I, honestly, can't understand why you defend Samus so much,
Bowserboy3
. She, in my opinion, is even worse than Zelda. At least Zelda has a decent recovery that can kill at early percents. Samus has nothing useful. She has a useless, weak, easy to dodge charge-shot that usually ends up hurting her more than her opponent. She has incredibly few favorable matchups. Like, none. Half her specials are garbage that should never be used. She has an awful disadvantage state, which is made worse buy having probably the single most linear recovery in the game. And then there's the fact that half the time her attacks go right through opponents for no reason. Should I continue?
When people talk about Samus being bad they just cite bad moves. Samus has some pretty bad moves.
BUT
There is a messed up rationale that bad moves = bad character, because the reverse, having two-three really good moves CAN = good character, because of that move being able to neutralize characters entirely. The reverse of this is
never true. One bad move, four bad moves, doesn't make a character bad and it's really just a matter of the person arguing being lazy. There are almost always ways for a character to compensate/get around bad moves, while on the other hand, it is not always possible for a player to get around the opponent's really good moves. I say this in regards to every character: the argument that bad moves = bad character needs to stop. It's really shallow.
And I'll just get this out of the way,
stop pretending like you know more about Samus than everyone here, including dedicated Samus mains. If I pretend like I know a lot about Samus, it's because I actually do know a lot about Samus as any dedicated player would with respect to their main.
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Other stuff--I've typed stuff like this millions of times and it is getting tiresome, it is mostly for Xandercosm.
Unlike WFT, Mewtwo, Lucario, Samus does NOT use CS in the neutral because unlike those characters she isn't (practically) forced to. Samus' number and effectiveness of moves that set up tech chases is unmatched, and it can be very challenging to avoid the CS follow up (no, you can't air dodge, I can't believe you said that lol).
Samus is
not a projectile character. I shoot missiles maybe once every five matches, I don't like them (see paragraph one). She doesn't resemble a projectile character. If you play her like one you'll get screwed and you deserve to get screwed. Samus is a mid ranger, tech chaser, comboer, and at 50%+ her close range game is totally fine with her frame 3 jab that sets up a lot of stuff and is safe at the percent where she gets you in ONE combo.
There is
nothing wrong with Samus' recovery. This is just generally agreed on, and it isn't even that linear compared to many. Her recovery is middle of the road. I honestly thought everyone knew this, her recovery has been considered pretty good in every Smash game.
She has plenty of advantaged MUs, like ten, and I am not going to list them all because you can go read one of the many threads about this and quit looking so uneducated on a character you pretend to have a right to hold an opinion on.
She has better results than any other low tier. She can get you to kill percents off of three hit confirms, her ability to kill is good, her edge guarding is top notch, her zoning game is great.
So why is she non viable? She's large, has weird bad floatiness, and
can't land. Her disadvantage is bad, which is what makes most characters non viable.
Sure. Go ahead. But when you say that it makes it sound like you made good points, or, "Damn, I wrecked them'" when in reality you are just making yourself look like a fool that can't think up very good arguments. A suggestion--playing the character more than ten times, fifteen times might help you develop an opinion that actually matters. But even then, don't be upset when the opinions of people who have played the character many months longer are taken more seriously.