontally Rosalina can usually just bypass you entirely. You may be able to punish with a slingshot at least!
Overall... You need to play differently with Villager. You can't just throw out whatever you want, Villager can't really overwhelm with projectiles as well as other characters, you need to focus on your melee attacks punishing mistakes. Gravitational pull, Luma, and up-air are the greatest pains. Ace and I agreed this matchup is
45:55 in Villager's favor.
I think Villager prefers Smashville and Rosa might prefer Halberd and T&C. Battlefield seems like a nice neutral stage.