Thank you and agreed! And oh, his back-slash... Keep it in mind, but...it really isn't anything to worry about. I wonder if you could watering can him off the stage when he's like this? Probably, but you might get hit.
Anyway, I'm not sure why, but I really want to talk about:
Villager vs Wii Fit Trainer
At the start of the match, Wii Fit Trainers will usually either - Take a deep breath, charge a Sun Salutation, or use Header to hopefully preoccupy you, similar to our gyroids. As for the deep breath, there's not much you can do to stop this, Villager just can't get there in time on most stages, but probably could on Battlefield, Lylat, and likely a few other stages, so try to take Wii Fit Trainer there if you can! Battlefield and Lylat are very good for our bowling balls too!
What's cool about Header, is you can pocket the Volley(Soccer?)ball, and when you use it successfully, itll bounce off Wii Fit Trainer and you can actually pocket it again! Even if you hit her shield you can still grab it. But I would keep my pockets open if Wii Fit Trainer is running around with a fully charged Sun Salutation!
Pocketing a fully charged Sun Salutation, as you can probably expect, can either kill or even break shields usually. Not much to say here, we're all familiar with this situation, it's pretty similar to Samus's charge shot, Lucario's aura sphere, or Megaman's (except thats only grounded). Have good timing and reaction times and you'll be rewarded greatly!
Wii Fit Trainer's recovery can move in different ways, so bowling balls won't always work, but her Hula-Hoops only have hitboxes to her sides, so you can go ahead and try to spike her with turnips!
All around, Wii Fit Trainer's range is sorta poor and she needs to be at least somewhat precise. It can be very tough against Villager who can effectively wall her out, pressure her with projectiles, and steal her own projectiles. Even her grab range is poor, it's pretty tough for her to get in when Villager can pretty easily keep his space.
Wii Fit Trainer has three spikes though, header, her down-air, and even the back of her foward air, so avoid riding gyroid to recover, not that you have to. Balloons should be fine, but if your opponent has great aim you miiight get hit with a volleyball.
Wii Fit Trainers also generally love to play on the ledge and will try to cover themselves by throwing a volleyball to try and get you away so they can recover safely. It's quite similar to our slingshots, so be careful!
Wii Fit Trainer can also bury her opponents like we can, but its through her jab on a grounded opponent. I don't think you need to be or should be that close and grounded to her, at that distance I recommend short hop turnips. Try to get in the air!
After the start of the match, you can punish deep breathes with slingshots I suppose, but good Wii Fit Trainers will only go for this after launching you away or being launched themselves. Not much you can do to stop it, but I'm pretty sure the effects (added damage and knockback) fade away after a few seconds, so similar to Shulk, keep your space and outlast it! Should be even easier as Wii Fit Trainer doesnt have a sword, but in frustration to hit you theyll likely throw projectiles like uncharged sun salutations or volleyballs! Uncharged sun salutations are slow and can be easily avoided usually and the volleyball may be fast but it just as small. Avoid it, or pocket it if you like!
While Wii Fit Trainers can struggle to catch you, they could have tacked on enough damage during the match to kill you with her kill throw, up-throw. Again, her grab range isn't amazing, but it isn't impossible to get caught! Just keep your rolls under control and... probably don't go for grabs or other moves with lots of endlag. Watch out for getting shield grabbed too! Always keep your space!
Generally, I think Wii Fit Trainer has a real hard time catching Villager, her range is poor and her projectiles are usually slow enough to comfortably pocket. She can heal herself and power up patiently against a defensive Villager waiting behind a tree, but should have to deal with gyroids at least. Maybe she should go for early kills with spikes, since its so tough to catch Villager, but if it doesn't kill she can't really pop Villager's balloons quickly, so killing early isn't as easy as it is on other characters. If you're Wii Fit Trainer, definitely don't mess up deep breathing when you get the chance to use it! I think you really want Villager off the stage to spike him, seems like your best bet! Easier then getting around all the slingshots and gyroids on the stage, anyway. Ya need good aim and patience. Take a deep breath, stay calm, and wait try to jump at an opportunity.
As for us Villagers, keep up the pressure! Slingshots, gyroids, shield yourself with a tree to stop oncoming projectiles, short-hop turnips, and nair. Keep your space always, even off stage, she can surprise you with a spike! Feel free to try and spike her with your own when she's hula-hooping though!
Stages you should take her to for even more of an advantage: Battlefield and Lylat.
Stages that help Wii Fit Trainer a bit, so avoid: Halberd, Town&City, probably Delfino.
I'd say this matchup is 60:40 for Villager!