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Tier List Speculation

victinivcreate1

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SS Tier: Squirtle

Everyone else

Real talk tho, the only problem character (read: Character with serious advantage) i've noticed with Squirtle is Wario. But that's probably because I've barely played the match and have yet to find the things I can abuse. That or Wario's jank is meddling with my Squirtle Jank for dominance
Squirtle is one of the few characters that can give Mewtwo a ROUGH time too. MEWTWO. The character that everyone screams "#1 UNBEATABLE BROKEN MK OF PM".
 

PlateProp

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Squirtle is one of the few characters that can give Mewtwo a ROUGH time too. MEWTWO. The character that everyone screams "#1 UNBEATABLE BROKEN MK OF PM".
I still think it's hilarious how everyone thinks Squirtle is garbage and only has a spammable side b

Keep on sleeping guys
 

CyberZixx

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the main reason i think mario beats marth now is that mario is basically only bad against marth fair which is hilariously predictable once you realize it's all he's got. marth's main job is to convert in a way that puts the opponent in the air, and then carry them to the edge where you can marth them until they die. PM's projectiles, normalized cast movement speed, normalized cast attack range, incredibly diverse combo weights, much larger stage layouts, much improved recoveries, and somewhat improved crouching make this all very hard. marth is still running the same gameplan but when you're losing margin out the *** on every exchange he starts to fold to characters that are automatic and clearly designed to win in every aspect of which mario is the poster-boy. the other top tiers aren't great for marth either but this idea was more readily apparent from the get-go whereas mario was not.
What do you think of Marth vs Metaknight and Marth vs Lucas?
 

Circle_Breaker

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squirtle is annoying ****ing bs. it's like zelda where I know I just have to learn the matchup moar but the character has so god damn many weird options, it doesn't feel like I'm playing the same game any more and the new game isn't any fun cause even winning feels like I just sloppily out-cheesed the opponent. So I'm just going to be stubborn/irrational and say **** those characters.
 

PandaPanda Senketsu

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squirtle is annoying ****ing bs. it's like zelda where I know I just have to learn the matchup moar but the character has so god damn many weird options, it doesn't feel like I'm playing the same game any more and the new game isn't any fun cause even winning feels like I just sloppily out-cheesed the opponent. So I'm just going to be stubborn/irrational and say **** those characters.
Against Squirtle I just run away and throw **** until he's at 50%, then I just hold down and mash the A button whenever he gets close.

My life changed the day I learned squirtle's side B doesn't work past 50%.
 
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Circle_Breaker

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Against Squirtle I just run away and throw **** until he's at 50%, then I just hold down and mash the A button whenever he gets close.

My life changed the day I learned squirtle's side B doesn't work past 50%.
this **** right here. you can tell me sideB spam is a dumb way to play squirtle all day and even if that's true, the move is still integral to his play. give me shine any day.

...sorry, squirt and zelda are the two characters that knock the lid off my saltshaker.

edit: oh oh I also hate Pit, thank the five gods he can't tauntcancel THE FIGHT IS ON, YOURE NOT READY YET jesus I hate that kid.
/salt
 
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Une

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dude talked about brawl and smash 4 in a project m thread smh

anyway why does everyone think g dubs is bad

ik the unpredictable-ness of judgement is kind of eh but he does have alot of ko options. nair is still one of the best aerials in the game (would be cool if it started up faster tho) and bacon is a godly projectile
eh whatever the case random characters do not deserve to be good. Luigi. Dedede, G&W, etc.
 

OidBirdie

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He meant characters with moves that rely on rng. The not deserving to be good part is beyond me though haha
 

Circle_Breaker

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He's right though, they all deserve to be as terrible as Peach was in Melee :troll:

But seriously, random is fine, very entertaining when skillfully abused, people always find cool ways to reduce the randomness. Peach tossing four turnips or more between kills and getting a stitchface is always hype IMO, and same goes for Luigi backfire shenanigans. Diddy's barrels are the only thing that bug me because they're so brain-dead and occur while he is basically being punished, like a random get-out-of-jail-free requiring no skill inputs. Barrels should have a 1-2 frame input window to activate while he is being hit if they exist at all, I think.

edit: I also like G&W's number tricks, too bad about bacon though.
 
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steelguttey

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oh m ygod please dont get me started on rng

everyone in the olimar skype chat knows my pain with that f ucking bull****
 

Circle_Breaker

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Would probably be pretty nice for Olimar to pull 4 purps every time, right Olimar mains and nobody else?

Seriously though maybe if pikmin pull had a charge period and purples took the longest to get it'd be pretty cool. They could make it take longer based on the order you get them in the game and it'd be pretty balanced and neat I think?
 

steelguttey

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yea but what happens then is that every single stock=purple or every single time they are doing something=purple which is bad

you would have to limit the amount of purples you can have which is bad

we all hate rng but the way that we remove rng is a hot topic in the olimar char discussion
 

DMG

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What do you think of Marth vs Metaknight and Marth vs Lucas?
I can save you the trouble of that. Marth loses to MK, and probably loses to Lucas. I used to think Marth won vs MK, but that was clearly the minority opinion and basically due to lack of MU knowledge for the MK players I vs'd. Lucas vs Marth doesn't have any top level matches iirc to go off of, but the general rule is that if you can't appropriately corner a character as Marth, ur in boned city. Lucas fits the bill and I would not be surprised if he won the MU.

Edit: I played SS, K9's little brother at LTC. Olimar can do some sheeeit. I knew about most of it (Oli's stuff), but he had that down pat. Don't sleep on the little captain dude bro!
 
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Jellyfish4102

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I can save you the trouble of that. Marth loses to MK, and probably loses to Lucas. I used to think Marth won vs MK, but that was clearly the minority opinion and basically due to lack of MU knowledge for the MK players I vs'd. Lucas vs Marth doesn't have any top level matches iirc to go off of, but the general rule is that if you can't appropriately corner a character as Marth, ur in boned city. Lucas fits the bill and I would not be surprised if he won the MU.

Edit: I played SS, K9's little brother at LTC. Olimar can do some sheeeit. I knew about most of it (Oli's stuff), but he had that down pat. Don't sleep on the little captain dude bro!
From my experience and matches I've seen. The Marth and Lucas matchup is in Marth's favor. Lucas wants to get on your sheild to start his insane sheild pressure. Marth can keep Lucas out of that range. I like to think of it as a Marth vs spacie match up where the spacie can't shoot lasers to force Marth to sheild (Marth can easily swat PK Freeze away with his sword). This gives Marth a lot of control over space which really hurts Lucas's limited range.
 

DMG

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That's possible I guess. I don't play Oracle a lot or anything, but maybe we'll do a ton of matches and see how it feels. My brain tells me hopeful things for Marth in many MU's, and my gut tells me "Holy **** dude you gotta play better than like half of the other characters who are way batter, and not die at like 70% to powerful hits". One of the weirdest experiences for a Smash character: everyone else I play it's super obvious who wins or not. Marth gives you (false) hope
 
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Circle_Breaker

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yea but what happens then is that every single stock=purple or every single time they are doing something=purple which is bad

you would have to limit the amount of purples you can have which is bad

we all hate rng but the way that we remove rng is a hot topic in the olimar char discussion
just make it take a long ass time so that even a star KO is like 3 purps at best. who cares if you can apply pressure by charging for a purple when your opponent tries to camp you, that's what every character with a charge projectile does and its awesome, not "bad".

or, deal with RNG creatively by constantly dumping ****ty pikmin and fishing for purps and you're doing basically the same thing.
 
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CyberZixx

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That's possible I guess. I don't play Oracle a lot or anything, but maybe we'll do a ton of matches and see how it feels. My brain tells me hopeful things for Marth in many MU's, and my gut tells me "Holy **** dude you gotta play better than like half of the other characters who are way batter, and not die at like 70% to powerful hits". One of the weirdest experiences for a Smash character: everyone else I play it's super obvious who wins or not. Marth gives you (false) hope
I feel the same way about playing Marth. I find it real hard to judge his matchups as it feels I can win any one but often the requires very precise play, much more than the opponent. I feel his match ups spread and the character overall is not as good as many people and that could be a reason. Marth is a character where playing really helps understand his issues.
 

shairn

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I feel like MK/Marth is even. Marth outranges MK and combos him much harder than MK combos him. If you mixup throws well getting a tipper fsmash consistently off MK at kill percents isn't very hard. However MK can't reasonably be edge guarded, while on the other hand he edge guards Marth really hard, so it's really a matter of position in the matchup.
 

PlateProp

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this **** right here. you can tell me sideB spam is a dumb way to play squirtle all day and even if that's true, the move is still integral to his play. give me shine any day.

...sorry, squirt and zelda are the two characters that knock the lid off my saltshaker.

edit: oh oh I also hate Pit, thank the five gods he can't tauntcancel THE FIGHT IS ON, YOURE NOT READY YET jesus I hate that kid.
/salt
Withdraw =/= intergral to Squirtle play. If anytging, it's just a combo extender/tech chase.

Hydroplaning on the other hand is. You can do anything ouy of a hydroplane.
 

Paradoxium

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I feel like MK/Marth is even. Marth outranges MK and combos him much harder than MK combos him. If you mixup throws well getting a tipper fsmash consistently off MK at kill percents isn't very hard. However MK can't reasonably be edge guarded, while on the other hand he edge guards Marth really hard, so it's really a matter of position in the matchup.
Disagree, mk just straight up outclasses Marth. Better grab game, faster, with just as much range. Marth has always had problems with characters that go in and Metaknight is one of the best at it. Anytime Marth whiffs an attack he will get punished super hard, and if he doesn't throw any attacks out he is still losing in the neutral. Meta knight has a much better punish game than Marth. His upair will literally carry Marth to the top of the stage where mk can just up B for the kill. He also has an insane tech chase game combined with his superior edge guarding capabilities. As long as the mk player Di's properly he shouldn't be getting hit by a tipper off a throw. From experience, Metaknight destroys Marth.


From my experience and matches I've seen. The Marth and Lucas matchup is in Marth's favor. Lucas wants to get on your sheild to start his insane sheild pressure. Marth can keep Lucas out of that range. I like to think of it as a Marth vs spacie match up where the spacie can't shoot lasers to force Marth to sheild (Marth can easily swat PK Freeze away with his sword). This gives Marth a lot of control over space which really hurts Lucas's limited range.
I disagree with this one too, although I think this much is much more even than mk vs Marth.

A problem I see a lot is people saying Marths range keeps characters out, which is what makes him win the match up. But his range comes at the cost of laggy moves.

For example, Pikachu has a tiny range while Marth has a ton of range, but pikachu still wins that match up, and Pikachu can't even use his projectile in the neutral. Even though Marth has a lot of range his moves are slow and laggy, and he doesn't have any decent oos options. Lucas, Mk, and Pikachu are all fast enough to punish Marth's laggy moves, and they also win in the neutral and can apply shield pressure that is tough for Marth to deal with. Not to mention they all have strong crouch cancel games.

Marth can swat away pk freeze, so what? You just threw out a laggy attack to stop a projectile that land cancels against a character with insane punishes and pressure. If you ask me, wd oos is much better option for dealing with pk freeze.

I think Marth's range is way too overrated, there are ways to get around it.
 
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sneakytako

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Marth MK is probably in MK's favor, but it isn't as overwhelming as people are making it out to be.

MK has the great pressure game similar to shiek, which works in his favor in this MU. However, he's a fast faller which leaves him susceptible to marth's great combo game, which works similarly to spacies. But unlike spacies, it's much more difficult to gimp mk, he can recover from even dair setups. So the MU ends up like being against a shiek that can recover but you can combo for marth.

BTW, the MK up air chain to up-b is not real. It only works on people who don't DI/get lazy.
 
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Jacob29

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I feel like MK/Marth is even. Marth outranges MK and combos him much harder than MK combos him. If you mixup throws well getting a tipper fsmash consistently off MK at kill percents isn't very hard. However MK can't reasonably be edge guarded, while on the other hand he edge guards Marth really hard, so it's really a matter of position in the matchup.
MK's sword is longer than Marth's.
 

didds

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Withdraw =/= intergral to Squirtle play. If anytging, it's just a combo extender/tech chase.

Hydroplaning on the other hand is. You can do anything ouy of a hydroplane.
still kind of integral, just not that integral to the neutral game, I wouldn't like losing the move personally.

Oh and Squirtle:M2 is pretty even in my opinion.

MK's sword is longer than Marth's.
Doesn't reach out as far though so Marth has a bit more range in practice.
 
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Jacob29

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Maybe. I haven't compared their attacks. But his sword is bigger, thought it would be worth pointing out.
 

sneakytako

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Lawl Marth definitely out ranges MK, I got no idea about sword length. The key point is ftilt and dtilt, marth outranges both of those.

The only move that might out range marth is MK's Fsmash, it reaches pretty damn far.
 

TheDuckChris

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Marth has a lot of dope new tech options from brawl that top marths havent really started abusing yet. Will.be interesting to see how matchups ike lucas and mk change when that does happen
 

victinivcreate1

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Lawl Marth definitely out ranges MK, I got no idea about sword length. The key point is ftilt and dtilt, marth outranges both of those.

The only move that might out range marth is MK's Fsmash, it reaches pretty damn far.
Not necessarily. MK and Marth outrange each other at their best attack angles. Either way their swords are pretty big . The difference is that one character is much faster, has a better grab game, better recovery, juggles, and can reliably go in without much worry. That being said, Marth can combo MK very easily. Up throw up tilt is guaranteed at 0 and from there you can spam more up tilts and then up airs. MK has a more difficult time comboing Marth, but his grab game does the work on Marth. In the end, MK wins neutral because he has more options and he has enough tools to keep Marth at a constant disadvantage.

Woop 1000th post.
 
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sneakytako

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What angle could MK possibly hit marth without getting hit? Marth uptilt will beat any dair nair as long as it's not whiffed, underneath marth dair can beat MK upair, if he can get it out in time. Marth Ftilt can out space any kind of MK bair.

MK's advantage on marth isn't range. It's the fact that he doesn't have to commit to any of his pokes.
 
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victinivcreate1

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What angle could MK possibly hit marth without getting hit? Marth uptilt will beat any dair nair as long as it's not whiffed, underneath marth dair can beat MK upair, if he can get it out in time.

MK's advantage on marth isn't range. It's the fact that he doesn't have to commit to any of his pokes.
Dtilt Marth's up tilt. You're not supposed to try and beat an anti air move with and aerial, but fair could probably do it anyway.
Last hit of fair slightly above Marth beats Marth's up air/fair
Lol MK's up air is probably the best juggling move in the game its beating Marth's dair. Transcendent remember?
 

CORY

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in the air, unless you're trying to stop a projectile, everything's basically transcendent, due to no aerial clanking.

i agree about mk uair beating marth dair, though. marth's dair might have more effective range, but it's hella slow, so all you need is one correct read, then you can just uair and hold him there with uairs for a while.
 

sneakytako

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Dtilt Marth's up tilt. You're not supposed to try and beat an anti air move with and aerial, but fair could probably do it anyway.
Last hit of fair slightly above Marth beats Marth's up air/fair
Lol MK's up air is probably the best juggling move in the game its beating Marth's dair. Transcendent remember?
I mean, marth's dtilt outranges MK's dtilt. I'm not saying MK can't punish marth, I'm just saying marth's moves out ranges MK.

And of course MK has the advantage when marth is above him. But if you get called out, marth's dair will beat MK's upair evey time. Unfortunately for marth MK has multiple jumps so he never has to try to upair when marth could dair lol.
 
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menotyou135

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@ Squirtle side b critics: Yeah it can be annoying, but it isn't as hard to deal with as sonic's ball unless the only way you know how to deal with sonic is through projectiles (in which case learn to deal with squirtle/sonic with actual attacks).
 
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Ace55

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Dtilt Marth's up tilt. You're not supposed to try and beat an anti air move with and aerial, but fair could probably do it anyway.
Last hit of fair slightly above Marth beats Marth's up air/fair
Lol MK's up air is probably the best juggling move in the game its beating Marth's dair. Transcendent remember?
Yes totally plausible scenario, Marth uses uptilt against grounded MK who can then beat it with dtilt, great move choice Marth.

And yeah transcendent priority makes no difference at all when it comes to aerial vs aerial.

I wouldn't be surprised if marth loses the match up but come on, give better reasons...
 
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jtm94

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I've had certain aerials clank against Meta Knight to be honest. I wouldn't be surprised if a move of Marth's clanks with MK in the air either. Not sure on the situation but Falco dair would clank and stop against MK upsmash and I would get hit.

Meta Knight is really good, solid down throw with tech chases or chain grabs galore, amazing dash dance, good run speed, extremely fast moves, a sword as long as Ike's Ragnell, fair that carries you off stage with his multiple jumps, a crazy strong bair that seems slow until you realize it is only in comparison to his other moves, and his smash attacks are all relatively fast/strong. His upsmash is like if Link's upsmash was instantaneous and all the hits happened at the same time. I also agree his uair is one of the best juggle moves in the game, you can say they are DIable, but he definitely has the mobility to react and just keep chaining them.
 
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