Cruncher93
Smash Cadet
Isn't Bowsers Standard Up-B pretty good OoS? I use it all the time, seems better than down-smash in punishing since you can move sideways while doing the move.
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Is that dash slam or dash slash? and how did they do that??So; does this change anything amongst Bowser's side Bs?
It's easier to perform and you can cover more distance with Dash Slash. I think it should probably be purple now just because of waveslashing.Is that dash slam or dash slash? and how did they do that??
I think an instant ko when your opponent has more damage is better than a wavedash.It's easier to perform and you can cover more distance with Dash Slash. I think it should probably be purple now just because of waveslashing.
Is there a thread detailing how to pull this trick off? As a bowser main this is very very important to meIt's easier to perform and you can cover more distance with Dash Slash. I think it should probably be purple now just because of waveslashing.
Here you go.Is there a thread detailing how to pull this trick off? As a bowser main this is very very important to me
The vast majority seem to be entirely behind Dragon Rush as perhaps one of Charizard's best moves. For Up b, a lot of people seem to like his Rising Cyclone, since the extra distance from the other two doesn't really do a whole lot and having that massive kill power on deck is really good. I THINK people tend to like either Fire Fang (for some reason) or default Flamethrower. And most people like Rock Smash, though the alternatives seem to have a few rumblings here and there.what's the consensus on Charizard's customs?
Can someone explain to me the merit of fire fang? I can't see it.The vast majority seem to be entirely behind Dragon Rush as perhaps one of Charizard's best moves. For Up b, a lot of people seem to like his Rising Cyclone, since the extra distance from the other two doesn't really do a whole lot and having that massive kill power on deck is really good. I THINK people tend to like either Fire Fang (for some reason) or default Flamethrower. And most people like Rock Smash, though the alternatives seem to have a few rumblings here and there.
Personally, I like Fireball Cannon, Dragon Rush (or VERY rarely Blast Burn), Rising Cyclone, and either Rock Smash or Rock Hurl. I think I'm in the minority about Fireball Cannon, though, since you do kind of have to commit yourself to it and the damage isn't much to speak of.
Don't hold me to any of this, though; it's just the consensus I seem to be getting from the Charizard board. I might be wrong.
It's a very different move, think of it like a jab. It's pretty high damage (16% isn't uncommon) and pretty ugly on shields.Can someone explain to me the merit of fire fang? I can't see it.
What does it do to shield? If it's safe on shield I can definitely see it's merit as a psuedo command grab. It would mixup with rocksmash well, considering they'd be used in the same positions.It's a very different move, think of it like a jab. It's pretty high damage (16% isn't uncommon) and pretty ugly on shields.
Edit: A laggy but aerial jab.
It's decent against shields, from what I've seen (which again, I tend to favor Fireball Cannon, so take this with a grain of salt); mostly due to the fact that Charizard does a kind of bite at the very end, which seems to push them a bit and keep him safe. I don't exactly have the frame data, but that's what it's seemed like to me from playing and watching some vids of a Fire Fang Charizard.What does it do to shield? If it's safe on shield I can definitely see it's merit as a psuedo command grab. It would mixup with rocksmash well, considering they'd be used in the same positions.
It's a good move, but it's slow. What I like about Thunder now is that if you start the move's animation and get hit, the lightning hits anyway, making it a good move to use when you dont have much wiggle room but need a lifelineI like Fireball Cannon a lot for the raw range; it's a great anti-camp move.
I like Shocking Skull Bash because it passes through shields, making it more often a safe recovery or escape option. I don't find any Pika side B great so this is enough for me.
Thunder Burst is a ridiculously efficient kill move: huge hitboxes, relatively quick, kills disgustingly low. I'm not sure if it's better than default, but it's very useful with a cleat niche much unlike Distant Thunder.
Have you considered a shared google doc?Urgh... so leprechauns or something stupid I did (I don't even know what it could have been?) somehow generated yellow tags all over the OP, so I had to remove them all, which was a chore. I through some tacky safeguard [/colors] at the end of every character so color errors in one character doesn't damage others in the future. Even though whatever I did this time somehow generated yellowness tags throughout the post so that might not be very effective.
Anyway, worth noting: if something is ugly in OP but doesn't damage conveying of the information then it's gonna stay ugly because working with the forum code is giving me enough of a headache to leave it ugly
Also worth noting: if something is yellow that seems like it shouldn't be, there's a decent chance that the same yellow tag generation that made 12 characters' "Up B" category name turn yellow hit the move and that's why.
are you still a Jiggs main?Rollout is great, though worse than Brawl. It does have the sweet reversal bug though!
Raging Rollout is actually not stronger than fully-charged f-smash last I checked. It does less damage and kills at higher %s.
I'm an old fogey who thinks that people don't really have a main until a few months after the game comes out.are you still a Jiggs main?
I tested it. Fully charged f-smash deals 21% and kills Mario from the center of Final Destination at 72%. Raging rollout deals 23% and kills at 66%. Not a huge difference, but there is one.Rollout is great, though worse than Brawl. It does have the sweet reversal bug though!
Raging Rollout is actually not stronger than fully-charged f-smash last I checked. It does less damage and kills at higher %s.
it forces sudden deathDash Slash should be purple now that Bowsercides results in Bowser losing or tieing. I forget which.
Probably because those are the good options.I did a write-up on the Brawler, but I don't believe anyone talked about Swordfighter or Gunner yet. Im no expert with either like I am with my go-to Brawler, but I can say that I really like the grenades, flame pillar, and bombs on the gunner a lot more than I thought I would
Yeah, attacking straight down every fighter has. Attacking diagonally is very rare. That alone makes Wizard's Foot better including more damage along with quicker start up(speed and distance are not THAT important, sorry), and we haven't got started with Wizard's Dropkick, the games best Direct Upgrade for multiple reasons:I don't know about others, though I've heard they say the move suck - but I love Ganon's Wizard's Assault (Down B 3). It has longer start-up, a bit weaker, but it goes further and faster, and goes straight down when used in-air. I think it's really cool. I also like to use the Warlock Thrust (the quick, more ranged Warlock Punch). I like how it doesn't make a hard-hitting sound effect but just bursts them away. And the fact that it's quick, I like to use it as I fall down on enemies.
It's not for a long period of time and U can only do it once per stock.What's bad about Steady Breathing?