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Uh, Sora... if you try to tech and you AD instead... you waveland, lol.
Pretty sure this is almost entirely wrong. You can grab opponents from the tumble state in Melee even as Link. The catch is you needed to be within nontether grabbing distance. I don't see why this isn't possible in Brawl and of course like you said, you can't grab a bouncing opponent.All characters could grab airborne opponents in SSB64, including out of a ground bounce. In Melee and Brawl, your opponent has to be in a neutral stance in the air (just plainly falling) or being on the ground but not in a recover stance. Of course, you use the jab reset in Melee to set this up while doing the same in Brawl is largely inconsistent or ineffective on grounded opponents (mostly because of the lack of hitstun).
So, every Smash game allows you to grab airborne opponents. Only SSB64 allows to grab tumbling and bouncing opponents. Melee and Brawl need the opponent in a "neutral" stance and Melee's jab reset effectively does this.
If you mean allow Link to grab tumbling opponents, I don't know how the heck you would specifically exclude Link as an exception to the rest of the cast for that deal.
http://www.youtube.com/watch?v=U-EOjrK2wRgAh, duh. I completely forgot about that, but my point about ground bounce grabs was still true (albeit quite an obvious fact at that).
So in that case, gib Link grabbing dudes out of air plz?
i could've sworn ZSS was the only grapple that could do that in brawl, but maybe im just seein things.Oh hai.
Does Brawl allow for that too?
Ironically that doesn't work ^_^Fox's wall infinite.
What I meant was when it does come outits not available for public atm anyway
We can't say when it will come out right now b/c there are a LOT of things that needs to be polished, like for instance: every character's physics needs to become "Meleefied" and also there are some very important codes we have yet to obtain such as the "landing detection."What I meant was when it does come out
actually any tether grab character can grab people out of the air if they pivot grabi could've sworn ZSS was the only grapple that could do that in brawl, but maybe im just seein things.
i loooooove your avatari like the progress going on... keep it up
What happens when you try to do it? do they bounce off the wall or something?Ironically that doesn't work ^_^
thank you. imo we really need responses like this. encouragingi like the progress going on... keep it up
Yeah, they bounce off the wall, no matter what their weight is.What happens when you try to do it? do they bounce off the wall or something?
Basically, somewhere in the black box of assembly code there are routines within the physics engine that determine when a character is considered to have landed. In Brawl, a character is considered to have landed much earlier than those in Melee. Perhaps the most obvious example is Ganondorf. If you Dair into the stage in Melee, practically the entire lower half of his body will overlap with the stage before he goes into his landing animation. In Brawl, the values are more realistic and he will land as soon as his feet touch the ground.I continue to hear that landing detection is proving difficult to code. Out of curiosity, exactly what's the problem, locating the code, altering it, what? It's difficult to picture the issue without a more specific description of the problem.