LaniusShrike
Smash Champion
Simon Belmont is both the first hero of the Castlevania series and the most iconic. Not only has he been in more titles than any other character, Konami has already used him to represent Castlevania in several separate fighting games, including the famous Smash-like DreamMix TV World Fighters.
Simon's most recent design
For more information, visit Simon's Castlevania Wikia page.
MY PROPOSED MOVESET
SPECIALSUp Special
WHIP LATCH
A tether recovery that functions similarly to Zero Suit Samus's but at the angle of Olimar's. If the tip of the whip connects with an enemy, they are grabbed and then thrown towards Simon, allowing him to combo them or potentially KO enemies towards the bottom of the stage. If an enemy is hit with the whip but not with the tip, they are lightly hit away.All of the sub-weapon attacks (Cross, Axe, Holy Water) can be charged slightly for their Double Shot and Triple Shot versions. As the attack charges, Simon puts more of the weapon in his hand and the weapons become surrounded with fire making the weapons slightly stronger each stage. It goes from No fire => Red fire => Blue Fire =>Pure White flame
If the attack is charged significantly longer, its powerful “Item Crash” will be used.
Side Special
CROSS TOSS
The cross projectile is a slow-moving boomerang that does low damage and knockback but goes through terrain. If Simon catches one on the return, it disappears. Otherwise, it just keeps going past him.I. Throws a cross-shaped boomerang to the side.
II. Throws two boomerangs 15 degrees above and below sideways.
III. Throws three boomerangs: one to the side, one above, and one below.
Crash, GRAND CROSS: A giant ethereal cross forms around Simon. Beams of energy shoot out from the ends of the cross, damaging things to Simon's left, right, up, and down.
Neutral Special
AXE ARC
The axe is a mid-damage, low knockback projectile that arcs into the air and then towards the ground. Hitting anything makes the axe disappear.I. Lobs one axe into air up and forward.
II. Lobs two axes with the second one being slightly below the first.
III. Lobs three axes with the third being slightly above the first.
Crash, BLADE SHIELD: Four flaming axes start to encircle Simon to form a shield to interfere with enemy attacks. Each axe will only absorb about 7% damage before disappearing. If the axes hit an object or enemy, they deal 7% damage.
Down Special
HOLY WATER VOLLEY
The Holy Water projectile is essentially a Molotov cocktail. On impact, the bottle breaks and showers liquid fire around it. The fire droplets deal continuous damage to enemies and objects and disappear after a few seconds.I. Throws one down and to the right to cover a small area in front of Simon.
II. Throws a bottle down to either side of Simon.
III. Throws a bottle to either side of Simon and a third straight downward, essentially blanketing an area of the stage with flame.
Crash, DIVINE STORM: Simon raises his arms to the heavens, and a portal opens above him that rains down flaming holy water for 5 seconds creating a zone of damage.
Final Smash
STOPWATCH
Time stops for everything except Simon. For the next 15 seconds, Simon can freely move around and attack enemies while they are frozen in place. When the Final Smash ends and time resumes, all enemies are launched based off of the last attack that hit them (for maximum effect versus a single target, he'd probably want to throw down a Holy Water for damage over time and start using quick attacks to rack up damage and then use a charged smash attack .STANDARD ATTACKS
All of his whip attacks have a sweetspot at the whip tip when and where it cracks. A slight distortion occurs at the tip and the classic whip crack noise sounds, making it clear where it's best to catch your foes and on what frame.
Smash Attacks
Up: Simon does a spinning kick in the air and then whips out while spinning back to the ground. The kick knocks close enemies into the whip sweetspot and the whip tip itself if what launches enemies.Side: Simon wraps the whip around himself while charging. On release, he spins around and lashes out powerfully. Like all of his whip strikes, it sweetspots at the tip but still damages closer enemies.
Down: Simon raises the whip and then snaps it twice, once at the ground in front of him and then once behind him.
Tilts and Jab
Jab: Simon smacks enemies with the hilt of his whip. Comparable to Ganondorf's jab, mostly useful for spacing.Up: Simon simply whips directly upward. Fast and straightforward.
Side: Simon simply whips directly sideways. Fast and straightforward.
Down: Simon whips down on the ground in front of him like a lion trainer. Sends enemies upward.
Aerials
Up: Swings his whip in an arc above him, cracking it when it's directly above.Forward: Essentially his side tilt attack. Straightforward lash in front of him.
Back: Leans back and lashes behind him.
Neutral: Simon spins horizontally in mid-air once with his whip circling around him. The whip cracks when it's crossing his body, effectively making it hit hardest on enemies overlapping Simon.
Down: Swings his whip in an arc below him and cracks it when it's directly underneath. The sweetspot spikes.
Throws
Grab: He lowers his arm a bit and swings the whip around waist level instead of chest level. If an enemy's close enough, he wraps it around them and brings them into his grip. Since he's using it to wrap around something and not to damage it, he does not crack the whip.Smack: He hits a grabbed foe with the hilt of his whip.
Up: He trips them with his foot and then pulls the whip upward to send them spinning into the sky.
Forward: He yanks the whip that's around the enemy to unwrap it quickly, sending them spinning sideways like a top with a string. The throw launches at a fairly steep sideways angle.
Back: He pushes the grabbed enemy behind him and then whips them around the ankle to make them trip and faceplant which hits them away.
Down: He jumps onto the enemy and uses them as a ledge to jump up, then uses the whip to pull himself back towards them like a meteor, knocking them away.
Video of Simon Belmont in DreamMix TV World Fighters
BELMONTIAN BALLADS
Simon's theme song Vampire Killer from Castlevania: Judgment
Remix of Wicked Child
Bloody Tears version compilation
Simon's theme song from Super Castlevania IV
Support icon, courtesy of Frostwraith