Alright, so I'm gonna try and make my own movelist for Warioland Wario here.
Speed: 5/10
Weight: 8/10
Size: Almost the size of Dedede
Can Crawl: Yes
NORMALS:
Dash Attack: A huge overhead punch. While running, he brings his fist down on his opponent's head, and his momentum forces him to hop on one foot for a short distance before stopping.
Neutral A: 3-hit punch combo from Wario World. (Punches once with each arm, followed by a headbutt.)
Forward Tilt: Thrusting punch where his arm grows big.
Down Tilt: Reaches forward and flicks opponent with finger and thumb.
Up Tilt: He pulls out a large coin and holds it over his head. The coin can be tossed upwards or forwards.
Forward Smash: Soccer kick. After doing the kick his animation freezes in the air momentarily, similar to how it looks in the Game Boy.
Up Smash: Springy Wario. He compresses his legs into a spring and bounces upwards. Height of his bounce depends on how much the move is charged. Falls back down as soon as he makes contact with an opponent or ceiling.
Down Smash: Earthquake punch from Wario Land: Shake It. Causes two shockwaves on either side of him.
Neutral Air: Spinning double lariat. He sticks his fists out to his sides and spins with his feet pointed downwards, whacking opponents with his fists.
Up Air: Punches his fists against each other over his head.
Forward Air: Overhead punch. He punches forward so hard that he starts to do a top spin as he falls.
Down Air: Butt slam from all Wario Land Game Boy games. Increased power if he falls from a higher height. Doing this with the Bull Cap equipped increases its power even more and causes a shockwave upon landing.
SPECIALS:
B: Shoulder Rush. Has the iconic sound effect from the Game Boy games. Jumping while doing this will extend the move into the air. Can also be crouch-cancelled, although he will slide a short distance.
Up+B: Puffy Wario. Floats up into the air until he exhales. Enemies attacking him from the air might cause him to exhale early, which will knock them upwards if they're above him, but causes no damage.
Side+B: Varies depending on which hat he has equipped (see Down+B).
- If his normal hat is equipped, his Side+B is a Super Head Rush attack from Wario Land 4. He will begin running with his head lowered. Once he reaches top speed he will gain armor and begin leaving after-images of himself, and anyone who gets hit by him will take high damage and get knocked back a great distance. Wario needs sufficient space to begin this move and even more room to stop. This move can kill.
- If Dragon Cap is equipped, his hat will snort a cascade of flame. Wario can still move around and do other things while the flame is shooting out, similar to a Curry item.
- If Eagle Cap is equipped, he will have a shoulder rush attack that can be performed in the air and carries him a great horizontal distance.
- If Bull Cap is equipped, he will attempt to butt his opponents with his horns. Anyone who gets gored by his horns gets butted away with incredible force. Highly powerful kill move.
Down+B: Hat Switch. He will take off his currently equipped hat and put on a different hat, cycling through them each time down+B is inputted. The progression goes Normal > Dragon > Eagle > Bull > Normal. Each hat gives him new properties and moves.
- Normal Hat: Self-explanatory.
- Dragon Cap: Allows Wario to blow flames with his Side+B. Does not otherwise significantly change his properties.
- Eagle Cap: Gives Wario a shoulder rush move he can perform in the air with his side+B. Also increases his jump height and reduces his weight, making him more floaty and easier to knock away.
- Bull Cap: Makes Wario heavier and slower, harder to knock away. Increases the damage and knockback on all his moves. Allows him to create shockwaves by butt-slamming the ground, and also allows him to attempt to gore opponents with horns as his side+B.
THROWS: Wario holds up his opponent with a single hand.
Pummel: Punches opponent in the gut with other hand. Coins fly out with each punch.
Forward Throw: Single-handed toss from all Wario games. He chucks his opponent away with a single hand. Can be released immediately for a setup into another attack or charged up for greater kill power.
Up Throw: Spinning piledriver from Wario World. He spins up into the air with his opponent before dropping them on their head with his own weight. Causes explosion upon fall, excellent knockback.
Back Throw: Wild Swing Ding. He spins his opponent by their legs before tossing them away. Can be released immediately for a setup into a new attack, or held to allow him to freely move around for a moment and whack other opponents with the currently held opponent.
Down Throw: Oicho throw. He mashes his opponent's face into the ground and then slams his butt on them.
FINAL SMASH: Greedy Shakedown
Wario pulls out a gigantic empty money sack and swings it in front of him, stuffing any opponents he catches into the sack. Once the sack contains at least one opponent he will begin violently shaking it, causing millions of coins to fly out, causing damage as he does so. Once he shakes out all the coins he can, he immediately tosses the sack and all its occupants offscreen with great force, and sucks up all the coins.
MISC. PROPERTIES:
- Wario carries most items the way he does in Wario Land, holding them over his head with a single arm. When it is a throwable item, like a Pokeball or Bob-Omb, Wario can charge his throw with a Smash attack input, and toss it either upwards or sideways.