phantom man
Smash Journeyman
- Joined
- Feb 23, 2015
- Messages
- 208
So, I main two Lightweights. Should I try to main a heavyweight, or stay in the lightweight area?
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It's really up to you whether or not to branch out. For me, Metaknight is my only main and always has been in smash 4, and I love doubles, but I consistently have the same problems with getting killed early and for me I feel that learning just 1 new character that has a bit better survivability/zoning will help my doubles play and help me cover more MUs. if you feel comfortable where you're at with the character(s) you have, why change? imo it's probably better in the long run to only play a select few characters and master them.So, I main two Lightweights. Should I try to main a heavyweight, or stay in the lightweight area?
Here. It all depends on your playstyle. I prefer the range of mid-to-heavyweights, usually in the weight range of 90-110, hence my main preferences being Lucario and Lucas, both in that range. Both play like light fighters but are deceptively heavy. Okay, maybe Lucario doesn't, he plays like a heavyweight, but Lucas looks like a shrimp, and while he may be, he packs a punch. If you want to use other llightweights that don't get clobbered as easily, try Fox or Marth. Both are fast characters that play like lightweights, what you're probably used to except for the jumps(And if you want a slightly heavier character, with multiple jumps, Pit/Dark Pit are your guys), but pack huge power. Marth and Fox are terrifying for me to play against, and there's a reason.So, I main two Lightweights. Should I try to main a heavyweight, or stay in the lightweight area?
"imo it's probably better in the long run to only play a select few characters and master them." Yeah, I only want 3 mains max.It's really up to you whether or not to branch out. For me, Metaknight is my only main and always has been in smash 4, and I love doubles, but I consistently have the same problems with getting killed early and for me I feel that learning just 1 new character that has a bit better survivability/zoning will help my doubles play and help me cover more MUs. if you feel comfortable where you're at with the character(s) you have, why change? imo it's probably better in the long run to only play a select few characters and master them.
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lol sheik is the most annoying characterOr the most annoying characters. Who are those?
For a good grappler I would suggest donkey kong. He has his cargo throw, can hit very hard and he also has some pretty good customs. For most annoying character I would go with customs villager. Planking is ridiculous and villager is a character who is very capable of doing well in tournaments.Howdy folks!
I typically enjoy some of those low-execution brawlers and grapplers who are perfectly content waiting a while, then hitting you once or twice for big damage.
Or the most annoying characters. Who are those?
So yea... suggestions on who I should pick up?
Hm... have you tried ? In terms of heavy hitters, he has the potential to be the heaviest hitter in the game by far. also falls into the high potential categoryGetting closer to narrowing a main choice down. I really want either "Do tons of damage with few hits" (I hate learning combos :/) or a more defensive game. Open to other ideas, too.
Play around for as long as it takes, but find 1 character that you really really really...really like, and stick with themSo I've had smash 4 for a few months now, and I can't stop switching mains. I went from to to to to to to to and now . I don't know why I can't settle on a character or two, it's annoying. Because of this, I'm not really progressing in learning the game and becoming better, because I'm not mastering a character. Any help?
Pikachu is a really respectable choice. He's one of the most technical fighters though, so to get good with him you really gotta put in time and work. He's a monster, just go watch ESam. xDAny suggestions for a character with an aggressive playstyle ? Thinking about pickung up Pikachu as my second Main.
Honestly, with how much variety and depth each character brings, there isn't really a single character who's "easy" to just pick up and main. Honestly, just play random until you come across someone who feels good, then stick with them for a while to see if you like them.So I'm just really starting to get competitive, and want an easy main to pick up to start off with, does anyone have any reccomendations?
Honestly, with how much variety and depth each character brings, there isn't really a single character who's "easy" to just pick up and main. Honestly, just play random until you come across someone who feels good, then stick with them for a while to see if you like them.
Me, I'd just pick up someone like Ness, Mario, Lucina... Just try them all and see. :D
Probably not if you enjoy him. Is there any reason you're thinkin' of dropping him?Should I drop Pit as a main.
http://smashboards.com/threads/low-learning-curve.401503/#post-19121507So I'm just really starting to get competitive, and want an easy main to pick up to start off with, does anyone have any reccomendations?
I've heard that pit mains do have some trouble, but one of my best friends mains an incredible Pit. What he's told me about playing Pit is that you have to be very confident and sure of yourself to do well with him. Once you get a Pit on the defensive, slip through his maze of pretty great hitboxes, it's tough for the Pit player to bring it back.My Pit is terrible. My Pit belongs in a pit.
Its just the match ups that scare me. I never use Pit as a first choice. It the recovery that scares me. I get scared of being spiked, not teching ASAP, And the damn bowling ball from villager. Plus Pit is **** in lag. So yeah.
I main like 10 people. I don't want to fire Pit, but I will if it helps me win.
http://smashboards.com/forums/bowser-jr.504/Hey, dudes. I'm a Bowser Jr (Morton, specifically) main. Any just general advice? I started doing smash ladder and I lost all of the Bo3 games. My opponent's told me I had some good reactions and my Bowjo is solid, but I feel like there's some ways to improve. This might not be the right thread for that, but there might be some knowledge to be dropped!
I don't really have a secondary. I kind of bounce around between Falco, Greninja and Ness.
Never mind about this message! Anyway, any good character to counter and weaknesses? I want character variety in terms of gameplay style! Mario is my balanced and Roy is my spacing/aggressive. I thought of a zoning character. Here are the characters that I'm now interested : . I'm only in a semi-competitive environment, but I really want to play at high skill levels of competitive play. Like want to be like the levels of top professionals like Ally, Nairo and ZeRo. There's no tournaments in my region whatsover which sucks.I guess I can never leave this board, but oh well. SO MUCH STRUGGLE TO FIND A CHARACTER! Recently, my main Sonic doesn't feel as good as before because of all the game patches! Because of this, I no longer feel the satisfying and reward type of experience with Sonic now aside of creativity! I was actually thinking of switching him with another character. Aside of Mario, I want another character with him. Here's my list of characters that I'm interested :
. Maybe . I have Luigi and Roy as secondaries! Maybe will put Sonic in my list of secondaries or pocket dependant! Any recommendations between these characters for Mario?
These could apply to a good number of people so I made notes above to who might be a good fit for you. You may want to break things down even more if you want a more accurate recommendation. For example:General Qualities that pertain to Jigglypuff and Wii Fit Trainer but aren't them (I don't like how they play in this game)
Qualities I desire or care about:
-Highly Preferred some kind of projectile (even if lackluster or bad)
-At least 1 aerial move that auto cancels rather early or has low landing lag .
-Preferred a good Nair or Fair
-Preferably floaty in the air. Either with a stall move, low gravity, low fall speed or high air acceleration. Air mobility in general (stall move), (floaty, stall move), (floaty), (floaty), (high aerial mobility) (stall move), (floaty) , (floaty, stall move), (high aerial mobility)
-Good range on normals/hit boxes
-Good crouch, reduced hurtbox or height profile as much as possible
-Good Down-Tilt! it's my preferred tilt. Followed by up-tilt as a 2nd priorty then f-tilt as least preferred.
-At least decent recovery, generally goes hand and hand with floaty feeling characters
-An above average dash attack.
-OOS options are a plus
-Tools or potential options though odd moves are a great plus
Thanks for any or all advise and help. If Ivysaur were in this game maybe finding a nice balance of good normals with odd tools wouldn't be hard to find.
Sounds like Wario may be your guy. He has very good air mobility, a great down tilt and good fair, very good recovery, a projectile and setup tool in his bike, a dash attack that trips 100% of the time if spaced properly, and a bunch of odd tricks with his bike and Waft. He does lack range, but his back air is good like Puff's! His command grab is an excellent mixup tool that beats shields. (I wish that Puff had something similar!). He isn't perfect but in a lot of ways he's like Puff and in a lot of ways he is better.After playing Wii fit Trainer (especially after the buff) I find I love the character but the poor range and hit boxes tend to be frustrating along with a very lack luster grab and most of all the insane lag on smashes/some aerials. She has a very aerial focused feel to her similar to how I felt about melee Jigglypuff (Smash 4 Jiggly doesn't feel the same to me, especially with pound changes). Any help towards looking at a character with particularly desirable traits would help greatly.
General Qualities that pertain to Jigglypuff and Wii Fit Trainer but aren't them (I don't like how they play in this game)
Qualities I don't care for or aren't a priority:
-Weight is a non factor, playing jiggly for so long light characters are fine. Weight is gravy
-Damage or kill potential isn't a priority, while having kill options is good, good play and gimping help in this.
-Roll doesn't have to be good
-Reflectors or projectile counters aren't necessary, perfect shield or spot doge work fine
-Counters are unwanted
-Wall jumps aren't important
-Run speed isn't particularly important
-F-Tilt doesn't have to be good
-Jab doesn't need to be great as long as one of the tilt attacks make up for poor jab
Qualities I desire or care about:
-Highly Preferred some kind of projectile (even if lackluster or bad)
-At least 1 aerial move that auto cancels rather early or has low landing lag.
-Preferred a good Nair or Fair
-Preferably floaty in the air. Either with a stall move, low gravity, low fall speed or high air acceleration. Air mobility in general
-Good range on normals/hit boxes
-Good crouch, reduced hurtbox or height profile as much as possible
-Good Down-Tilt! it's my preferred tilt. Followed by up-tilt as a 2nd priorty then f-tilt as least preferred.
-At least decent recovery, generally goes hand and hand with floaty feeling characters
-An above average dash attack.
-OOS options are a plus
-Tools or potential options though odd moves are a great plus
Thanks for any or all advise and help. If Ivysaur were in this game maybe finding a nice balance of good normals with odd tools wouldn't be hard to find.
ok can you find mine.These could apply to a good number of people so I made notes above to who might be a good fit for you. You may want to break things down even more if you want a more accurate recommendation. For example:
-What are the two characters you hate playing against the most?
-Do you want someone who is likely to gimp?
-How important are grab set ups to you?
-Do you see yourself as more defensive or offensive as a player?
-Which do you prefer? Stringing together hits or getting in big hits that count?
-How important is spacing to your playstyle?
-How do you do against campy players?
-How do you do against extremely aggressive players?
-Are you okay with working for your kills or do you want them to come easily and as soon as you need them?
-Are you okay with picking up someone with a high learning curve?
Okay, yours' is a little bit easier to deduce. Good fits for you based on these traits would be:ok can you find mine.
I hate playing pikachu and yoshi the most.
love gimping whenever I can
grab set ups are great but not 100% necessary (but love them as a good punish option)
I like to play defensive a lot but try to go offensive for the kill
I prefer getting big hits where they count
Spacing is good but I prefer my focus to be on predictions and reactions rather than worry about perfectly timing my attacks.
Against camp I use a reflector or projectile absorber if it's available. Otherwise I rush them down.
Against aggressive players (low level player-predict and easily punish) (high level player-try to counter attack where I can and I move around a lot so I don't give them free grab set ups)
I prefer to get my kills when I need them.
I wouldn't mind picking up someone with a high learning curve.