I was o.O lolYeah, I'm really not sure how that comment was relative. I thought he was just expressing his happiness for the change because of originally having frustration with a different version of the move >_>.
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I was o.O lolYeah, I'm really not sure how that comment was relative. I thought he was just expressing his happiness for the change because of originally having frustration with a different version of the move >_>.
Contrary to popular belief Dantarion is actually a god. ****.BTW, I am pretty sure I can fix IC grabs however I want.
I haven't even tried yet.
Big Blue already has a competitively viable alternative form (I'm not sure if it's actually being added to PM, but it's been made by FrozenHobo already).Why not use the Falcon Flyer to replace the Big Blue (Melee) stage?
Source: http://www.mediafire.com/download.php?memedk2t4z5
make a code that somehow stops infs at certain percents.But why? Why implement more stupid rules in a series that is notorious to other competitive gaming communities for having to for having to strongly regulate how the game is played to make it competitive in the first place.
It's better from a competitive point of view if we were able to push a game and not have to attach a bunch of rules to it, besides the obvious counterpick system.
Rules like these are things people have
to come up with to work around the shortcomings of a game. Why would we, as designers, want to leave these shortcomings in to the point of needing a third party to slap a set of rules on the game to improve it?
And then what is the merit for deciding what percent that should be?make a code that somehow stops infs at certain percents.
Also, how is Meta Knight going to be redesigned (If at all)?Remember: This is all fantasy (I ofcourse know that audio hacks will be optional)
Rumble Falls
B01 - Junkie XL - Bustin Like This
B08 - No Connection - The Last Revolution
B05 - Queens of the Stone Age - First it Giveth
B06 - Chemical Brothers - Under the Influence
B07 - S.P.Y. - Stormtrooper
B10 - Supergrass - Bad Blood
B02 - Every Move A Picture - Signs Of Life
Temple (Melee)
C03 - Gravity Kills - Guilty (Juno Reactor Remix)
W24 - Paul Oakenfold - Ready Steady Go(Korea)
Pokemon Stadium 2
H01 - Queens of the Stone Age - Song for the Deaf
H03 - Supermercado - Ditch Kitty
H02 - Paul Linford & Chris Vrenna - Most Wanted Mash Up
H04 - Paul Linford & Chris Vrenna - The Mann
H05 - Disturbed - Sons of Plunder
Metal Cavern
A01/A04 - Jerk - Sucked In
A16/A02 - Justice - Genesis
A10/A03 - Blue Stahli - Scrape (Instrumental)
Corneria (Melee)
W08 - American Hi-Fi - Art of Losing
W28 - Rammstein - Engel
Saffron City
H06 - Manbreak - Ready Or Not (Ben Grosse Kombat Mix)
H08 - ILS - Feed the Addiction
H07 - BT & The Roots - Tao of the machine
H09 - The Crystal Method - Born To Slow
H10 - Kid Rock - Bawitdaba
Past 200% it is just stalling. There's your merit.And then what is the merit for deciding what percent that should be?
there's a point where it's impossible to prevent something from happening via coding/design without at the same time sacrificing something we wish to keep. for example, we want to keep jigglypuff's rising pound, high aerail mobility, slow falling speed, jump amount, etc. as far as her recovery goes, but we don't want puff players to stall with it. what do we do there? there's no way we can program an aspect of jigglypuff without sacrificing this aspect.But why? Why implement more stupid rules in a series that is notorious to other competitive gaming communities for having to for having to strongly regulate how the game is played to make it competitive in the first place.
It's better from a competitive point of view if we were able to push a game and not have to attach a bunch of rules to it, besides the obvious counterpick system.
Rules like these are things people have to come up with to work around the shortcomings of a game. Why would we, as designers, want to leave these shortcomings in to the point of needing a third party to slap a set of rules on the game to improve it?
a lot of the "+" stages are actually not legal in a Project M setting, and I don't understand why they are in any environment.Big Blue already has a competitively viable alternative form (I'm not sure if it's actually being added to PM, but it's been made by FrozenHobo already).
Awww, why not? Some of them are really good. Rumble Falls+ is obviously the best one, then Summit+, but what's wrong with the others?a lot of the "+" stages are actually not legal in a Project M setting, and I don't understand why they are in any environment.
Darkshooter, you have Junkie XL, BT, and The Crystal Method. It's apparent that you play a lot of racing game, plus have good taste in music.
hes not getting a super make over, but he plays nothing like any of his other brawl counterparts for sure.Also, how is Meta Knight going to be redesigned (If at all)?
Why 200% and who gets to decide?Past 200% it is just stalling. There's your merit.
According to who, exactly?You have to realize that in a well designed tournament fighting game, that infinites have no place.
That is awesome news Shanus. Thanks for the update.I finally have a lead on fixing hitlag l-cancels, not working yet, but hopefully soon.
Would it be wrong to ask for some gameplay of him in Project M?hes not getting a super make over, but he plays nothing like any of his other brawl counterparts for sure.
This is why the Smash community loves people just like you.I finally have a lead on fixing hitlag l-cancels, not working yet, but hopefully soon.
To add to that, which stages are getting straight up replaced?That is awesome news Shanus. Thanks for the update.
On another note, which of the Brawl+ stages are you looking to include in Project: M so far?
Why not 200%? And why does it matter?Why 200% and who gets to decide?
Arbitrary rules are dumb. Lol.
Infinites lead to degenerative gameplay. This is the same reason we ban stages like Hyrule Temple. Sure, you can technically play competitively on it, but it becomes a game of "Super Run Away Brothers Melee". Just as playing with infinites becomes "Super Infinite Brothers Melee".According to who, exactly?
I am not arguing my personal opinion on whether or not I believe infinites deserve a place in Project: M or any other fighting game, but not only should you realize this is entirely a matter of perspective, but infinites in Smash Bros. are different than infinites in traditional fighters in many cases, and thus their applicable effects in competition vary. You cannot expect to flaunt an opinion like that “just cause“ and expect to be taken seriously.
If you do not like infinites, sure. I have yet to hear a reason other than not liking infinites as to why they are exactly bad when applicable to Smash (i.e. Wobbling) when they do not create broken characters. Now, if the effects of the infinites do create broken characters, that is an entirely different matter.
How about this?If you do not like infinites, sure. I have yet to hear a reason other than not liking infinites as to why they are exactly bad when applicable to Smash (i.e. Wobbling) when they do not create broken characters. Now, if the effects of the infinites do create broken characters, that is an entirely different matter.
IMO, SSE Jungle should be reduced in size. The platforms seem a little massive. That could just be me though.Stagelist is still to be determined. I just moved a few stages around earlier this week, in fact. We've also not implemented the Stage Engine or whatever, so things may get totally reworked later on.
I will say that I've added a newish stage over Hyrule Temple, and that we're still using SSE Jungle.
They aren't a huge threat in the modern scene. Wobbles is the best at the moment by a decent margin and he wins pretty big tourneys often. Other ICs who win tourneys sometimes are Chu, Trail, UberIce, and me.I'm wondering, since I'm not particularly familiar with the Melee scene as much as I should be... but when was the last time an IC main won a tournament? I've heard of at least a handful of good/notable IC's, but how much of a threat are they?
I approve of this idea. A lot. The one in Brawl+ was a mess.Also, could you create a custom stage select screen? One that is divided up into neutrals, counter picks, and banned stages for categories?