Laijin
Smash Hero
but this isn't brawl or melee...
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Brawl+ was takenAlso, is there a way to make "What Brawl Should Have Been" into a good name?
it's useless without P:MIt looks like FrozenHobo has released Dreamland 64 on BrawlVault
How about the crazy grab combos they had in Melee, minus the ******** wobbling and Brawl handoff CGs?ICs throw game is crucial to their playstyle. I don't think they should have both wobbling and brawl CGs but they should have at least one. I am more in favor of their melee style grabs (and wobbling) simply because the ridiculous chainthrows seems a little too brawl and wobbling is more situational than brawl CGs (only a little more though)
Alright, hopefully I don't come off like an *** during this post... sorry if I do.How about the crazy grab combos they had in Melee, minus the ******** wobbling and Brawl handoff CGs?
You guys realize no one else in the smash series relies on infinites to be good right? Is it that unfathomable to imagine the ICs being good without infinites?
btw, lack of damage staling is a huge buff to ICs because Popo and Nana used to stale each other's moves in Melee. They now have nearly Peach dsmash* level damage output on like half their moves. No one in this game racks up damage quicker than ICs.
* - slight exaggeration but you get the point
No. Brawl ICs are stupid. Infinite Chain grabs are stupid. No.it should be brawl ICs with wavedash and shorter grab range.
problem solved.
I personally think that Nana's throws should still be controllable, but make it have REALLY strict timing to be able to throw the opponent from one to the other.Another option would be adjusting the ICs throws such that it's not possible to immediately grab again with the free IC, but that also seems like a huge pain.
No. Brawl ICs are Stupid. Infinite Chain grabs are stupid. No.Why not leave in the brawl infinites? It would be the equivalent of wobbling, only harder to do. That also takes out the possible issue of coding in nana's melee "random" grabs.
This.Because infinites are stupid, basically.
And then we'd have to implement a "no stalling with your stupid infinites" rule.
Because they are stupid.Inifinites are fine. ICs aren't broken with them, why take them out?
Lol. Melee Ice Climbers hardly rely on infinites (hardly as in "not at all" considering how many successful IC players don't even wobble). So, considering this is Project MELEE, I doubt they will need infinites to be good.ICs are garbage without infinites. Getting a grab in vbrawl is hard enough, even though you can powershield anything to grab. In Melee nikkas will just run a train all over your **** and nana will die.
Yeah, this guy knows whats up.ICs throw game is crucial to their playstyle. I don't think they should have both wobbling and brawl CGs but they should have at least one. I am more in favor of their melee style grabs (and wobbling) simply because the ridiculous chainthrows seems a little too brawl and wobbling is more situational than brawl CGs (only a little more though)
Awesome about the damage staling thing, I never even thought about that in Melee xDHow about the crazy grab combos they had in Melee, minus the ******** wobbling and Brawl handoff CGs?
You guys realize no one else in the smash series relies on infinites to be good right? Is it that unfathomable to imagine the ICs being good without infinites?
btw, lack of damage staling is a huge buff to ICs because Popo and Nana used to stale each other's moves in Melee. They now have nearly Peach dsmash* level damage output on like half their moves. No one in this game racks up damage quicker than ICs.
* - slight exaggeration but you get the point
This as well.IMO, ICs with their desynchs easily makes them the most technical characters to play. It isn't easy to pick up and start doing desynched chain throws that can be variable in timing, effectiveness, and percent from char to char and player to player (aside from wobbling, which works over 30). You also shouldn't forget that both ICs HAVE to be present to combo well, recovery well, and even kill effectively. On top of that, ICs have a terrible air game when it isn't combined with their grabs.
Now look at Jiggs, easily the least technical character in the game who already warrants better reward for playing her when compared to ICs. Bair and fair gimps are easier than desynchs and uair to rest is faster and less situational than wobbling.
IMO, if the ICs infinites were "too good" we would have known by now.
I think you're missing the point. We can remove silly infinites (too good or not, they are stupid and poor game design) and make them better in other areas (like they currently are in damage output).IMO, if the ICs infinites were "too good" we would have known by now.
I love it when spam-bots don't actually advertise anythingThank God. Just making sure. I despise Brawl+'s. I swear it's waay too **** hard to hit him out of it and you get killed for even attempting it. I've tried everything.. down air.. f air.. fsmash.. throwing the controller at my brother's head.. etc. and i only manage to smack him out of it 5% of the time.
I really just don't want infinites removed if it means we have to force Nana to always up throw (which is boring, no combos out of it, just juggles) or not let them throw from one to the other.I think you're missing the point. We can remove silly infinites (too good or not, they are stupid and poor game design) and make them better in other areas (like they currently are in damage output).
I know, right?I love it when spam-bots don't actually advertise anything
Lol, I only just realised how I changed my opinion on infinites half-way through that post.Grim***dango make up your mind about inifinites.
Also shadic, implementing a no stalling with infinites isn't hard at all. No infing past 300%, simple.
Like I said, I don't actually like infinites. I think they are stupid and detrimental. I just don't want ICs to lose a major part of their grab game to remove them if they aren't broken.Why? Because it isn't brawl or melee-like?
This is not brawl, but this also is not melee. You guys can do whatever with this game as long as you keep the "soul" of melee. With as much as they(the developers) can do with the game, why would they keep infinites if they(as well as the majority of players) feel it is detrimental to gameplay?
Notice none of the above reflects my view. Because I don't have one.
Edit: in response to grimfandango
This argument was already raised multiptle times in the thread(not blaming you). They want to restore the top tiers from melee and make them equally strong as they used to be, which did mean getting falco's old shine, fsmash and nair back, while buffing the lower tier characters to make them better then they used to be.I just checked out the new Falco, isn't entirely changing any of his moves to how they were in melee just doing what you said you weren't gonna do; Making it a melee clone? Don't get me wrong, it's pretty awesome and all but I kind of liked it when he was more different from fox.
Froho is nicer than I am, I'm not releasing any of the stuff I'm making for PM.
so, When and or where can I download this? Is there a suitable pack available or do i have to search through the bowels of Brawl Vault?
Title.Project M - Closed Alpha, No Set Release Date
But why? Why implement more stupid rules in a series that is notorious to other competitive gaming communities for having to for having to strongly regulate how the game is played to make it competitive in the first place.Also shadic, implementing a no stalling with infinites isn't hard at all. No infing past 300%, simple.
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-I just checked out the new Falco, isn't entirely changing any of his moves to how they were in melee just doing what you said you weren't gonna do; Making it a melee clone? Don't get me wrong, it's pretty awesome and all but I kind of liked it when he was more different from fox.
Valid points. However we aren't drawing in new gamers to this that aren't already interested in 1 of the 3. After over a decade Most people know where they stand and I don't think changing a few things around is suddenly going to make Halo pro's drop their Xbox controllers and come running.But why? Why implement more stupid rules in a series that is notorious to other competitive gaming communities for having to for having to strongly regulate how the game is played to make it competitive in the first place.
It's better from a competitive point of view if we were able to push a game and not have to attach a bunch of rules to it, besides the obvious counterpick system.
Rules like these are things people have to come up with to work around the shortcomings of a game. Why would we, as designers, want to leave these shortcomings in to the point of needing a third party to slap a set of rules on the game to improve it?
Wat? Wasn't that me saying something about how i didn't want Link to have his B+ spin? <_<I love it when spam-bots don't actually advertise anything
I see...Sometimes things I never look up in my lifetime pop up though ...guess it's just random luck. Could also depend on the browsers everyone uses.Google actually has a memory for what you individually look up on your browser, so that's the reason for that. When I look up both of those things I get something completely different.
If wobbling is removed, I can understand from a design perspective. However, I still think they should still possess a strong chain grab ability, such as dthrow to desynched fair meteor and regrab, as well as possessing their ssbm finishing power (nana dsmashing while popo is holding someone).I think you're missing the point. We can remove silly infinites (too good or not, they are stupid and poor game design) and make them better in other areas (like they currently are in damage output).
Hmm. I don't think I've ever searched P:M on Google, nor do I claim to know all of Google's search techniques.If something you've never searched comes up it's probably one of the most common searches. I dunno if it's google or your browser that has access to things you commonly search though.