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That is one of the most wrong posts I've seen in this thread so far.Except that Lucas does not spam his B move on the ground.
Lucas has a strong ground game. His aerial game is poorer.
I don't get why people ignore the other hints provided.
The main reason it can't be Lucas/Ness is because their they both haverecovery is never fine. Everyone knows that their recovery sucks hard.
Neither of them spam a B move on the ground since both of their ground games are good. They aren't stuck spamming a B move.
Their aerial game is good and can kill at lower percentages and they are underrated. That's only 1/2 of the hint they fulfill.
So now Wario is going from being proclaimed Low/Middle tier to "overpowered character". How times have changed for him. But just because he's a great Snake counter doesn't mean he's overpowered.So whatd'ya think? Although the SBR has taken a staunch 'overpowered-character-only' approach, the notion of a 'fun character to talk about' suggests this next character can be an anomaly to the rule and surprise everyone. However, it is the SBR, so it very well may just be Wario (HE'S NOT UNDERRATED; HE'S GOOD AND EVERYONE KNOWS IT. IF YOU'VE PLAYED THE GAME JUST A BIT THIS SHOULD BE OBVIOUS).
Yes and I know for a fact that a GOOD, key word being good, lucas does not spam their PK fire.That is one of the most wrong posts I've seen in this thread so far.
Lucas SPAMS his PKF. Have you ben playing any Lucases?
No it isn't. Don't fool yourself.Ness'recovery IS fine unless gimped.
Gimping ness is EASY. Jump into PK thunder, hit ness.He has a huge double jump and PKT2 goes far. Eating the thunder for Ness is hardly a problem anymore, and Ness' sweetspot range is one of the biggest in the game. Also, he can use his PSI Magnet to slow his fall and recover.
If you hit him at any time while he is doing a PK thunder Lucas is pretty much screwed just like Ness. The only difference is that you can't eat the PK thunder and gimp him making it a little bit more difficult.Lucas' recovery is amazing.
Hav you seen a pro recover? How is he easily gimped?
You need a video to see how Lucas gets gimped?Show me a vid or something. Lucas has zap jumping and magnet pulling giving him such great recovery.
This point is really irrelevant. Granted I understand you're trying to emphasize your point on recovery but going from under FD and back really requires a trick amount of work to perform.Did you know he can cross under FD and make it to the other side?
To my knowledge this game hinges on the animation of the character and the ones to my knowledge that break this rule would be Snake and a few others.His rope snake is also much longer than it looks, and like Ness, his double jump is huge. His PSI Magnet also slows his fall and can hep his recovery if repeated (Ness' can only be used once to help recovery). Not to mention his PKT2 is one of the longest ranged recovery moves in the game.
Bair spike. Thats the only one I can think of.Lucas' aerial moves dont kill at low percents either.
no, wario is not underestimated and he is not easily gimpedSo now Wario is going from being proclaimed Low/Middle tier to "overpowered character". How times have changed for him. But just because he's a great Snake counter doesn't mean he's overpowered.
He does pretty much fit the criteria though so it very well could be him.
you cant be serious... weren't u the one who pointed out that people weren't looking at the other hints?I think it has to be a character without projectiles.
hmm I was thinking Sonic since when someone spams a projectile Sonic goes through it easily.
I don't get why people ignore the other hints provided..
No, PKF is a key part of Lucas' game. Many people use it, and spamming doesn't always mean blind and repeptive use. I mean you can repeatedly and safely use this.Yes and I know for a fact that a GOOD, key word being good, lucas does not spam their PK fire.
If anything you are more likely to have a Ness spamming their PK fire because the Ness has alot more setups from his PK fire than Lucas does.
I realize this. I never said he didn't.Lucas has a good ground game he doesn't rely on his PK fire all the time. NOr is it his only option on the ground.
Can you honestly say thats all he does while on the ground?
I doubt it.
Yes it is, don't fool yourself. This is where the "underrated" part comes in. See below.No it isn't. Don't fool yourself.
What kind of Nesses are you playing? Level 9 CPUs?Gimping ness is EASY. Jump into PK thunder, hit ness.
The character that is being entailed is one who looks like he has a good recovery, but can be gimped if you are smart.
This means taking more work to gimp the character.
Who honestly is going to let a Ness PK thunder them self to the ledge?
Maybe Ike and Link who have bad recoveries but everyone else sure won't.
Wrong again. I dunno where you are getting the idea that hitting one of these boys during PKT screws them. Maybe CPUs again.If you hit him at any time while he is doing a PK thunder Lucas is pretty much screwed just like Ness. The only difference is that you can't eat the PK thunder and gimp him making it a little bit more difficult.
Once you hit him unless he can regain his double jump he isn't recovering any time soon. Not unless he is recovering from the top which is more likely but even then Lucas doesn't like having a character below him since his Dair isn't really good for defense after a smash.
So? It's like saying that for using Sonic's spin dash for recovery.Magnet is only feasible when he is above the stage and by recovery I think they are entailing from all parts of the stage. Bottom and top.
Totally serious. You just cant give me one can you? You know why? Because Lucas is VERY hard to gimp. The only way you can gimp him is by hitting the PKT bolt itself, but that's too hard to do since Lucas keeps PKT so close to himself and will probably get hit by the attack also, giving him the ability to use PKT again.You need a video to see how Lucas gets gimped?
You're not serious.
Do you know ANYTHING about Lucas?Pray tell who is going to allow him to pull off a zap jump or stand there while he magnets? If he does it from afar no problem but not from below the ledge and certainly not up close where his opponent is going to hit him while he is vulnerable.
Zap jump possibly since it isn't as situational IMO. However doesn't it take some time to set up?
THe point is actually, only the characters with the better recoveries can do this, and Lucas can. His recovery isn't godly, but it gets the job done safely.This point is really irrelevant. Granted I understand you're trying to emphasize your point on recovery but going from under FD and back really requires a trick amount of work to perform.
PSIM helps recovery. FACTTo my knowledge this game hinges on the animation of the character and the ones to my knowledge that break this rule would be Snake and a few others.
However if you say it is so then it is so.
Its not useless, and besides, Im not saying he RELIES on this. It's just there for that ledge grabbing goodness. Do you play anyone with an optional tether recovery? I doubt it. It has its uses. Period.Tether recovering in this game is poor and would require an opponent who doesn't know what they are doing.
With the magnet and zap jumping those options are better no?
This again emphasizes your lack of knowledge on Lucas nad Ness. Ness and Lucas are both midweight, not light.That double jump ends up being used because it prevents him from getting killed where DI wouldn't be enough. With lucas being a light weight this will occur at earlier percents.
Dude, it literally takes about 1.5 seconds to hit Lucas OR Ness. Their PKT2 charge times take the same amount of time.PT2 is good for recovering but the amount of time it takes for the lightning to hit Lucas makes it impractical.
The majority of characters would already be right there attacking you before the lightning hits.
The only time they wouldn't is if they are using a character with a bad recovery (Ike and Link for example) and even then that would mean you are below stage. Which is something you'd never want to place yourself.
You mentioned PSI magnet already.
*sigh* see aboveNot saying that lucas recovery is poor but that his recovery is one that is easily gimped and doesn't take much ingenuity to prevent.
I said "huge double jump+long ranged PKT2" looks good. May not be the best but seems good.The hint is going at a character who looks like he has a great recovery all the time.
A recovery that does not take a moment to set up. It looks like its awesome but once you hit them while they are recovering they die.
Something along the lines of Pit's recovery which looks awesome and doesn't give the appearance of being gimpable.
Exactly. Lucas has no aerial kill moves otherwise.Bair spike. Thats the only one I can think of.
Yeah, i agree with you that sonic can be gimped if you do it properly.... but practically every character can be gimped.. if you do it properly. Sonics recovery is one of the great ones, its not just "fine" as the hint says.XD yes I did.
The main reason is that you can gimp Sonic if you do it properly.
It mostly relies on the user extending themself to far when they go after you and edgehogging afterwards since the spring won't bring him back enough.
Or if possible while they are under the stage you can edge hog them.
Mainly since Sonic users tend to try and chase the foe off and sometimes have to use their double jump.
They can homing attack but an airdodge render you "invisible" and the homing attack won't go anywhere but down.
I think its also possible concerning the spamming of a b move since his spindash is very often used against projectile users both for SJC ad for going through the projectiles being fired.
He also can kill at early percentages with his aerials.
Read my earlier posts I mentioned Sonic earlier but I had gone against it because I didn't see the part where it mentioned projectile spamming.
He looks like he recovers great all the time but can be gimped if yo do thinks right. Still, the question is very odd since I cannot think of many other characters who recoveries look great but can be gimped.
The only problem with that idea is that the gimping requires certain circumstances and I think the hint is aiming at something more general.
Well the main reason I use this information is frm being a Sonic main so I am very quick in edge guarding and punishing attempts at recovery.Play a good Ness or Lucas. Yes, I know it's an overused argument that is usually weak, but whoever you are playing or wheerever you are getting this information is just stupid.
Yes but is he going to use it very often against projectile users?No, PKF is a key part of Lucas' game. Many people use it, and spamming doesn't always mean blind and repeptive use. I mean you can repeatedly and safely use this.
MmkI realize this. I never said he didn't.
Underrated applies to them as a character as a whole. Not their recovery ability.Yes it is, don't fool yourself. This is where the "underrated" part comes in. See below.
Why allow a Ness to get back on stage?What kind of Nesses are you playing? Level 9 CPUs?
Of course you can do this on a stupid Ness player, but no good Ness player will allow you to eat his thunder. They will stall their descent with PSI magnet and protect themselves with Ness' godly fair. A lot of people have allowed me to make it back to the ledge, and no, they're not noobs.
Yes but who is honestly going to attack a Ness during a PKT2?It actually does take work to gimp Ness' recovery. First off, PKTRE is much easier now since the tail is longer. People who try to eat the thunder can get caught in this and die very easily due to PKT2's insane knockback.
I am not going to be close enough for you to Uair me though. I'll be close enough so that I can eat the thunder when you use it but out of range of your Uair.It has long ago been established that eaten thunder is no longer much of a problem in Brawl. In Melee it was. You're probably living in the past here. The new turning radius and speed combined with PKTs huge tail make eating thunder very difficult. If you wanna eat his thunder, you pretty much have to be right over him when he uses it, but then you get uaired.
You obviously missed the point.Hit Ness? Are you joking? How is this a gimp? He can easily make it back on stage even if hit out of PKT. He gets PKT back FYI.
Read the above.Wrong again. I dunno where you are getting the idea that hitting one of these boys during PKT screws them. Maybe CPUs again.
Howe often are you going to land the spike?And his underside defense is in his bair. lrn2lucas
Actually he does.So? It's like saying that for using Sonic's spin dash for recovery.
Yes and how effective is that going to be?Totally serious. You just cant give me one can you? You know why? Because Lucas is VERY hard to gimp. The only way you can gimp him is by hitting the PKT bolt itself, but that's too hard to do since Lucas keeps PKT so close to himself and will probably get hit by the attack also, giving him the ability to use PKT again.
My mistake I was making a mistake on the trajectory of the zap jump. I was thinking along the lines of something more horizontal rather than vertical.Do you know ANYTHING about Lucas?
Zap jump comes out just as fast as a double jump. Saying the opponent can easily stop Lucas from using a zap jump and magnet pull is saying that they can stop a regular double jump. Its even harder really since he rises so fast and goes so high up afterwards.
Apparently you are skimming my posts.. Read the part where I responded to your FD statement.BTW, apparently you dont know what magnet pulling is either. After B-sticking and zap jumping at the same time, Lucas SHOOTS across the screen. Quite astounding really.
I am not saying that the zap jump leaves him vulnerable. I am talking about the moment BEFORE the zap jump not during the zap jump.Below the ledge is the PERFECT place to zap jump, and near the ledge is no threat to Lucas either. You act like zap jumping leaves him so vulnerable. He can do ANY aerial he wants to and rises so high that using it at the very bottom of the blastzone is very safe.
The majority of characters do have better recoveries. There aren't many that have an average recovery on par with CF.THe point is actually, only the characters with the better recoveries can do this, and Lucas can. His recovery isn't godly, but it gets the job done safely.
Noone is denying that it helps.PSIM helps recovery. FACT
I use Link.Its not useless, and besides, Im not saying he RELIES on this. It's just there for that ledge grabbing goodness. Do you play anyone with an optional tether recovery? I doubt it. It has its uses. Period.
My mistake on this then.This again emphasizes your lack of knowledge on Lucas nad Ness. Ness and Lucas are both midweight, not light.
How often are you above the opponent?And again, not true. I always use PSIM to prevent getting killed first. THEN I double jump.
Fox is more often going to his his Over B rather than his fire fox since it gets him to the ledge more quickly and safely and more often than not, he will DI up and diagonally.Dude, it literally takes about 1.5 seconds to hit Lucas OR Ness. Their PKT2 charge times take the same amount of time.
So then you're saying that Lucario, Fox, and Zelda have "impractical" recoveries also? Becuase they share the same time it requires to actually start moving with their recovery move.
Not saying that it takes forever to setup. However more often than not your opponent usually is going to know what you are going to use and will place themselves in a position to make it more difficult.I said "huge double jump+long ranged PKT2" looks good. May not be the best but seems good.
And again, you act like this moment to setup takes forever. Just as long as Fox Lucario and Zelda man.
Actually I was agreeing with you when I mentioned that Lucas only has his Bair for killing ability in the air.Exactly. Lucas has no aerial kill moves otherwise.
I don't recommend you say such things since there are many ways it can be misconstrued.Shadowlink, read my post and actually take what I said into consideration like a mature person.
Yes which is why I am somewhat doubtful.Yeah, i agree with you that sonic can be gimped if you do it properly.... but practically every character can be gimped.. if you do it properly. Sonics recovery is one of the great ones, its not just "fine" as the hint says.
Yes but more often a Sonic is going to use his spindash and SJC as the method of approaching a camper or spammer most quickly and safely.Also, sonics speed allows him to not be restricted to a single B move against spammers on the ground.
Do the following on someone when you have a chance.And I guess I can take your word for kills at early percentage
Except that Lucas does not spam his B move on the ground.
Lucas has a strong ground game. His aerial game is poorer.
I don't get why people ignore the other hints provided.
The main reason it can't be Lucas/Ness is because their they both haverecovery is never fine. Everyone knows that their recovery sucks hard.
Neither of them spam a B move on the ground since both of their ground games are good. They aren't stuck spamming a B move.
Their aerial game is good and can kill at lower percentages and they are underrated. That's only 1/2 of the hint they fulfill.
I think Ice Climbers, only because they addressed the hint character as "them," so... yeah.
....Next week's character will be a fun one to talk about. Underestimated by many, this character has a devastating aerial game that will surprise you when it takes you out at a low percent. But on the ground this character doesn't have very many options against long range or projectile spamming characters other than one of their B attacks. And this character's recovery can be fine sometimes, but against smart opponents this character can be gimped quite easily.
Above is a tier list ( a bad one) with (presumably) all the characters. Also above are the hints. Use both in combonation to narrow down who it could be.Next week's character will be a fun one to talk about. Underestimated by many, this character has a devastating aerial game that will surprise you when it takes you out at a low percent. But on the ground this character doesn't have very many options against long range or projectile spamming characters other than one of their B attacks. And this character's recovery can be fine sometimes, but against smart opponents this character can be gimped quite easily.
Can you guess who next week's character will be?
metaknight vs snake... no chance for metaknight, the projectil of snake is too good vs metaknight, and he kills very fast metaknight.
no way mk speed and arierals kill snake espically if he gets him in the air
all of snake's projectli are easy to dodge as well
oh and 10 charMy Final List
LucasNot sure. He does use PK fire to space but he can't kill very easily in the air.
LucarioDoesn't spam a B move and has a good recovery tat is hard to gimp
YoshiNot too sure
Ness more likely than Lucas.
PeachRecovery is too good to get himped.
BowserHas no B move to spam. Koopa claw does nothing against projectiles.
WarioHas a good recovery.
CharizardDoesn't spam a B move against projectile users. Good recovery.
MarioHas several B moves he can use.
SamusSpams her moveson everyone.
JigglypuffHas good recovery who is gonna gimp her?
Ice Climbers (you forgot them from your list)
Fun to talk about: Check. C'mon...its Luigi. Who sees THAT coming?Next week's character will be a fun one to talk about. Underestimated by many, this character has a devastating aerial game that will surprise you when it takes you out at a low percent. But on the ground this character doesn't have very many options against long range or projectile spamming characters other than one of their B attacks. And this character's recovery can be fine sometimes, but against smart opponents this character can be gimped quite easily.
Reading over these guesses, I notice you guys are really skipping out on some of the most key hints.Next week's character will be a fun one to talk about. Underestimated by many, this character has a devastating aerial game that will surprise you when it takes you out at a low percent. But on the ground this character doesn't have very many options against long range or projectile spamming characters other than one of their B attacks. And this character's recovery can be fine sometimes, but against smart opponents this character can be gimped quite easily.
Can you guess who next week's character will be?