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Prepare to be Astounded One Last Time: Wiseguy’s Brawl Predictions THE FINAL VERSION!

O D I N

Smash Hero
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Hmm...

I guess I should put those on a scale as well.

I'll fix those by tonight. I'm at work, so it'd be a little hard to go back and do that for everything. But thanks for the insight guys. :)

Made a slight change to Grand Gaia.

It's a "multiple hitter", rather than a one time "SMACK! Here's 200% damage!" It can be DI'd out of (assuming you can DI out of Mario's FS), and the range of the attack is based on the size of the stage, not the screen. Example: Let's say this was on Yoshi Story melee; The radius would be smaller here compared to Final Destination.

Good idea? Bad idea? :-?
 

Johnknight1

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I dunno, I really think that if another F-zero character were to be included, Goroh would have been it. And yeah, Black Shadow sucks big time.

It's great roster JK, but I've come to the sad realization that Sakurai doesn't see the brilliance of clones. Hopefully I'm wrong...

9.8/10
As would I, that Goroh deconfirmed really threw me off. And now I've come to realize with Deoxys de-confirmed, Sakurai is going to have 4 Pokemon. It is almost not debateable, with the exception of Blazekein and maybe Meowth making it. If Blazekein gets deconfirmed as a Pokeball Pokemon [which I assume he will be eventually], and Meowth returns as a Pokebal Pokemon, 4 is for sure.

And if Black Shadow makes it, every single post of mine until SSB4 comes out will have me whinning at the end. Ya, he's that lame, and he makes Pichu look cool, and makes Dr. Mario [who's super awsome btw] look as original as G&W and the Ice Climbers.

Sakurai realizes clones are brilliant, he just hasn't showed them off yet. Why else would he go from 1 clone in SSB64 [1/12th the roster], to 6 clones in Melee [6/26th the roster, or 3/13th the roster]. So why not 9=???

@ samusrules93
Who should make it over WW Link=??? He's the new OOT Link, but he is completely original, and his entire moveset is diffrent from all other Links. I'll post my WW Link moveset to show off his originality amongst the copy, to show off his awsomeness.

Also, look at the numbers and stats:

-Between both of his games, WW Link could very well be the star of two games that sold over 10 million units, more than the Star Fox series, Pikmin series, EarthBound/Mother series, Animal Crossing series, Fire Emblem series, Kirby series...pretty much outsell evrything but Donkey Kong, Metal Gear, Sonic, Mario, Megaman, and Pokemon [in terms of series with likely canidates for Brawl]. The stats tell me he'll make it.

@ Icetrash
He has his own unique twist on things of course. Where Bowser has his Firebreath as his nB, K. Rool could have his gun. He could have the same claw sB, he could have the same running A attack [but instead of just a normal headbutt, one with a pain of a crown]. He could be originality amonst a copy, much like Ganondorf and Captain Falcon. ;)

@ Vagrant Lustoid
If Ness doesn't make it, me and my fellow EarthBound cult members will burn Nintendo to the ground. Lucas I could see either way actually.

As for WW Link being a bad toon, untrue. His sword slashes are all diffrent, he has awsome new parry attacks, his items are totally original, his moves are very original, and Wind Waker and Phantom Hourglasses' gameplay is almost completely original, and seperate from the series. He could be a clone, Luigi-fied clone, or original. If you think about it, he could be anything you want, with all the insanely unique and original items from both games that we know and don't know. SOOOOO many possibilites, I need to update my WW Link moveset! :)
 

dantemasta

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I'd be the happiest man in the world if they put him in. I can just imagine, shooting the hell outta Mario.
 

O D I N

Smash Hero
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HOLD THE @#$%ING PHONE!!!!!

http://en.wikipedia.org/wiki/Dante_(Devil_May_Cry)#Appearances

Read the part about appearances...

Appearantly, Dante was in a game called SNK vs. Capcom: Card Fighter DS. Here's the excerpt of that article.

"Dante was also included as a character card in SNK vs. Capcom: Card Fighter DS and makes a cameo appearance in Capcom Fighting Evolution at the end of Jedah Dohma's storyline."

It's a long shot, but he HAS been on a Nintendo system.

Thank you, Wikipedia. :-D

:bounces off walls:
 

Vagrant Lustoid

Smash Journeyman
Joined
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Messages
254
I've made two movesets. Solid Snake and.... Kefka Palazzo



Name: Kefka Palazzo
Age: Unknown
Developer: Square
First Appearance: Final Fantasy VI
Other Notable Appearances:

Height: 3/5
Weight: 2/5
Attack Power: 3/5
Grab Range: 4/5
Running Speed: 4/5
Jump: 2/5
Falling Speed: 3/5

Regular Attacks:


A: Palm Strike (1-2%)

AA: Punch (2-3%)

AAA: Prance Kick (Minor-medium knockback. 5-6%)

Dash A: Hyperdrive (Kefka charges forward, seemingly floating, and delivers a powerful brute slam with his shoulder. Moderate horizontal knockback. 8-9%)

F Tilt: Flail (Kefka strikes the opponent in front of him with a flail. 4-7%)

U Tilt: Mad Pierrot (Kefka does a flipping kick, hitting the person in front of him upwards moderately with a kick to the face. 6-8%)

D Tilt: Three Goddesses (Kefka strikes out behind and in front of him with his legs by doing the splits and above him simultaneously as he throws a hand up in a flashy dance-style move, with a half-second lag afterwards. Each hit causes 3-5%)

F Smash: 10 Hits (Kefka performs a brutal flurry of ten Palm Strikes, with none doing knockback except the last. The hits all occur over a period of around a second, but then there is a second-long lag after the attack ends)

U Smash: Nihilism (Kefka smacks a character upside the head with a flail, sending them up with good knockback. 13-17%)

D Smash: Fallen One (Huge lag of a few seconds both before and after, but this smashes the enemy with massive horizontal and upwards knockback as a pair of wings pop from Kefka's back and smack the character in the stomach/upper chest and then dissolve. 30-40%)

Aerial Attacks:

N Air: Slap (Kefka whips his hand out and cracks an enemy in front of him sharply over the face. This slows his descent slightly, but doesn’t cause any really noticeable knockback. 1-4%)

F Air: Magitek (A ball of energy that moves at about the same speed as Samus’ uncharged shots in SSB64. Pushes Kefka backwards slightly when used. It fires forward, but will bounce once if it hits anything other than a character. 2-5%)

B Air: Cloak Strike (Kefka’s cloak twists and slams backwards a short distance, hitting anyone behind him with medium knockback backwards and down. 7-8%)

U Air: Train (Kefka raises his hands, creating a quarter-second lag or somesuch and the area directly above, and slightly to either side flashes green. Anyone hit by this becomes stunned for a second, but recovers all jumps and recoveries. 3-5%)

D Air: Meteo (Kefka creates a small burst of fiery energy directly beneath him that serves as a meteor slam if you are caught directly within it. 6-9%)

Special Attacks:

B: Trinity Magic (Kefka launches a projectile of ice, lightning or fire forward, which moves slightly slower than Fox’s lasers. The order cycles from fire (2-3% and further burn where the strike lands for two more seconds at 2% per second, similar to Ness’ PK fire) to lightning (5%) to ice (1-3%, and slows the hit character by 25% for three seconds). Kefka can fire one projectile per second)

Smash B: Forsaken/Goner (Kefka cackles madly, the screen flashes red and a disembodied head appears, and four stars shoot from it, covering a 45-degree spread in front of him, with a moderate range. Each star does 7% damage and has medium knockback. Highly efficient at close range, due to more stars hitting a single character. However, the lag is roughly a second and a half long at the beginning)

Up B: Havoc Wing (Kefka sprouts six angelic wings and shoots upwards and forwards, damaging anybody he hits and knocking them upwards. The recovery distance traveled is reasonable, being slightly better than average, to offset his short primary and secondary jumps. 8-10%)

Down B:
Ultima (A hazy green ring manifests around Kefka, for roughly three seconds, and anyone who touches it is hit for moderate damage and medium-high knockback. Kefka is still vulnerable to attack from above, and while he can walk and run, Kefka cannot jump while Ultima is active. If Kefka is hit by anything while Ultima is active, it is cancelled and Kefka is stunned for two seconds. 14-18%)

Final Smash: Light of Judgment (A beam of whitish-blue light sweeps across the stage from one side to the other, striking all characters except Kefka for 20-30% damage and high knockback meteor strikes on them all, generally spelling doom for anyone not over a platform. The Smash is non-penetrating, meaning that if you are beneath a platform, your character will be unharmed, though knocked to his/her feet as the beam passes overhead.)

Grapple Attacks:

Grab: R.Polarity (Kefka extends his hand and a greenish light shoots from it, to about the same distance as Link’s grab. Can be used for recovery, but isn’t directable, being able to move horizontal only)

Grab Attack: Poison (As long as Keka holds the Grab attack button, he automatically causes damage to the character, at a rate of 2% per second, but it is possible to wiggle from his grasp)

F Throw: Scar Beam (Kefka throws the character into the air and then slams the person with his hand. There is a slight freeze of both Kefka and the hit character for around half a second, and then the character is flung backwards as a beam of blue light spirals from Kefka’s open palm. 6-10%)

B Throw: Revenger (Kefka spins around, launching the character backwards with trails of green vapour following. The distance thrown is generally moderate to good. 10-12%)

U Throw: Metamorphosis (Kefka’s wings burst into being and he shoots up into the air, before releasing the other character at the apex of the throw, to be shot in a random direction (backwards, up or forwards) with moderate-good knockback. 4-10%)

D Throw:
Dancing Mad (Kefka tosses the character to the ground and proceeds to jump on the character twice, laughing as he does. There’s a slight finishing lag as he jumps off and the other character stands up. 12-18%)

Recovery/Defensive:

Shield: Prism (Kefka forms a translucent flickering pyramid of energy that changes colour around himself. It serves like any other shield, except that when it breaks, instead of Kefka being stunned, he does his crazy laugh for the length of a standard shield break, and the player is unable to control him.)

Edge Recovery: Float (Kefka lets go of the edge and simply floats up to land near the edge. As he floats up, Kefka glows with energy that causes moderate knockback upwards to any character who touches him, but no damage)

Standing Recovery: Illusion (Kefka, when knocked to the ground, automatically fades out and reappears behind the character who knocked him over)

Other Data:

Taunt: Kefka sweeps his cape back and laughs his maniacal laugh. It’s a fairly long taunt, between 2 and 3 seconds.

Victory Pose 1: Kefka plants his hands on his hips and cackles as his cloak flutters mysteriously.

Victory Pose 2: Kefka states ‘The end is... beyond chaos’ and the disembodied head appears as the screen fades to flickering red.

Victory Pose 3: Kefka dances madly on screen, shouting "I hate hate hate hate HATE you all!".

Loss Pose: Kefka clutches his stomach and falls forward, sparks surrounding him.

Entrance: Three statue-like creatures fly onto screen, around a ball of transluscent energy, in which we see Kefka sitting cross-legged. The bubble bursts, Kefka floats to the ground and the goddesses wink out of existence.

Costumes:
He’s a clown. He’s a jester. He’s a pierrot. Any mad circus outfits will do him. Obviously his first costume is his red and yellow thing with white and red makeup.

Arena: Kefka’s Tower, Floating Continent (complete with Three Goddess statues that do random stuff)
 

dantemasta

Smash Apprentice
Joined
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Messages
128
**** Yeah!!!!!!!!!!!!!!!!!!!!!!!! Dante Can Be In Brawl!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 

O D I N

Smash Hero
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**** Yeah!!!!!!!!!!!!!!!!!!!!!!!! Dante Can Be In Brawl!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It's a hell of a long shot, but his chance just rose to a positive percentage! Let's look at the polls...

Previously:

0.0000001

Updated chance:

12%

Woo! >_>

Looking at the facts, he WAS on a Nintendo system, technically. But, the odds are slim.

Still... If Dante was in Brawl.

Eff Snake. And eff Ganondorf (and that's saying A LOT coming from me, since he's my main and favorite villian ever). I'm going Dante, baby.

Groovy. ;)

Maybe we should make a Dante for Brawl thread

:-? Hmm.... That MIGHT be pushing it... Let's wait to see what everyone else thinks here...

And I'll make the thread. I have some supporting arguements now. ;)
 

Archyp Cosh

Smash Rookie
Joined
Jul 27, 2007
Messages
10
Few pages back now...

That's one exceptional roster, if ever I saw one. Interesting comements and pictures to boot.

9.8/10

How is Olimar's uniqueness NOT a good thing?!?!?!?
Because it means that it'll be more of a chore to create and balance his moveset. From the various instances of Olimar I've seen about, it'd be a baby nightmare to figure out how to make Pikmin work effectively without neutering Captain Olimar with too much reliance of disposable minions or making him too strong when he's fielding a full team of varied Pikmin. Doesn't mean that he won't make it, just makes it less likely I'd imagine.


Archyp Cosh, your list looks very nice, and I agree with a lot of it.
Hurrah! Thanks!

I'm on the side that prefers Falco over Wolf. Falco does have a few things going for him over Wolf. He was playable in Melee, which I think helps; he has appeared in all the Starfox games, while Wolf has appeared only in three; he's not a canine so he looks distinct from Fox and Krystal (Starfox has more than fox/wolf characters as important characters); he's important in his own right as Fox's longtime friend and most competent wingman; and Wolf technically was only a villain in SF64, since he was more-or-less a good guy in Assault and Command. Still, it's more-or-less a tossup, but I think Falco has the edge.
Several great arguments for Falco, and I do agree that it's probably one or the other. I hadn't considered the "I'm Different Looking Than The Other Starfox Reps" which could be a major deciding factor for sure. I saw his inclusion in Melee as a detriment, actually, as he's already had his "minute of fame". But hey, being a veteran must mean SOMETHING, so perhaps I'm just looking at it wrong.

I don't think the Wario games (especially as an extension of the Mario series) need more than Wario. Besides, none of the WarioWare characters stand out against any other character, and I don't think any of them are that important in the overall world of Nintendo.
I think of Wario as almost completely divorced from his Mario roots, similar to Yoshi in a way. Though he probably doesn't NEED any more representation in Brawl, Warioware is a decently popular series and I feel that gives him the edge for a second character. I brought it up in my list, but if Fire Emblem could pull a second rep, despite his clonery, then I think Wario can manage it. He's got a lot of games under his belt now too.

I don't think replacing Ness, who has appeared internationally, with characters that are Japan-only is such a good idea. A series with an international presence should have some form of international representation, so Ness works perfectly. I'd contend that Earthbound/Mother doesn't need more than one rep, but if it was to have another rep, a Mother 3 character would be fine, in a FE-in-Melee sort of way. Giving the series only Japanese representation when it already has international representation seems more like a marketing ploy to get an international Mother 3 release.
I did actually consider adding only a single rep and keeping Ness, but I seem to recall reading something about how Sakurai really wanted to use Lucas in the last two Smash Bros. but was stymied by lack of game being released. In response to not needing more than one rep, I feel that the Mother series could not only use more exposure (despite not being a fan) but that all Smash Brothers-established Nintendo series could use at least one more rep.

I think FE doesn't need more than two reps, and I don't think there's much to make any of the FE characters really stand out from any other.
Au contraire, mon ami! Fire Emblem is an internationally recognized series with 10 games released in Japan and 3 (coming up on 4) released to at least some success in the United States. If it managed two reps as of Melee (and only 6 games with none international), I think that another 4 games nets it at least one more representative. This might be slightly biased towards Fire Emblem though, considering I love the series, but I do feel it's established itself as a worthy series.

Not going to happen, but I'd love it if it did. I'd prefer Raine over the other characters, and I don't think her moveset would conflict with Zelda's. I can see her using more physical attacks than Zelda (and she doesn't need magic to make her kicks hurt), and she has a staff in addition. I think the team could make her unique. Sheena is more of a fighter than Raine though, so she'd be more likely (although Zelos, Kratos, and Lloyd are much more fun to play in ToS and would likely have a moveset that would fit better, or at least more easily in Brawl). Also, Sheena is more relevant to the story than Presea. And she has summons!
Actually, I think it has at least a mediocre chance. Not only was Tales of Symphonia a good sale for Nintendo, as well as being one of the only good RPGs on the system, but they're making a sequel EXCLUSIVELY FOR THE WII according to their Tales release schedule. Yeah, I do feel that Lloyd would probably make it in before Sheena, but she has such a unique weapon and fighting style. Seriously, check this out:

- SHEENA FUJIBAYASHI -


Note the seal in her right hand. That's what she attacks with.

A Left flick of seal
A,A Left, right flick of seal
A,A,A Left, right, vertical arc of seal

> A Power Seal Pinion - Flicks out a seal and then spins around and attacks again.
V A Crouching low swipe of the seal.
^ A Diagonally up horizontal swipe of the seal.
Dash A Spins and slaps opponent with a backhand seal attack.

Smash
> A Pyre Seal - Flicks out a seal; if it hits, there's a huge explosion of seals. Long lag after use.
V A Spins in place, trailing a full "deck" of seals at a low angle. Hits all around her.
^ A Cyclone Seal - Flicks a seal above her head; if it hits, opponent spins into the air in a tiny cyclone that scatters into some seals.

Aerial
A Force Seal - A burst of seals flies out from her body, hitting all sides.
> A Frontal downward swipe of her seal.
< A Backflip and swipe down with seal. (Meteor Smash)
V A Throws a couple seals down with a lot of force.
^ A Crosses a pair of seals over her head with an x-shaped swipe.

B Summon: Light - A small area around Sheena starts glowing. It slowly expands out to about two character lengths in both directions. When released, Luna appears and beams of light burst from the heavens, peppering the glowing area and damaging all nearby enemies. The light is stopped by the first ground it hits; if you're not near any ground, it fills the whole screen. (Meteor Smash)
> B Summon: Ice - Celsius appears and releases a pair of low ice beams that have a chance to freeze opponents.
V B Summon: Darkness - Shadow appears behind Sheena and spins in place, knocking away nearby foes.
^ B Summon: Wind - The Sylphs appear, circling Sheena and bearing her skywards for a few seconds before fading away.

Throw
A Slaps their face with a seal.
> Demon Seal - Pushes a seal against their chest and they fly back trailing seals.
< Pulls enemy behind her and then smacks them with a two-handed seal attack.
V Flips into the air slightly, then tosses a bunch of seals into the opponent's head.
^ Tosses them into the air with one hand and smacks them with a seal in the other.

Final Smash

Summon: Origin - Three diamons begin orbiting Sheena; after a second or two, Origin appears and unleashes massive damage to any enemies within the triangle's bounds.
-OR-
Summon: Birth - Maxwell appears, gestures towards the field and five meteors drop across the stage, hitting in quick succession from the left edge of the stage to the right.

Taunt - Shrugs and shakes her head while saying "That's it? I was just getting started."

Kirby Hat - Bow around his midriff and Sheena's hair.

Victory Pose 1 - Puts a seal in front of her, and spins it with a finger. It floats there spinning as she says "Heh heh. Evil doesn't stand a chance."
Victory Pose 2 - Fans out a bunch of seals and fans herself with them, saying "Who's next?"
Victory Pose 3 - A little combo with her seals and then poses, saying "Regret messing with me? Well, it's too late now."

Yeah, yeah, pipe dream probably. But hey, as the not annoying lead female character of a Nintendo distributed and voice-acted (in the US at least) game with an upcoming spin-off? Great Namco representation right there!

I made some room for you. :)
So you thought!

The problem with trainers is that they fight with Pokemon, and I don't think that would work in Brawl. It would be pretty cool if alternate costumes were all the various trainer models from the games, and it would make sense if the character was referred to as "Trainer" rather than their specific names (to avoid a Daisy costume sort-of weirdness).
PKMN Trainer, eh? Well, I think I saw a pretty darn good May moveset somewhere on these boards, which I ahve now linked to. Using unique pokemon and their various tools shouldn't be that big a difficulty. Just look at some of Olimar's movesets! Pikmin all over the place. Plus, you could use some of the starters, just to make people excited! Like Blaziken's Sky Uppercut for the trainer's Up+B. Oh wait, no, that's not excited, that's enraged.


Though I didn't quote it, nice explanation of Isaac.
 

Johnknight1

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I'm gonna have to finish up FF6 before I can comment on that moveset Vagrant, though so far, so good. :)
Same with me...I'm on the part where your party splits...I love that game! :)

BTW, make a Dante for Brawl thread, post why he actually has a chance [so the thread doesn't get closed, post a link to it HERE. Don't forget to state WHY he has a chance O D I N. ;) I've almost beat the 3rd one, next the original, and then *shrudders* DMC2... :(

BTW, here's my Wind Waker Link Moveset ~revised~

nB: Bow: Since I think Link's will be upgraded, WW Link should keep the old one. It should be the fire arrow still, and it should be able have less lag to pull out, for super spamming.

<B>: Boomerang: With Link getting the Gale Boomerang, and it probably is more of a damage racker than stun or impact move, I say WW Link's boomerang should be a good stunner, doing 20% less damage than Link's boomerang. It's stun is perfect for combos, and doing a full on spam charage against your enemy (simliar to Falco's laser, little damage, good impact for high comboability).

uB: Spin Attack: Spin Attack, Spin Attack, Spin Attack. We love the spin attack, it is a good move (though many overuse it, Link's is great for defensive positioning). It should stay similar to YLink's, being a damage racker, but it should do more damage, and at the end it does a good impact hit, with good stun. With that siad, it wouldn't be a KOable move, unless you get your opponent way up in the 700 percentile area! It can rack up to 17% or 18% damage.

Also, it would be neat is you could hold uB, you do the hurrican spin, with a insane amount of damage racking ability, but little impact and great stun to combo the hell out of your opponents. However, it takes 3 seconds to charge, and it can do up to 40% damage. The final spin slice does good impact and extremely godo stun, hitting your opponent far. However, if you miss the final slash, you'll be vulnerable (dizzy) for 3 seconds. You're vulnerable for 3 seconds even if you hit the final slash on the super spin attack, but the impact is good enough to keep your opponent trying to recover for over 3 seconds.

It is KOable on the light characters around 150%, and for the heaviest of characters around 190%. Hard to work, and it doesn't stop, unless you press B again. It's max time is 6 seconds (it goes insanley fast like MK's nA continual), and for 2 every second you do it, when you press B you're vulnerable (dizzy) for 1 second (2 frames=1 frame vulerable). If your opponent does any non-smash or strong/long range special attack on you and your sword hits it, you run through them.

Also, if your oppnent does a long range attack and hits your blade, you stop doing the spin attack 5 spins (1 spin=2%, and you do 4 spins per second), and then contiunes unless cancelled (in which you won't be vulnerable! . If your opponent does a smash attack or strong melee B attack, then WW Link does 3 less slashes, and you are vulnerable (though you can press Z to cancel). you can control which way you go doing this attack, and can jump (it's like a short hop) while doing this (you'll continue swinging), and it is controlled with the controll stick. Really in depth, lol!

dB: Bombs: The bombs returning would make WW Link the ultimate spam artillary character! With nB as the fast and chargeable decent damage and some shorter combos, <B> being the stunner and impact for all sorts of combos, the bombs should be the damage racker one. It would be diffrent from bombs in the past, doing 9% damage this time, and taking about 30% the time to pull out (I hate the lag). It does barely any impact (it couldn't even Ko someone at 999% damage most the time0, but it does good stun, and good damage.

Great for long range spamming, and this time WW Link can throw it farther on ground by a good margin over YLink, but just barely further than Y Link in terms of throwing it midair. This is my fav, giving WW Link the most spam attacks in the game, and that gives him so many options of approaching the opponent! Also, combined with WW Link's wavedashing (or wavelanding) (which is decent, about Fox's, if no a tad bit longer) and his shorthopping, he can do a good spam combo, like Falco's shorthop (with or without Wavedashing). Plus, the time to pull out the bombs can be done during wavedashing=options=YES!

Good for recovery, but I feel it is kinda unneccissary, since WW Link would already have the spin attack, and his hookshot and/or grapple hook. But hey, it would work, and you never know, but overall I think it would overpower WW Link, and we want the tiers as balanced as possible, so I'll hold back!

Sorry it is a bit long, but it is very detailed. Hope it's useful, and any comments on my list of WW Link's B moveset would be appreciated! O, and like L Cancel said, Wind Waker Link for Brawl (foos)!

Here, I'll make part of a A moveset:

A: slash downward 3%

AA:sdown slash, rising slash 5% (3%, 2%)

AAA:down slash, rising slash, horizontile (side up) slash 9% (3%, 2%, 4%)

A hold (previously A repeatiately push): same as AAA, but then crazy slashes liuke MK, going in the same order as AAA, but then the opposite side horizontile slash (side down), then the same thing but the other angle of horizontle slashes, then a sideways slash one way, and then another the opposite way, and then repeat.

running A: WW Link does a quick jump slash forward, most oftenly hitting the opponent's head or upper body (the A counter used against the Darknuts in WW). 7% Decent damage, small impact, and well above aveerage stun for rA attacks.

<A> smash: Jump Slash: Link does a jumping slash, and does good damage. It's basically A forward while in lock-on mode in all the 3D zeldas. In fact, it is exactly like that. 16%-24%. Very comboable, does good impact (good for combos, not KOs), and a bit above average stun.

dAtilt: Link does a quick and ever powerful slash down. This does 12% damage, and does good damage, good impact, but only about 5 frames stun max. Good for racking damage, and is sorta like Fox's dAtilt in Melee, though isn't as good for KO'ing opponents.

dAsmash: Same as in Melee, a slash forward and back, but this time with more damaging swings. Each do 15%-23% damage, and does considerably good damage, good impact just enough to move away or to oponents, not really for Koing except in the 200%'s), and little stun.

uAtilt: WW Link swings upward in a sideways upswing, doing small damage, but can be pressed (maybe held like the nA attacks now) for repeatided use. Does 3% damage, but can be repeated as a combo, and has average stun, some impact. After about 15%-20% they can break free (they can also break free before then), but this combo really only works when they are in the 0%-40% percentiles, or 50% for heavier characters. This move requires timing in the first slash, and knowing when to use it, when to stop using it, and how to combo after finishing using it. Perfect for WW Link IMO

uAsmash: This is where I begin to get more crafty! WW Link angles his body up, swings up in the air, 3 times in a stabbing motion, much like the dAair or uAair of Link's and YLink's. This can do anyhwere from 16% if all 3 are hit to 28% (4%-6%, 6%-10%, 6%-12%).

The first hit is the most comboable, and does just enough impact to make the opponent mid air or on ground to rise for the next slash, and stunned enough for the next slash. The 2nd slash is the weakness: it does more damage, does some impact, but barely enough stun to keep the enemy stunned for the final slash. Most the time the final slash will be slashed, and it does good damage, barely any stun outside of the character being hit up hard, and very KOable in terms of impact. If your opponent is at 170% it is basically a guarenteed a KO even with the heaviest of characters, at the lowest charged full uAsmash combo.

nAair: WW Link does a swift stab, doing minimal damage (7%), little impact, and great stun. If you do this while shorthopping you can go combo-crazy into a sAtilt or sAsmash. A perfect air to land combo move, or land to air to land combo as well!

<A>air: WW Link slashes forward hard, doing a frongflip while still slashing. A good damage racker (does 14%), has little lag (5 frames), barely any stun (njk), great impact (very KOable in the 150%'s). Perfect for doing a one hit damage racker, KOing your opponent, or for just hitting your opponent to kill them while they try recoverying via air!

Also, it is great for distancing yourself from your opponent, and allowing you time to spam with your B moves! Can be used in many offensive and defensive ways! Think of it as a useful move in many fields, but keep in mind 5 frames can be the game, and timing is everything with this attack!

dAair: Swordplant: WW Link downthrusts his sword, into the ever famous swordplant formation/positioning! (how to kill Ganondorf: Stab him in the F***** head when he;s 10 times your size=this moment is screwattack.com's #1 in their top ten ways to die! XD) WW Link's stab normally does (17%) good damage, great stun, and some impact (especially if you do it 3 times). Here is where it gets intrstesting, in that this move can be comboed again and again, and again.

The 2nd time it does 14% damage (a tad bit above average), more (good) stun, and more (decent) impact, and the 3rd (and most often final), it does 13% damage (average), good stun, and barely any impact. Landing three is hard, and more than not you'll only get one, but you can land three every few matches. Also, continuing the swordplant isn't the only combo for this anymore. You can go and press A to cancel the swordplant fast, and combo/damage your opponent while their stunned.

This has just decent stun, and can be pretty intresting. You can attack and customize this attack in multiple ways and from multiple angles, a lot more so than YLink's or Link's in Melee or SSB64. It has noticeably less lag, and more comboability. Also, the DI control really kicks in. Holding down on the control stick makes you go down faster, and you can add 1%-3% more damage doing so, as well as very KOable impact (in the 140%'s the full down DI is basically a instant KO, though against good smashers you will never hit them this way).

If you click sideways on the control stick or more upwards, you can also cancel this attack, as well as with the A and Z buttons. This move is very useful, but not one to pull out. Also, the end lag (where you're sword is in the ground) is virtually 90% less, and allows you more time to move. Plus the DI and swordplany cancelling kicks in, for more help for WW Link from being a lag machine!

uAair: Upplant or Upstab: Wind Waker Link stabs straight upwards with a very damaging stab. It does great damage (17%), below average stun, and only some impact. Great for being used when short hopping and your opponent is on a platform above you, jumped above you, you hit them up (whether they're stunned or not), or they simply jumped or are above you. Has only 6 frames pre-attack lag, and 2 frames post-attack lag.

If done correctly with shorthopping you could get three hits in, though unlikely. Good for individual damage, and some combos. A very all-around move to say the least that is good in air vs. ground (you) type of situations, whether it is done offensively or defnesively! Great for basically anything, though it should only be pulled out maybe 6 to 10 times per match preferably, but you never know what type of situation you'll be in, so it is kinda hard to judge how and when to use this attack IMO to be honest!

grabs:

Grabbing opponent: Hookshot: Wind Waker Link shoots out his hookshot, and grabs opponent. If missed there are 6 frames of vulnerability, and 2 frames of pre-attack lag. If grab is successful, there are anyhwere from 2-10 frames of lag to pull them in. Know your distancing from them in this in FFA's or teams (epsecially teams), because you don't want to be vulnerable to other opponents.

Basic grab hits: Link holds his enemy with his hookshot, while he slashes up to down horizontily, down to up horizontily, and then the opposite of on each sides. 2% and 3%. (15-20 frames lag inbetween each hit)

Up throw: Wind Waker Link grabbing them with his hookshot pulls them in, aims them up, and stabs them. Does massive damage for a grab throw (10%), does well below average impact (just enough to escape), and barely any stun (3 frames=just enough to escape). More of a one hit move than comboable, but does good damage for racking up damage on enemies in the 50%-90% percentile ranges. (4 frames post-attack lag)

Down Throw: Wind Waker Link kciks them into the floor. Does well below average damage (5%), GREAT impact, decent stun, and best of all makes your opponent slam into the ground, and then slide off 6 or so feet. Intesting and origianal, and if you're quick you can use your dAair on them, and maybe pull off a combo if timed right, but that is something only the better players cna pull off, unless you're lucky! (3 frames post-attack lag)

Side Forward Throw: Wind Waker Link lets go of his opponent with his hookshot, and barely pushes them forward (doing no damage). Then he quickly slashes, and they get hit and fly back. Does above average damage (7%), does good impact for most grabs, and has little stun. It is more of a spacing, defensive, and spam attack preperation grab then anything else. More of a setup then a way to rack damage or combo your enemies! More of a situation grab than a use regulary grab, you gotta know/feel when to use this one!

Side Back Throw: This one is intresting, I have a good idea. Wind Waker Link kicks them back (0% damage) while holding them, and he does a backfilp, and as he releases them, he slashes forward and hits them good. Does average damage (7%), barely any impact (other than they hit the ground and bounce back up), and exellent stun. The perfect grab throw for conbos and insane customibility, for sure.

Sdie Up Throw: Wind Waker Link throws his opponent up in a sideways angle, and throws his boomerang at them. Does below average damage (5%), barely any impact (you won't even see it), and GREAT stun (though they are often too high up to combo). If you know how to work this, you can enter spam mode, then combo off that, and do good damage. A move that isn't useful unless you know how to be creative, unorthodox, and highly original!

Z air: Link pulls out the grapple hook, and swings and smacks his opponent with it. Has lag (8 frames pre-attack, 4 frames post-attack), does very good damage (12%), does great stun, and does just barely any impact. Requires good timing, and if done short hoping or just above ground it's super comboable. However, in high air combat it isn't really comboable. But in air to land situations this move is perfect if you can time and deal with the lag. Something to work with, and get crazy and unorthodox with.

Also, like the Hookshot in Melee, the grapple hook can grab onto platforms and stages, but with less lag (8 frames to pull yourself in). It also has about 20% more range than Link's hookshot, a lot less lag, and just better all around. Great as a optional jump!

Taunt: Link drinks a red potion, and it takes about 1 1/2 minutes [a bit below 90 frames].

Victory 1: Wind Waker Link does his famous dance. We all know what I mean!

Victory 2: Wind Waker Link grasps the Master Sword, and swings it around like he did the first time he got it.

Victory 3: Wind Waker Link does a super spin attack, and goes crazy with it, thus getting very dizzy, and he colapses. XD

Final Smash: Link gets his Wind Waker, and summons two tornadoes, both with the two wind frog gods in them. They tear apart the stage, like Ho-oh and Lugia, minus being a instant KO.

Here is my previously posted B moveset for Wind Waker Link. With these two combined I have a complete moveset for Wind Waker Link, hope you enjoyed!

Edit: I redid the moveset, making only one option instead of tons, with a few new things at the end!
 

Vagrant Lustoid

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I'm gonna have to finish up FF6 before I can comment on that moveset Vagrant, though so far, so good. :)
Same with me...I'm on the part where your party splits...I love that game! :)
Well, he's not exactly spoilerific, I've mostly just used the names of his attacks in the final battle for his moves. But hey, I suppose so. And, which party-splitting part do you mean? It's been ages since I played.

ODIN, which part are you up to?

Oh, and John, I'll critique your moveset when I get home from uni. I have a lecture to attend now.
 

Johnknight1

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Oh boy... Uh... I'm at the imperial capital. Or after that. Ish. Around there, give or take half an hour.
I'm at the ghost train in the party split, forgot to save right as I finished the 2nd of the 3 story missions! XD Next up: the main party. Haven't played it in a few weeks, I should play that [and Chrono Trigger, SMRPG, and EarthBound] more and again. Love those games, and love my ROMs of them! :)

I'll be happily awaiting your critiques of my moveset.

BTW, here is my Diddy Kong Moveset! ;) [also revised]

nB: Peanut Guns: Diddy fires them similar to Fox's blaster, but at Falco's blaster's speed, and 1 followed by another, then pause, 1 and then 1 (since he has two guns). This stuns the opponent, but for a short time only. Great for charging your opponents!

^B: Jet Pack: Diddy boosts up with his Jetpack, and then can control the DI much better, and can DI faster sideways, much like Peach's parasol. The damage is racked up by when the boost is hit, and he opponent is headbutted on the way up, or afterwards from the jetpack's engines.

<B> Chimp Charge: Straight from DK64, Diddy headbut charges forward, and can go shorter distances when B is pressed. It does a very high amount of damage, but doesn't pack much of a punch.

dB: Orange Gernade: Acting as sorta of Diddy's version of Link's bombs, Diddy ducks and throws them, or can simply fast toss them. Diddy pulls them out, and can do a array of things with them. For example, dB can be held for a harder throw, with more distance, and the gernades bounce and do more damage. Also, in air they are used exactly like Link's bombs, but fall much faster.

They generally do a fair amount of damage, and when combined with Diddy's guns it can be great spamability. Also, they generally bounce two or three times, but when charged they can go up to 5 or 6, and there explosion is fairly small, like Link's bombs. They have overall decent damage, stun, and knockback, and are all around good, but not overpowerful. Also, when hey hit something other than the ground (or the ground after X amount of bounce), they immediately explode.

Running A: Cartwheel: Diddy Cartwheels into the opponent, doing a decently high amount of damage with little impact, but around average amount of stun.

dAtilt: Diddy swipes forward with his tail.

dA smash: Diddy clears the area, attacking in front and back with his tail, similar to Mario's dA smash, but with less damage, about the same impact and stun, and more range.

Auptilt: Diddy headbutts toward the sky.

Aupsmash: Diddy does a full charged hard hitting headbutt, that doesn't do as much damage as you would like, but has decent stun, and good impact.

nA: Punch, kick, tail whip.

Asidesmash: Diddy raises his tail and tailwhips his opponent. This doesn't do as much damage as most would like, but the stun and impact are great!

Aupair: Diddy Flips and kicks his opponents with both feet, getting some impact, good stun, and a fair amount of damage.

<A>air: Diddy spins, damaging his opponents with his arms and tails. Has little impact and stun, but is a good damage racker!

dAair: Diddy straight headbutts his opponent, doing good damage, impact, and stun. However, it takes a bit to charge and launch this attack.

nA air: Diddy extends his knee and tail to hit his opponent. Does decent damage, impact, and stun, and if done towards the ground can be very comboable.

Grab: Diddy pulls in his opponents, using his tail.

Grab hits: Constant hjeadbutting of the opponent until thrown, they break free, or other fighters or something ends the grab.

<> Grab throw: Diddy whirls them out in his tail, doing little damage, but good stun and kinda good impact.

down Grab Throw: Diddy uses his tail, and thrashes his opponents down, doing good damage, greay impact, and some stun. However, they usually bounce into the air, ready for combat.

up Grab Throw: Diddy throws his opponent up with his arms. smacking them before released. Decent damage, some impact, and decent stun, but the real advantage is that this is bvery comboable.

up side Grab throw: Diddy grabs his opponent with his arms, chucks them Mario and Luigi style, and then shoots them. Does great damage, decent impact, and good stun. Definetly the best damage racking grab, outside of combos.

Z air: Like Link, Samus, and YLink, I felt Diddy deserved a Z air attack. Diddy whips his tail out, and smacks his opponent(s) downward hard. Does extremely great impact, well below average damage, and good stun. While lacking damage, this move can be effective for mid-air combos, or air to ground combos. When done right, this move can be a huge tactical advantage for the users.

Final Smash: Diddy pulls out his rock guitar, and starts playing his super awsome tunes! :)

Taunt: Diddy eats a banana. Not the best idea, any suggestions=??? That's all I could think of, lol! XD

Victory 1: Diddy does cartwheels, and does a double backflip with a big smile on his face.

Victory 2: Diddy takes off his hat, throws it up, smiles, scratches his head while eating a banana, and catches his head.

Victory 3: Diddy plays his guitar like a rockstar, and goes super rockstar at the end.

Victory 4: Diddy juggles 5 or 6 bananas happily, and squeezes them peels off them one by one while still juggling [and he eats the bananas iteslef], and then after eating all on them, and then leaps with joy.
 

Creo

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Waluigi Moveset-

Standard Attacks:
A- Jab
AA- Jab Jab
AAA- Jab Jab Knee

Tilts:
Dtilt- Leg Sweep
Utilt- Headbutt
Ftilt- Mid range Kick

Smash Attacks:
Dsmash- Breakdance(like Mario or Luigi)
Usmash- Kicks one leg above his head(frontward kick)
Fsmash- A huge punch like Mario's from 64

Aerial Attacks:
Dair- Pencil stance and spins(Like Falco's but in a stiff stance)
Nair- Split kick(both legs spread out as a split and he kicks)
Bair- Backwards Headbutt
Fair- Double Knee(you thought C.Falcon was good)

Special Attacks:
Down B- He can pull out a bomb or something...(like Link's)
Up B- Rapidly moves his legs to appear as running in the air
Side B- Running Phantasm

Recovery:
First jump- Like Luigi's but can get more vertical
Second Jump- Like Mario's
Up B recovery- Rapidly Moves legs to appears as running in air

Grabs:
Grab attack- Punches them in the face
Grab Dthrow- Throws them down and pummels his foot on them
Grab Uthrow- Throws him up with one hand
Grab Fthrow- Holds them out and pummels his foot in there gut
Grab Bthrow- Tosses them back then kicks them

Weight:
Probably a little more than Mario's weight

Taunt:
He sticks his thumb out while his teeth sparkle with a grin and has a bomb in his hand. The bomb blows up and makes him turn black and stuff with the smoke.

Final Smash:
He takes out a whole buch of Bomb-ombs and they frantically run around. They run into each other and combine to a huge Bomb-omb and Waluigi gives that laugh of his. Bomb-omb will be place in the middle of the stage(or wherever...depending on stage)Waluigi will set the fuse, and make an extreme jump. The bomb blows hitting anything within its radius then Waluigi jumps down, sticks his thumb out to the screen with a smirk on his face. His teeth then sparkle.

If I missed anything, please tell me. Waluigi can work. I made a Tingle and Waluigi moveset...that is hard to do!
PS- I had to make it purple.
 

Johnknight1

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Good moveset, Creo, but you did forget the nB. ;)

And Sakurai's poll is a poll for what characters people wanted in Brawl. It was Japan only, and took place over a wekk I believe. The rules were:

1.Only characters that originated in video gaming.
2.Only 1st and 2nd party characters, unless they are a 3rd party character who has appeared on a Nintendo system.

They were picked at random, and King Dedede had the most votes I believe, followed by Diddy Kong and Ridley. I could be wrong. For more info, check out SamuraiPanda's translation thread in the Non-character Brawl discussion area. ;)
 

Chief Mendez

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O D I N said:
Mendez: For winning pose number three, I found the wireframe/Mii/Redead to be best since it fits the mood of Brawl. :shrug:
Yeah, it's not a big deal either way. The way you have it set up is fine...but what if Dante just keeps going, until he goes offscreen, laughing all the way? It'd be the coolest winning pose evar...except anything involving Phoenix Wright.

O D I N said:
HOLD THE @#$%ING PHONE!!!!!

http://en.wikipedia.org/wiki/Dante_%...29#Appearances

Read the part about appearances...

Appearantly, Dante was in a game called SNK vs. Capcom: Card Fighter DS. Here's the excerpt of that article.

"Dante was also included as a character card in SNK vs. Capcom: Card Fighter DS and makes a cameo appearance in Capcom Fighting Evolution at the end of Jedah Dohma's storyline."

It's a long shot, but he HAS been on a Nintendo system.

Thank you, Wikipedia. :-D

:bounces off walls:
Yeah, well the chick from Dino Crisis was in CFC too. Seriously, appearing in a game like CFC is even worse than a cameo in a GBA game (Cloud Strife) or a remake of a PSX game (Jill Valentine).

I certainly wouldn't say 12%...moar liek 2.

Wiseguy said:
Awesome! The Cheif is back. Tell us Mendez, what are your thoughts on these recent updates? Assist Trophies, Nook in the Smashville background, Zamus' transformation, Bowser's awesome new look, etc.
Well, I'm back for now, at least.

Anyway, in order:

Assist Trophies: Not too terribly impressed by these puppies. If they called in an actual character, y'know, with AI and stuff, it would've been better. But as it is, they're just a Pokeball ripoff. Goroh=Scizor, Dr. (Phoenix) Wright=Clefairy...etc,

Smashville: What? When is Nook seen in the level?



...I see no Nook.

Zero Beam: Expected. So long as there's an option (even a "hidden" one, like the Sheik A button trick in Melee) to play as Zamus without a Smash Ball...

Bowser: ...Yep, that's Bowser.

Among other things, the Zelda Medley is the best piece of music we've got so far, and I can't wait to see what stage necessitated it. Rumble Falls and Konga Beat make me so incredibly happy, if only because they show that Ninty knows which DK game rocks the hardest (hint: it wasn't made by Rare). Yoshi's gay. THE BUMPER'S BACK! I CALLED IT! And "This World..." is just...strange. It could be cool, but I don't want Smash clogged with some unnecessary storyline about evil LEGO people stealing collectible gashopon...

Arteen said:
(although Zelos, Kratos, and Lloyd are much more fun to play in ToS and would likely have a moveset that would fit better, or at least more easily in Brawl)
Aren't we forgetting someone? Someone whose name begins with an "R" and ends with an "egal"?

Best character in the game by far.

[/SEGWAY]

Since we're talking about VI, and where everyone is at the mo'...I'm just after the section where the espers raid Vector, which should put me ahead of O D I N and Johnknight1 by a few hours. Also, that Kefka moveset makes me so happy...you deserve an award:

 

Vagrant Lustoid

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Wow, that's impressive. I jump for gladness as my heart swells. I'm glad you appreciate it. It's one of my first movesets, so I was somewhat worried about it being devestatingly unbalanced. Got any constructive criticism for it? Anything of the sort is appreciated.

God I love Kefka. I don't care that his chances are low, I simply think he'd be beyond awesome in Brawl. We need more insane mass-murdering magical clowns.
 

Johnknight1

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HA, I'm winning! I'm at the part right after that, where you return to that sinking Castle Place where two of your party members are from, *spoiler* after wats her name [I'm good with names, lol! XD] turns into a esper. *spoiler*

BTW O D I N, forgot to say nice moveset. Switching between DMC 3 and FFVI made me realize that was pretty spot on moveset, O YA!

Pfft, and Regal was the best character, gotta go with Chief. Though Zelos gave a good laugh, and Llyod and Kratos were both a close second. Need....good sequal....that game rocked! :)

I think I just fought that boss on FF VI, and Vagrant Lustoid I cna now judge to say GREAT MOVESET! That boss p***ed me off. Wasn't hard, just....annoying having to use up all my MP on keeping those idiots alive! XD
 

O D I N

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HA, I'm winning! I'm at the part right after that, where you return to that sinking Castle Place where two of your party members are from, *spoiler* after wats her name [I'm good with names, lol! XD] turns into a esper. *spoiler*

BTW O D I N, forgot to say nice moveset. Switching between DKC 3 and FFVI made me realize that was pretty spot on moveset, O YA!

Pfft, and Regal was the best character, gotta go with Chief. Though Zelos gave a good laugh, and Llyod and Kratos were both a close second. Need....good sequal....that game rocked! :)
Uh... do you mean DMC 3? >_> Confusion?

Mendez; did you see the moveset I made for Isaac?
 

Vagrant Lustoid

Smash Journeyman
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Messages
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Bah. I have you all beat. SPOILERS ABOUND!
I'm playing through again, and currently I'm running around with Celes and Sabin and the like in the World of Ruin. After Kefka gained ungodly powers and trashed the whole place. Hail the first FF villain to succeed.

Spoilers end.
 

Devastlian

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What is Sakurai’s poll? And if theres a website with it on it, will someone please post it?
For about a month and a half shortly after SSBB was revealed, people could send in character and music suggestions or just comments on SSBB in general via the Japanese SSBB site. Every weekday they'd choose ten (nobody knows what the process for choosing these were) and post them on the site and comment on the last one they posted. Of the ones that mentioned, we tallied those mentionings up and that's essentially what the "poll" is. They could just be letters that amused them but a letter being posted that mentions a character that was mentioned before could mean that that character especially intrigues them or that they like that character. Or something.

Here's a thread where you can see all of the ones listed and the rankings of those mentioned multiple times at the end of the first post:

http://www.smashboards.com/showthread.php?t=71872
 

Chief Mendez

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O D I N said:
Agreed, that it was probably a lame game (most card games on a video game platform are), but it's a shot right? A shot from a building 8 miles with a handgun and some bubble gum?
Oh, no. CFC is one of my favorite DS games, it just has a really, REALLY easy 1P mode.

...You know who else was in CFC? Phoenix Wright.

Vagrant Lustoid said:
Got any constructive criticism for it? Anything of the sort is appreciated.
S'matter of fact, I do. Just...gimme a few minutes to go back and dissect it. I'll post them in this post when I do, so don't forget about it.

Vagrant Lustoid said:
God I love Kefka. I don't care that his chances are low, I simply think he'd be beyond awesome in Brawl. We need more insane mass-murdering magical clowns.
Yes we do. Yes we do.

http://www.youtube.com/watch?v=kKFAbxuxfVM

Johnknight1 said:
Pfft, and Regal was the best character, gotta go with Chief.
He just does so much damage. The only thing wrong with him is his lack of a second outfit...

Smooth Criminal said:
* Drags his *** in from work.* Must...finish...Sparkster...movelist...
Yeah, yeah. Work sucks. And now I demand a moveset from you...God, I'm incorrigible.

O D I N said:
My most recent video game accomplishment was beating AWDS on Hard with an A rank.
****. That is an accomplishment, sir.

O D I N said:
Mendez; did you see the moveset I made for Isaac?
No, I did not. But I'll get around to it.
 

Vagrant Lustoid

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Ah dear, I do love the Kefka Cosplay. CJ's brilliant at it. He embodies Kefka's looks, sound, speech mannerisms and way of thought perfectly.

I admit, I look forward toseeing this Sparkster too... and I must remember to crit Isaac and WW Link and those other movesets soon. Still too much uni at the moment.
 

O D I N

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****. That is an accomplishment, sir.
That was my first time through Hard too. Took me a year+ to beat it. Got stuck on that mission when you're surrounded... mission 25? I think? Where you have to fight Clone Andy (which is funny, cause my real name is Andy.:chuckle:). Good @#$% though. Pretty much bought everything now too. I'm working on leveling everyone up.
 
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