You're completely right @
Budget Player Cadet_
, if a stage presents something that can be learned, you'd better spend the time learning it or be left behind. This is completely on you as a player to keep up. PS2 changes your physics, spend time learning it and how the changes will interact with your combos and options. Flatzone has hazards, but they show up at predetermined points. Clearly the player with the better stage control will win, spend some time and learn the hazards or pack it up and go home. And Great Cave Offensive clearly rewards the player with strategy, teching skills, and knowledge of how the lava patches interact. If you want to compete, log some time in. All of these hazards are completely manageable. For that matter, if we want to ensure the better player always wins, we should put the game on random level select, because the most knowledgeable player is the better player, clearly this will ensure that the better player comes out on top during the majority of matches because better players know how to adapt.
Also, better players know more matchup and character interactions, so we should make sure that all players have to pick Random. I mean, if you wanted to learn the cast it would just take 20 minutes of practice in Classic mode or some ****, if you're not prepared to put the time into the game, don't expect to walk away with a tourney win. This is on you. And hell, items show up in predetermined spots at mostly predetermined intervals. Learn the spots, learn the timing. Hell, if you can argue that you should keep track of Randall in Melee or Smashville's platform this is clearly the same transferable skill. Learn the timing, scrub. And if you're standing near a spawn point during the interval that an item might spawn, DON'T THROW OUT MOVES. Better players know this, it might be a bomb or a capsule or some ****. Just wait. The players with better item knowledge will win because they
practice. That's the key. Items need to be on very high to make sure the better player gets the most opportunities to adapt.
And while we're at it, the whole stock format completely favours certain characters over others. Characters with reliable kill moves have a clear advantage, and that skews the meta. If someone with a suicide move gets ahead it stocks, that can lead to degenerate gameplay. We want Smash to be a game of skill. That's why we need Coin Matches. Better players will learn how their moves interact with coin trajectories to be able to maximize their stage control. With all the different stages we'll be using, we'll be rewarding game knowledge and time invested to the fullest extent.
Sakurai put these options in Smash, that's the core value of the game. If you don't agree with this, you're a scrub who arbitrarily bans things because it doesn't fit your definition of competition. Sakurai doesn't cater to you. The scene doesn't cater to you. You want to play this game? Put on items. Play coin matches on random stages with random characters and adapt. That is the
ONLY way we can ensure the better player wins.
Oh hey, a slippery-slope fallacy. I can do that too, just watch:
"I agree that PS2 is an uncompetitive stage. It forces the player to learn how to adapt to things which they, quite frankly, shouldn't have to. This emphasis on stage knowledge in unhealthy for a competitive environment, and as such, the stage should be banned. On the same note, the moving stages should also be banned. You know, Wuhu Island, Skyloft, Delfino Plaza? These stages have a large array of layouts, many of which are awful for competitive play. Some of these layouts contain unsavory stage elements, like water, or even worse,
walk-offs. Temporary ones, yes, but walk-offs just the same. Halberd is another obvious contender to be banned - the hazards are intrusive and have too large an impact, and the low ceiling makes the Hoo-Hah even more OP. I mean, you don't really want to buff Diddy more, do you? Then there's Duck Hunt, another stage a find to be uncompetitive. This stage is littered with questionable elements - the ducks mess with combos, as does the dog, and the 2-D gimmick messes with the hitboxes of some moves. DH just has too much going against it to be safely legal.
I'd also like to bring Town and City to the table. While certainly less obstructive than the rest of its transitioning kin, it still falls into unfair territory with regards to its moving platforms. Imagine if, during a grand finals match, one player gets carried high up due to standing on one of the platforms during the stage transition, and that sets them up perfectly for Diddy Kong to U-Air them for the victory. The stage set up that kill, while Diddy didn't have to do anything! Not to mention the randomly spawning balloons, which could potentially mess with projectiles. Imagine if you were playing Ness, and you died because PK Thunder got caught on a balloon. That wouldn't feel fair, now would it? Speaking of the balloon, Smashville should also be banned. Not just for the balloon, but also for the platform, which could potentially save players from scenarios where they certainly would have died otherwise, or artificially extend chains due to the players being in the right/wrong place at the right/wrong time. While the players could be tasked with keeping track of the platform's movement, this detracts from a purely skill-based competition between characters. And, finally, Battlefield and Final Destination should also be banned - the former for being skewed too heavily towards characters who like the platforms, and the latter for being too skewed towards characters who like the lack of platforms. Such polarization is unhealthy for a truly competitive environment.
Clearly, all stages are uncompetitive, volatile messes which are just begging to be banned. The only truly competitive Smash Bros. environment is arguing on forums about what the hell a 'competitive environment' actually means."
So yeah, the slippery-slope argument is really dumb. The way the argument works is basically by equating something with a bunch of unpopular things, and judging them all as a whole (in your post, equating PS2, Flat Zone X, GCO, and a bunch of rules; in mine, equating banning PS2 with banning Delfino, Duck Hunt, T+C, BF, FD, etc.). The reason why this is a fallacy is that it doesn't actually address the matter at hand.
I mean, the basic gist of your post was "Oh, you think Pokemon Stadium 2 should be legal, because you can learn and adapt to the stage? Well you can learn Flat Zone X too, so do you think that should be legal too? Of course not, Flat Zone X has overpowered hazards and permanent walk-offs! You wouldn't want to play on that stage, so why Pokemon Stadium 2?" Uh, 'cause last time I checked, PS2 doesn't have overpowered hazards and permanent walk-offs. Next time, try actually arguing against the stage you want to argue against.