We should have a thread where we can post ideas on how to devlop falcon's metagame.
We are all working on this, and I know this, but even if this topic helps a little bit, it has served it's porpose.
To start off, I advise everyone to look more into the falcon kick>ledge cancel combo's/mindgames.
For example, when the opponent is hanging on the edge, and you falcon kick towards them, they expect to be able to punish you, but if you lege cancel this falcon kick, you can punish almost anything they do to try to outsmart you.
(all knee's mentioned in the next parts of this OP are SH>Knee's, and done in a way so you don't endure landing lag, or else these combo's are impoosible due to the knee's landing lag)
Also, we should look into the flubbed knee>trip combo's.'combo's'
face124 started this off really nicely, with flubbed knee>opponent trips>Utilt/Dtilt>Ftilt
Like Wogrim said, maybe a DACUS or a hyphen smash can work after a flubbed knee>opponent trips.
as far as I tested a Usmash works quite well after flubbed knee>opponent trips. It does quite some damage
Maybe(just thinking out loud) a Dsmash is even a possibility.
as far as I tested, Dsmash also works quite well after a flubbed knee>opponent trips. :D
Now that I think about it, flubbed knee>opponent trips>SH Dair might work
as far as I tested, Dair also works well after a flubbed knee>opponent trips. This could even combo into a sweet knee, another arial, a jab(>jab>grab) or (some) tilts
Test result (tested by __V): SH flubbed knee>opponent trips>Dair>Knee works. useless on small(er) characters, but no one (on wich it does connect, so atall(er) character) has gotten out of it yet
or: flubbed Knee>opponent trips>SHFF Nair>Jab>jab>grab could work
or:flubbed Knee>opponent trips>RAR SHFF Bair could work
as far as I tested the RAR SHFF Bair after the flubbed knee>opponent trips also works, but it's very hard to pull off and there are more rewarding options than a Bair, wich are also easier to pull off (and one may be able to roll away just in time)
a better option for the Bair variation is to simply SH over the tripped opponent and then Bair.
or:flubbed Knee>opponent>trips>FC as far as I tested, this works (maybe we can even SH flubbed Knee>opponent trips>FC>LC>arial/special, it will still be very situational, but an option perhaps :D)
or:flubbed Knee>opponent trips>raptor boost as far as I tested, this works
also, everyone who hasn't seen it, please look in this topic:
http://www.smashboards.com/showthread.php?t=208334
I'm not sure how many frames faster FF the SH Knee right after the part that would create landing lag is, but every frame counts imo
We can also look into the grab release on all/some characters even more, who knows what could come out of it.
some threads everyone should check out about the grab release:
http://www.smashboards.com/showthread.php?t=208464
http://www.smashboards.com/showthread.php?t=208500
this could work on even more characters
These are just some ideas.
Please post your ideas etc. here
We are all working on this, and I know this, but even if this topic helps a little bit, it has served it's porpose.
To start off, I advise everyone to look more into the falcon kick>ledge cancel combo's/mindgames.
For example, when the opponent is hanging on the edge, and you falcon kick towards them, they expect to be able to punish you, but if you lege cancel this falcon kick, you can punish almost anything they do to try to outsmart you.
(all knee's mentioned in the next parts of this OP are SH>Knee's, and done in a way so you don't endure landing lag, or else these combo's are impoosible due to the knee's landing lag)
Also, we should look into the flubbed knee>trip combo's.'combo's'
face124 started this off really nicely, with flubbed knee>opponent trips>Utilt/Dtilt>Ftilt
Like Wogrim said, maybe a DACUS or a hyphen smash can work after a flubbed knee>opponent trips.
as far as I tested a Usmash works quite well after flubbed knee>opponent trips. It does quite some damage
Maybe(just thinking out loud) a Dsmash is even a possibility.
as far as I tested, Dsmash also works quite well after a flubbed knee>opponent trips. :D
Now that I think about it, flubbed knee>opponent trips>SH Dair might work
as far as I tested, Dair also works well after a flubbed knee>opponent trips. This could even combo into a sweet knee, another arial, a jab(>jab>grab) or (some) tilts
Test result (tested by __V): SH flubbed knee>opponent trips>Dair>Knee works. useless on small(er) characters, but no one (on wich it does connect, so atall(er) character) has gotten out of it yet
or: flubbed Knee>opponent trips>SHFF Nair>Jab>jab>grab could work
or:flubbed Knee>opponent trips>RAR SHFF Bair could work
as far as I tested the RAR SHFF Bair after the flubbed knee>opponent trips also works, but it's very hard to pull off and there are more rewarding options than a Bair, wich are also easier to pull off (and one may be able to roll away just in time)
a better option for the Bair variation is to simply SH over the tripped opponent and then Bair.
or:flubbed Knee>opponent>trips>FC as far as I tested, this works (maybe we can even SH flubbed Knee>opponent trips>FC>LC>arial/special, it will still be very situational, but an option perhaps :D)
or:flubbed Knee>opponent trips>raptor boost as far as I tested, this works
also, everyone who hasn't seen it, please look in this topic:
http://www.smashboards.com/showthread.php?t=208334
I'm not sure how many frames faster FF the SH Knee right after the part that would create landing lag is, but every frame counts imo
We can also look into the grab release on all/some characters even more, who knows what could come out of it.
some threads everyone should check out about the grab release:
http://www.smashboards.com/showthread.php?t=208464
http://www.smashboards.com/showthread.php?t=208500
this could work on even more characters
These are just some ideas.
Please post your ideas etc. here