lol @ the random shot of me needing to work on certain aspects of Rosa if I disagree with you..... okay.
As I said, the nerfs Rosa received in 1.0.4 weren't nearly as significant as what Diddy got this patch, but I also completely and utterly disagree with the fact that Rosa's buffs outweighed her nerfs in 1.0.4.
I didn't say they outweighed them, I said that it was even. The character wasn't nerfed or buffed overall, merely tweaked and re-balanced to encourage a more interesting use of the character.
Also, why does everyone take "well maybe you need a little work" as "shots fired", here in the Rosalina boards? It's like, every time I tell a Rosalina player that "if you are feeling X is bad/having trouble with X, then it's probably because you need to work on Y", it's like the equivalent of saying "I hope your first born child dies". There is no need to take offense to a simple suggestion that you may need to work on some things. I swear the regulars around here are way too over sensitive sometimes.
If Rosalina feels "worse" to you after the 1.0.4 patch compared to after, it's because you're playing her too similarly to how her fundamentals were before that patch. When that patch dropped, some of her fundamentals changed. As such, you couldn't just play her the same way as before the patch, or else you'd do worse. The increased range variance, decreased cooldown, and ability to have Luma attack earlier on Luma Shot after the patch, combined with the decreased cooldown, added windbox, and faster travelling speed on calling back Luma, encouraged people to send Luma out more and use him as a literal second player, rather than just using him as a disjoint. A lot of people still haven't understood this, and are still playing the "camp at the side and use Luma as my disjoint" game that Rosalina is becoming infamous for, even though that playstyle is far from optimal now. That's why many people viewed that patch as an overall "nerf". However, it's completely untrue - using Luma as a second player wasn't nearly as effective before that patch as it is now, and it's such an amazing way of playing, that it actually wouldn't be too far fetched to say Rosalina received a huge buff - however, she had enough little nerfs to balance it out, mainly the slightly increased respawn timer (though this is inconsequential if you're good enough - Luma really shouldn't ever be KO'd too much, unless you're against Pac-Man, who is the only other character who can really compare to us in stage control ability), and the overall mild nerf to Solo Rosalina.
The best way to describe the effects of that patch on Rosalina is that both her skill floor and skill ceiling got significantly higher. She got worse as an entry level/flowchart character. But she got quite a bit better in terms of her overall creative potential and her combo game improved greatly thanks to N-air now working as a combo linker (before the patch, Rosalina didn't have any good aerials for linking combos without Luma's assistance. However, now her N-air is an amazing combo linker regardless of Luma's presence or absence). The decreased knockback on some throws also helped there (though I do wish Back Throw was still the great KO move it was before the patch, because now it doesn't have much use).