This analogy sucks. His two unlucky tennis rackets in an infinitely expanding market of tennis rackets are hardly comparable to what we're facing: an unlucky handful of characters in a small, finite and permanent lineup that WILL not and CANNOT ever change.
Oh but you see, there are only so many tennis rackets that are popular among the pros (I'm assuming).
Hilariously enough, if there were two tennis rackets with a single unlucky disadvantage against one other extremely popular racket, the manufacturer of those two tennis rackets would be sure to correct the situation in any way possible.
Hilariously enough, no one would be calling for the lucky tennis racket who happens to beat the other two to a bloody pulp to change.
This is even more hilariously wrong. There would be no discussion about banning the tennis racket or football shoe. That football shoe or tennis racket would simply become the competitive standard that everyone used. This situation has played out hundreds of times in the world of sport. Again: the analogy sucks.
Then let's change it to:
Super Smash Street Fighter Brawlee
39 fighters step into the ring. It's you, me, Ken, Azen, M2K and 35 other people.
You happen to specialize in Praying Mantis Style Kung Fu. I'm a master of Random BS Pinching, Kicking and Scratching. I happen to be a master of knowing where to pinch people for the most damage.
You happen to have one weak spot on your lower back where if you're pinched, you'll randomly go into convulsions and lose the round. Would it be fair to ban me from pinching you there? I happen to be the only one who not only knows where the spot lies but also the only one able to accurately pinpoint it with 99% precision, everyone else fails whenever they try it.
No one else gets owned this much by my pinching. Is it fair to ban my pinching against you just because you happen to suck against it?
Or:
Competitive <insert
any sport here>
At the start of a lifespan of each sport, you have an infinite number of styles to try on. However, as time progresses, certain styles are rendered obselete when other styles trumph it to such a magnitude that it becomes virtually useless since this other style will beat it to a pulp, every time.
What do you do? Ban the new style, even though all it does it beat one, two or at least a very small number of styles? No, you abandon the old style.
And those who wish to "sport to win" abandon the old styles and switch to other styles in order to compete! If you look at most Competitive sports of today, many of them have a very small, select number of widely used techniques because the other techniques just don't measure up.
Unless one technique randomly comes onto the scene and makes all other techniques useless, making it so that you have to use that one technique in order to win, nobody will demand certain techniques be banned.
Don't you people get it? This particular situation is unique.
No it's not. It exists in tons of Competitive fighting games. It existed in Melee. Yes. It did.
They may be useful thought experiments but they can't usually stand on their own as evidence for either side because the situations they convey are DIFFERENT.
Please enlighten us to how this is in any way different from Fox's 0-999% infinite on Peach and Link in Melee. Sure, that one was
harder to do, but, hey, no one wanted to ban it.
Please enlighten us to how this is different from Wobbling. Please enlighten us as to how this is different from Itachi's 0-until you are dead no matter how big of a lifebar you have combo on
every single character in the game in Naruto: Gekitou Ninja Taisen 4 (Hinata (not Awakened) has a 0-death combo on Kankurou if she catches both Kankurou and Karasu (grounded) in BBBABBY -> repeat (I think that's the string)). Please enlighten us as to how this is different from Sasori's flaw in NGNTEX that allows Naruto and Deidara to 0-death him if he ever falls to the ground.
Please enlighten us as to how this is different from Ganondorf's small-step chaingrab on certain characters in Melee (hey, we're talking about D3's small-step chaingrab on Bowser here!). These are just the games I have played myself and know enough about with enough certainty to state these things.
There are many other match-ups out there where certain characters just take it in the shorts from certain other characters due to a certain inherent flaw with one of the characters involved and an inherent strength of another.
That's not to mention match-ups where a character which doesn't suck particularly much randomly gets destroyed by this other character just because of several inherent flaws. What makes this so different? This is just another one of those match-ups. Why
must we ban this and artifically change the match-up just because it's just
one factor and not many? How is that fair?!
Oh, you're getting destroyed in that other match-up, but it's by several things, not just one thing. So we'll help this other character and ban stuff to make them better, but we won't help you!