supraking777
Smash Apprentice
- Joined
- Jan 29, 2008
- Messages
- 102
Hey everyone,
I'd like to introduce you to Smash Brawl Rankings (www.smashbrawlrankings.com). The short version is that it's a ranking site for Smash Brawl with a friendly and fast growing community. The long version, if you'd prefer to read it here rather than the site, is this:
We're implementing a system for continuous rankings, grouped by area. Sakurai said, and
I'm paraphrasing here, that one single 'mountain' led to the top people being
happy, but a lot of frustration in the lower ranks. We think that having no
mountain at all isn't the obvious solution. We're going to have a mountain range.
but, enough with the metaphors! We'll have rankings by area, we think this
accomplishes a couple things. One, people can be happy when they are the best
ranked in their smaller community. More importantly, there will undoubtedly be
lag issues across vast distances. Since rankings have to comparative, we want to
rank the people who can actually play one another and aren't limited by latency
concerns.
We'll have a couple leader boards. One will be the 1v1 rankings and will feature
an on/off item filter. This will allow those who think items off is most hardcore
to take those as the 'true' rankings and those who enjoy items to use them and be
ranked amongst others who feel the same way. We'll also have a 2v2 board, so that
people can play teamed matches.
How do you find matches? We'll have a search by area and/or rank directory, so
you can find people that have a comparable skill level and are close by, for a
smoother connection.
You may be wondering how the rankings actually get calculated. Well, I won't go
into the exact algorithm, but I'll talk a bit about the general idea. The
rankings will be self-reported with a reliability rating system. It's easiest to
explain this in an example. Let's say you and I want a match. I challenge you
(from the directory). In your matches page, a new challenge will be added, which
you can accept or reject. Once you accept it, it becomes an official ranked match
(we do have options for friendly matches, however). We play however many matches
we want, just making sure to write down for each one a W (win) or L (loss) on a
piece of paper nearby (or however you want to keep track). Then we both
independently go on the site and put in our number of matches and whether we won
or lost.
Here's where the reliability rating system comes in. If our results agree, no
problems occur, and the calculations go through. If the results disagree, we'll
both be shown the disagreement and have chances to revise our (hopefully) mistake.
If we come to an agreement, great - everything works out once again. If we never
come to an agreement, we'll both have our reliability ratings lowered.
Now this may sound unfair to the person telling the truth, at first. But think
about how this will work over time. Those who persist in lying about results will
quickly have a low reliability rating, while those who are honest will keep
there's far above such a level. When the rating gets too low, you get suspended
from ranked play.
We may also feature optional spectator judges, picture uploads, etc. But this
main reliability system was designed to eliminate the need for these as much as
possible, allowing the site to scale with many people.
We also have live chat, so that people can seek out a match in real time, making
sure a user is online and ready to play. We plan a few more features, which for
now, are being kept quiet, and will be released much later.
Please visit the site, check it out, and drop us some suggestions.
Hope I didn't put you into info overload,
Supra
I'd like to introduce you to Smash Brawl Rankings (www.smashbrawlrankings.com). The short version is that it's a ranking site for Smash Brawl with a friendly and fast growing community. The long version, if you'd prefer to read it here rather than the site, is this:
We're implementing a system for continuous rankings, grouped by area. Sakurai said, and
I'm paraphrasing here, that one single 'mountain' led to the top people being
happy, but a lot of frustration in the lower ranks. We think that having no
mountain at all isn't the obvious solution. We're going to have a mountain range.
but, enough with the metaphors! We'll have rankings by area, we think this
accomplishes a couple things. One, people can be happy when they are the best
ranked in their smaller community. More importantly, there will undoubtedly be
lag issues across vast distances. Since rankings have to comparative, we want to
rank the people who can actually play one another and aren't limited by latency
concerns.
We'll have a couple leader boards. One will be the 1v1 rankings and will feature
an on/off item filter. This will allow those who think items off is most hardcore
to take those as the 'true' rankings and those who enjoy items to use them and be
ranked amongst others who feel the same way. We'll also have a 2v2 board, so that
people can play teamed matches.
How do you find matches? We'll have a search by area and/or rank directory, so
you can find people that have a comparable skill level and are close by, for a
smoother connection.
You may be wondering how the rankings actually get calculated. Well, I won't go
into the exact algorithm, but I'll talk a bit about the general idea. The
rankings will be self-reported with a reliability rating system. It's easiest to
explain this in an example. Let's say you and I want a match. I challenge you
(from the directory). In your matches page, a new challenge will be added, which
you can accept or reject. Once you accept it, it becomes an official ranked match
(we do have options for friendly matches, however). We play however many matches
we want, just making sure to write down for each one a W (win) or L (loss) on a
piece of paper nearby (or however you want to keep track). Then we both
independently go on the site and put in our number of matches and whether we won
or lost.
Here's where the reliability rating system comes in. If our results agree, no
problems occur, and the calculations go through. If the results disagree, we'll
both be shown the disagreement and have chances to revise our (hopefully) mistake.
If we come to an agreement, great - everything works out once again. If we never
come to an agreement, we'll both have our reliability ratings lowered.
Now this may sound unfair to the person telling the truth, at first. But think
about how this will work over time. Those who persist in lying about results will
quickly have a low reliability rating, while those who are honest will keep
there's far above such a level. When the rating gets too low, you get suspended
from ranked play.
We may also feature optional spectator judges, picture uploads, etc. But this
main reliability system was designed to eliminate the need for these as much as
possible, allowing the site to scale with many people.
We also have live chat, so that people can seek out a match in real time, making
sure a user is online and ready to play. We plan a few more features, which for
now, are being kept quiet, and will be released much later.
Please visit the site, check it out, and drop us some suggestions.
Hope I didn't put you into info overload,
Supra