mimgrim
Smash Hero
The only thing the whole tier has in common are tethers.or you could look at what that whole tier has in common
Ivy top of that tier might make it clearer
And that changes nothing I said.
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The only thing the whole tier has in common are tethers.or you could look at what that whole tier has in common
Ivy top of that tier might make it clearer
Not being able to AGT turnips would not make turnips better than they are in Melee, it would make turnips like they were in Melee. That doesn't take into account that catching turnips with Z is easier in PM than in Melee as well. Turnips aren't OP in that game and they wouldn't be OP in PM if they worked similarly. It's an important tool for one of the slowest characters in the game in an environment with more disjointed and projectile heavy characters.Peach can't really be that bad just cause of her hitbox coverage and speed in close range
it's really hard to actually get hits on a peach that's just trying to not get hit and not really do much else
sure she doesn't threaten everyone with deathballs from across the entire stage but you can't reeeeeally threaten her either
her ability to control the pace of a match and stage control and closing in on people is lacking hard though for sure
Always was and now it's a little notasgood because of how good characters are in PM and her turnips giving some of their goodness to things like her tilts and toad
but if she could actually close gaps and threaten people around the stage even better than melee then basically every other character in the game would be ****ed right up
There are a few situations like this. Ike's QD, Falcon's down-B and up-B, charging up of spacie's up-B. Thanks for the advice, but recoveries in which the opponent doesn't have a hitbox in front of them or aren't in a position to catch items are in the minority.I think Peach's best bet against AGT is to know when to throw a turnip. When doing Ike vs Peach, I often don't get the chance to AGT while I'm offstage because I'm too busy using my QD or my Aether and get hit in the middle of these.
All I can say is use the turnips when your opponent isn't able to grab them in retaliation. Not much, but eh, it's not all hopeless.
Huh? Has nothing to do with Glide Tossing. The main thing is that item throws can be done with the c-stick, allowing you to throw during/after an airdodge. You can also glide toss in Melee, but only in the direction you're rolling. I think Marth's forward roll is the prime example. C-stick allowing you to throw up, down, or behind is pretty significant though.It's a product of Brawl mechanics (glide tossing) and directional airdodges. It wasn't a deliberate addition, it just exists because of the unique combination of mechanics.
Sometimes I think it'd be cool if horizontal AGTs got more distance, but then I realize that'd probably be a decent Tink buff
I think you're doing it wrong. Only press a button in response to overhead's. Press nothing for the lows.I must really suck because I can't block her dtilt or whatever her game's equivalent of that is, at all. I can block her jump-hair-whip thing and some other move involving an overhead kick very consistently though.
According to patch notes, that was greatly reduced in 3.5, to the point where I've heard many G&W mains say it was pretty much removed.You understand the difference between those two things, right? Magnet stalling slows your descent. Bucket braking stops all of your momentum after getting hit by an attack. So you can live things you're not supposed to live. They're entirely different. I wish magnet braking was a thing. LOL.
I was simply pointing out that your information that was intended to replace misinformation was itself misinformation.I've seen people DI on reaction, it is humanly possible.
I guess it is true that if my controller is on the ground and I'm looking at the ceiling I will never DI correctly, they should make DI just happen for me so I don't have to play as hard as M2K or Mango to beat M2K or Mango, that isn't fair.
You are only supposed to block the overheads, the rest you do nothing for and they get autoblocked (in that particular simulator anyway)I must really suck because I can't block her dtilt or whatever her game's equivalent of that is, at all. I can block her jump-hair-whip thing and some other move involving an overhead kick very consistently though.
I'm not an expert at reading the changelog, but I'll post it here.
Fair enough. Thanks for correcting me!just went and tested it, it feels exactly the same
Peach can definitely do that, but that removes a large portion of the advantage of having a turnip in the first place. It isn't worth the 30 (+10) frames of immobile helplessness Peach goes through to get the turnip if the opponent isn't the one who has to be more careful in the situation. If the opponent doesn't have to commit to shielding, or WD down to catch it (and thus stand still), or catch it in the air and lose aerials (without the possibility of burst movement), then it wasn't worth the turnip pull.I don't see why if the opponent can grab the turnip that she cannot grab it and throw again if she knows her opponent will do so. This is especially regarding bombs and stitches-- when that's on the field I don't think even the peach main should be committing to much that prevents her from catching or otherwise protecting herself from item counterplay.
I didn't know that lol. I feel pretty stupid. My average is 23 frames, so I'm pretty slow.You are only supposed to block the overheads, the rest you do nothing for and they get autoblocked (in that particular simulator anyway)
the overheads are where she transforms into a moon crescent, and the one where she plants her hair on the ground and dramatically front flips to kick you from above
Yes.I don't like Ness. Can we remove him?
Only if we can get Goku in returnYes.
I'm sorry you feel that way, man, because i'm not trying to make the game explicitly worse for you to enjoy, and I hope you understand that. I'm simply providing my feedback that this character makes the entire game feel worse for me, similarly to how people felt about Zelda pre-3.5. If you love GnW's design, I think you should shout out your passion and define the lovely things about GnW that make you feel great. That way, people can get a good sense of what stands as good design of the character and whether it outweighs his bad design (if there is any to be found).@ The_NZA
Stay salty my friend. I can use Fox and do 3 times better than with GnW on day 1.
It's people like you that come in and just drop heaps of complaints that get characters changed when they aren't problematic. We all know you hate GnW, you restating it every few pages doesn't change anything. It is honestly people exactly like you that make me want to quit this game because of your extreme negativity towards characters instead of playing the game as it is, the way the developers made it, you'd rather complain until unique traits are nerfed into the ground.
Is the character fairly easy? Yes. Does he have amazing movement? A slightly below average run speed, usable dash dance, good wavedash. Are his moves safe on shield? No. Can you DI out of bair completely or sdi out of it? Yes. Does the landing hitbox of dair have too much hit stun? Probably. Is there counter play to his throws? Yes.
There are multiple characters and traits that I am still dubious about going into 3.6. Some of them are on my character, but I am doing my best to play around them instead of slandering the players of these characters because at the end of the day I love playing this game, and I can take joy out of facing every single character.
Isn't the basis for PM. That's the basis for Melee. I'm not trying to throw out a strawman, but PM wasn't designed because of its immutable recipe of traits, pure and sacred, seasoned and cooked by PM developers for us all to either enjoy or not order at all. PM is a community driven game where we all bring our expertise, tastes, and feedback. Its a beta.. It is honestly people exactly like you that make me want to quit this game because of your extreme negativity towards characters instead of playing the game as it is, the way the developers made it, you'd rather complain until unique traits are nerfed into the ground.
doesn't progress the game. Martyring your voice doesn't help the developers know when what they are doing works or doesn't work. Expressing it does. And for the record, slandering players anytime is not. cool. Let's take a very talented GnW player in MA named Freeze. Whenever he plays on stream and i'm commentating, he thinks about using secondaries, and I encourage him to play GnW because he does amazing things with that character. Liking his play doesn't preclude me from feeling he's horribly designed.There are multiple characters and traits that I am still dubious about going into 3.6. Some of them are on my character, but I am doing my best to play around them instead of slandering the players of these characters
But... they do have to commit to those things in order to force her into the situation where she must commit to those things.Peach can definitely do that, but that removes a large portion of the advantage of having a turnip in the first place. It isn't worth the 30 (+10) frames of immobile helplessness Peach goes through to get the turnip if the opponent isn't the one who has to be more careful in the situation. If the opponent doesn't have to commit to shielding, or WD down to catch it (and thus stand still), or catch it in the air and lose aerials (without the possibility of burst movement), then it wasn't worth the turnip pull.
Catching items with an airdodge and AGT make a big difference.snip
Her improved moves are utilt, ftilt, jab1, fsmash and Peach Bomber. The first two aren't used very often. I've occasionally seen utilt used to shark platforms (floating + nair/uair is better because it has less endlag and you can follow up on it) or as a combo extender. I use ftilt on accident when I try to dash attack. It has so much endlag and is hard to follow up on.Soooooo peach got nerfed on accident. Is this really a terrible thing considering how she got some of her moves improved? She still seems pretty threatening.
Yes, dsmash is part of her shield pressure. Angling it helps mitigate that. And Toad is garbage. You might notice almost no good Peach main uses it. It's no different than in Melee, where Armada and MacD aren't really known for their Toad use. The only way it broke your shield is if you sent a projectile towards her, ran up in front of her, and shielded in front of her, in which case you need to rethink your approaches.Peach has a Dsmash
It breaks my shield
One of the best for it in the game
Peach has Toad
It breaks my shield better than Dsmash
Her Dsmash
o.O
I believe her 2nd jump was also improved and she can now AGT to mix up her recoveries. AGT allows her to safely wait out everyone's invincibility without expending any float.purely by double jumping and AGTing turnips upwards.Her improved moves are utilt, ftilt, jab1, fsmash and Peach Bomber. The first two aren't used very often. I've occasionally seen utilt used to shark platforms (floating + nair/uair is better because it has less endlag and you can follow up on it) or as a combo extender. I use ftilt on accident when I try to dash attack. It has so much endlag and is hard to follow up on.
jab1 means her opponent doesn't move too far away for jab2 to connect when they're at like 100+ percent.
Fsmashes are ordered now but they also had their reverse hitboxes behind them removed (I thought that was wicked janky though so good riddance). I really don't see how it has that much more utility than it did before, and it doesn't really break MUs. I can't possibly see how it could be broken.
Peach Bomber is a move you use for hard reads. It is a good move now. But 20 frames of startup, a really loud audio cue, and going straight through shields doesn't make it so amazing that her turnips don't need fixing.
Dthrow --> DACUS is really good too, can't lie.
But turnips are ABSOLUTELY part of what made Peach good in Melee, what are you even saying? I know that characters in this game don't just joust at each other and the character with the most disjoint wins, but unlike other characters, her slow mobility and shortest wavedash in the game make it harder to punish disjointed opponents than other faster characters for baiting out their moves. Turnips allowed her to approach enemies with the range to normally keep them out. This game has way more disjointed characters than Melee does. Her improved moves don't help her approach.
Item counterplay does hurt diddy/ROB, but having them lie on stage and being near them makes it harder for the opponent to approach because you're in a position to punish their attempts to remove it/get to you. I admittedly don't know as much about their items, but by dropping it on the ground, part of their goal of stage control is accomplished. They also move through the air faster and are harder to react to.
If Peach could only pluck a single turnip for stage use at a time and have it sit on stage, that would be great, but they're slow moving objects that disappear upon hitting the ground.
Yes, dsmash is part of her shield pressure. Angling it helps mitigate that. And Toad is garbage. You might notice almost no good Peach main uses it. It's no different than in Melee, where Armada and MacD aren't really known for their Toad use. The only way it broke your shield is if you sent a projectile towards her, ran up in front of her, and shielded in front of her, in which case you need to rethink your approaches.
Truth in mah face raht thuurrrPeople underrated how easy it is to just z drop before you do the aerial you wanted if you have someone else's item in hand
Peach is a hard character to approach
Yes, that is an option, but there's always the alternative that you commit to that read, and that they don't go for the glide toss, and just recover and now they get back safely.So out of curiosity, how many more years before the peach meta realizes they can throw the turnip at the opponent off stage, and then simply go hit the opponent who is trying to agt with nair, dair>nair, or fair. It will easily go through the turnip.
I agree this doesn't help with the approaching in neutral thing against some characters, but the comment that turnips are not good at edgeguarding is just loud and wrong.
I'm late for this. Are you serious? Tell me this is a joke. I swear i feel like this is a smash 4 chart.My current tier list opinions of 3.6b (Characters not ordered within tiers):
S:
A:
B:
C:
D:
E:
F:
and are actually stupidly broken this patch. Godlike recovery, easy access combos, easy to land kill moves, and extremely quick aerials.
STAAAAAAAAAAAAAAAHPI'm late for this. Are you serious? Tell me this is a joke. I swear i feel like this is a smash 4 chart.
Nah, I'd say Mario is really good this patch. Character has tons of solid options and is good at basically everything. He flies under the radar because he's considered very simple/fundamental and thus "boring", but every now and then I'll do **** like throw fireballs mid-combo and it works for no apparent reason so whatever, he's fun.So Mario is middle of the road as hell isn't he? He barely gets talked about lol I feel he's pretty balanced at this point and is still very good
and that's my post for the year thanks for having me
Yea Mario is super fun to play, good combos, great edgeguard game, and great movement. Only downsides are his stubby limbsSTAAAAAAAAAAAAAAAHP
Nah, I'd say Mario is really good this patch. Character has tons of solid options and is good at basically everything. He flies under the radar because he's considered very simple/fundamental and thus "boring", but every now and then I'll do **** like throw fireballs mid-combo and it works for no apparent reason so whatever, he's fun.