Alphicans
Smash Hero
If ZSS crouches and you're ahead, I don't see why that would change if you're going to approach or not.
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XD yea I did.Did you really just say crouching was stalling?
I don't know what kind of ZSS' you're playing but gimping them isn't easy.
Umm... No, she won't. UTD Zac stalled ADHD at HOBO 21 by planking, and never got called out for it. He 2-stocked ADHD first match and almost won the set, too, thanks to this 'tactic'... ADHD tried to get him out by calling the TOs, but they didn't do anything, so I don't see why ZSS's crouching would be considered stalling.Fox gets percent lead. He camps. ZSS crouches and gets called for stalling <---
But Fox can hurt ZSS while she's crouching. She's not in a position where getting to her will result in loss of a stock or huge damage, so it's not stalling.That's like say oh well fox can run -.-
But not a vertical recovery. When people properly DI, they try and go to the upper corners of the stage as to avoid the blast zones as much as possible. If ZSS does this, I don't see her at stage level until she is, well, on the stage.Yes a ZSS can get gimped by Fox IA Nairs make a horizontal recovery pretty hard for her.
At 85%. ZSS's dsmash leads into dsmash at 0%, until 100%, which then leads into whatever strong move she wishes. And if you're in a stage with close blast zones, that's it for Fox.Lol Fox's Dair leads into Usmash which kills at like 85% on her lightweight.
ZSS's uair has a very strong knockback, so as soon as you get hit and start flying off to who knows where, she'll be ready to upB do the stage in no time (literally, that move has very little endlag, which makes it a great airdodge punisher).Lol of course ZSS Uair beats Fox's Dair but wouldn't she be more worried about getting back onstage instead of Uair so she doesn't get edgehogged. But listen Fox's Dair beats ZSS's Usmash and I think he Up B not so sure on the second one >.<
Her grab might suck, but it's not something she can't live without., Her game revolves around pressuring, so enough pressuring would eventually beat out her need to look for grabs. On characters as quick as Fox, I'd expect a ZSS to never try to grab, since dsmash is a better option and faster (unless the Fox has a tendency to shieldzone ZSS, then she can grab however she desires).ZSS grab is slow. Fox can shield pressure like a *****. Nair>DJC>Shine takes a good amount of shield away. Or just do the safe thing Nair>Jab>grab now what.
Because you're forced to at some points. You don't NEED to approach when you have an advantage, but when you don't and camping just won't cut it, it's time to play the game differently.Back to what I saying why would be approaching he can get Dsmash locked?
... Umm, AC'd fairs? I think ZSS would be moving away from you and charging dsmashes at that fair of yours if you try THAT 'landing approach'.Edit: your arguement is legit Kewwky but isn't that why people get called for Stalling, and is planking banned too ? >.> Ok but this is the Flaw ZSS has that Fox can approach safely. SH AC Fairs hurt ZSS because she is too tall.
I do it all the time at 0+%... I can't bring proof though, in order for you to believe this is for you to try it out yourself with a ZSS mainer next to you, since a video won't be enough to say "Fox could've jumped/shined".I don't think so.... I won't move the chain starting until 30% until some one brings some proof.
So, while you're fair-ing, you can go back and forth as fast as Peach can while floating? Or as soon as you fair, you can't adjust yourself as well as that? Cuz from what I remember, commiting to Fox's fair means your aerial mobility will get quite weird.Kwekky SH AC Fairs give Fox the same horizontal mobility as Peach when she is Floating, so I can just fade back and away from your Dsmash or land behind you (landing behind you is not a bright idea though) and no I'll believe you if you put the CPU on Jump in pratice mode and show me on a vid
I see. Still, Samus could just run backwards, turn around, charge a dsmash and hit your hurtbox extensions. Unless I'm mistaken (which I won't doubt since I haven't researched Fox's stuff thoroughly), his fair doesn't have any extreme disjoints that beat out ZSS' dsmash... A short-hopped auto-cancelled fair means that you will be landing to cancel that fair. ZSS's dsmash has some pretty nice range. With no disjoints, Fox will land right into ZSS's dsmash, and it won't be hard for ZSS to set this up (when Fox jumps, it's common sense to get away from him, since a dair is what most people expect, so we move. If instead of a dair you do a SH fair, we still move out of the way due to us thinking you're gonna do something that will hurt us).Edit 2: you can move as Fast.
ZSS has better recoveryWell camping is expected and Fox AC Fairing I really wouldn't consider gay. XD
But yea I can just retreat the Fair so I won't get hit.
But there has to be other points in this match-up we can touch. hmmm
who gimps who better?
What options does ZZS/Fox have OOS?
Who has better recovery?
Stuff like that.
!!Well camping is expected and Fox AC Fairing I really wouldn't consider gay. XD Nah, more like an effective application of fair. Just call it an "extra" option.
But yea I can just retreat the Fair so I won't get hit. ZSS won't get hit either, and now you're commited to the fair. Doesn't seem like a good idea to me to retreat a fair, ZSS's dash attack is pretty good.
who gimps who better? Fox's gimps are more effective, but ZSS has an easier time doing it due to bair stagespike/dsmash>downB spike offstage and the such.
What options does ZZS/Fox have OOS? Fox does better here. Just grab or nair her OoS and you've pretty much got it covered. She can uair OoS, but I don't know if Fox will be hit due to his height.
Who has better recovery? Both are so different, I can't really say. ZSS can return to the stage easier the normal way (DI and land on-stage, grab the ledges, her own unique recovery being downB footstool, her upB jump boost...), but Fox has a great tool as well: his downB stalling! It really messes up people who depend on intercepting your sideB's with attacks, since you can just stall until they do an attack, then sideB back on-stage immediately.
Stuff like that.
That's called a more 'versatile' recovery, meaning he has lots of options. But they all are used in their own situations, which pretty much means he's limited on recoveries to: 1 vertical recovery, 1 diagonal recovery, and 1 horizontal recovery. You can't really aim any of them as well as a tether, either, and a tether is faster and surprises more than all of them... And when you add in her downB and her downB footstool, as well as upB jump boost, she gets a more effective recovery. His shinestalling is quite awesome, though.Umm Fox has Rising Fair, Shinestalling, FireFox, and Illision. I think he has the better recovery.
MK approaches all the time and gains advantages easily, so approaching =/= disadvantage... And ZSS can string Fox to hell and back, too. She can also downB out of strings, or jab out of ground strings.Since most of the time Fox makes ZSS approach and she has not really any good approaches Fox can dominate her and start making strings (correct me if I'm wrong but) ZSS has no combo breakers.
Quoted for truth. Sorry.Jiggz is fine where she is.
Dies EXTREMELLY early
Bad kill moves.
Bad overall range
Terrible ground game.
Thats jiggz for ya.
QFT. You can't bair stagespike a tether as easily as a firefox, nor dair it due to its speed.Fire is extremely slow and gives the opponent plenty of time to ledgegrab.
Her air game is good, but pretty much all of these reasons are why she's held back.Jiggz is fine where she is.
Dies EXTREMELLY early
Bad kill moves.
Bad overall range
Terrible ground game.
Thats jiggz for ya.
Um, no, no she would not.Fox gets percent lead. He camps. ZSS crouches and gets called for stalling <---
Err, what? DI solves that problem by far. Let alone she covers a good amount of distance with her down B alone.Yes a ZSS can get gimped by Fox IA Nairs make a horizontal recovery pretty hard for her.
I discussed this at length sometime ago. Dair can be DI'ed resulting in your Usmash being powershielded.Lol Fox's Dair leads into Usmash which kills at like 85% on her lightweight.
How does his Dair beat out a disjointed attack?Lol of course ZSS Uair beats Fox's Dair but wouldn't she be more worried about getting back onstage instead of Uair so she doesn't get edgehogged. But listen Fox's Dair beats ZSS's Usmash and I think he Up B not so sure on the second one >.<
DJC? You'll have to forgive me if I dont recognize the terms.ZSS grab is slow. Fox can shield pressure like a *****. Nair>DJC>Shine takes a good amount of shield away. Or just do the safe thing Nair>Jab>grab now what.
because he has dedicated approaches and is also limited in terms of approaching due to his fast falling which makes it difficult for him to cross up the opponent and vary his aerial attacks which also tend to last a long time.Back to what I saying why would be approaching he can get Dsmash locked?
WHAT!?Edit: your arguement is legit Kewwky but isn't that why people get called for Stalling, and is planking banned too ? >.> Ok but this is the Flaw ZSS has that Fox can approach safely. SH AC Fairs hurt ZSS because she is too tall.
Can you bring proof as well?I don't think so.... I won't move the chain starting until 30% until some one brings some proof.
I'm talking about when you start your firefox. It takes so long to finally start shooting off, people have the time to pinpoint where you'll be at what time. The tether is so fast that in less than 10 frames, we're already climbing the ledge with a getup attack.Shinestall to throw off timing of the FireFox. So it's versality vs. effectiveness.
It probably depends on when the fair's hitboxes keep activating. If a fair kick stops and before the next one starts we hit you with our dash attack (which is a long-lasting hitbox), it pretty much beats your retreating fair. We could also sideB you before you land, as well as shoot a small paralizer shot.But that's the thing wouldn't Fair beat DA? I when I mean AC it has no lag when Fox lands.
I'd rather use an aerial and not risk my opponent shield it and punish me, than the other options. But yeah, nair for lower %s and usmashes at killing %s sounds good to me.Dash Attack would mean Usmash. Fox's Usmash is 8 frames. 4 frames to jump+4 frames for the Nair to come out. I choose Usmash at % and Nair for lower precents.
You DO know that we can pull up as soon as we tether, right? We only swing down if we want to, when we feel like it could be a nice mindgame. Otherwise, we just tether>pull the tether>grab the ledge way too fast for anyone to react appropriately if they don't know what (of all the horizontal options we have) we're going to do. Sure, your nair is nice, but hard to hit us with it if we mix up our recovery options constantly: it keeps you thinking, which is precious time earned for us.EDIT: I can wait for you to swing down with you tether and use the sex kick part of the nair to drop down with. (Wait can you guys auto snap so she's flys to the ledge when using the tether? I'll just IA Nair if you guys can)
I've done it to rookie repeatedly when I faced him. The only time I dont do it is on the rare occassion that I dont do it.SL I wanna see some every single time Fox goes for a Dair SDI it all the time perfectly to shield it.
They don't.It explain quite a while ago, that if what you were saying was so easy to do people wouldn't get hit by TL's Fsmash, Pit's Fsmash, Diddy Kong's Fsmash and such.
You find it privvy to ask others, why should you be exempt?Now you're just being stubborn about the can I bring you proof do I like a main ZSS?
You're always going to land said soft Nair?So you're gonna always DI Soft Nairs SO HIGH to stage?
Momentum? I think you are using the wrong word. If you mean mobility, it doesn't. I checked.I guesss you don't read >.> you missed the AC Fair gives the same mometum to Fox as Peach to her Float.
ZSS would NEVER shieldgrab though because its a BAD idea. She is far better off using a jump cancel or jabbing out of her shield, or tilting out of her sheild.SH Shine (close to the ground)>Nair stops all sheildgrabbing, and she tether grabs so jabbing her shield is too easy after landing, then grab. It's brawl possible hard to believe but possible. Go to Fox boards and look up Delux Sunshine Combo. It works especially on people like ZSS.
Oh word?You speak like human are automated TAS systems do all these amazing things -.- people make mistakes.
Its also at the part you skipped where ZSS crouches.Also did you skip the part where Fox gets the lead precent and then camps? So where's your approaching?
Um no.How does Fox's Dair beat Oli's Usmash? IDK it does. Same concept for ZSS's Usmash. XD
I wanted to address the argument since that is what I saw when I logged on. My computer didnt update the next page hence Iw as like -_-My main concern with you is didn't Kewwky and I just got done arguing this stuff? All I wanna is did you read like the last three pages? Or you decided to attack me I'm hard to resist.
You're japanese? o_OJapanese actually.
Actually, I do this a lot... Both with Kirby and ZSS (more often with Kirby).SL I wanna see some every single time Fox goes for a Dair SDI it all the time perfectly to shield it.
Umm, people DO evade these things, but it depends if the opponent barely reached them. TL's fsmash is practically impossible with some characters since he moves forward on the 2nd hit and can do the 2nd hit ASAP to assure it hurries up (light characters like Kirby evade it without SDI though), Pit's and Diddy's fsmash have been DI'd a lot in a bunch of videos I've seen due to their 2nd hit not being all that different from the 1st one.It explain quite a while ago, that if what you were saying was so easy to do people wouldn't get hit by TL's Fsmash, Pit's Fsmash, Diddy Kong's Fsmash and such.
You can jab her shield, but she can utilt OoS as well as ftilt OoS against the incoming grab. SH Shine>Nair I believe, though.SH Shine (close to the ground)>Nair stops all sheildgrabbing, and she tether grabs so jabbing her shield is too easy after landing, then grab. It's brawl possible hard to believe but possible. Go to Fox boards and look up Delux Sunshine Combo. It works especially on people like ZSS.
ZSS's usmash is an ENORMOUS disjointed move (hitbox is not part of the hurtbox) that stays out for quite a long time, and is multi-hit. If you approach with a dair, well... You'll be the one ending up hit.How does Fox's Dair beat Oli's Usmash? IDK it does. Same concept for ZSS's Usmash. XD
Well, if you grab the ledge, we can upB boost jump, then downB footstool to gain some huge distance. This usually covers around half of FD's length.Edit: thanks for clearing that up Kewwky, also I was just point out the Nair great option. Not saying it's gonna hit all the time though. This an lol question but what I just decide to grab the edge?
Haha, what? Are you serious? What exactly is this supposed to accomplish? Ignoring how much more work you're doing pressing shield at the correct times to do this compared to the Fox just mashing out some lasers, they barely deal any shield damage or stun anyways. Hell, with the number of times you'll have to shield, you won't even have that strong of an approach since you'll be moving at roughly a third of your normal walking speed.Also, people need to just powershield fox's lasers.
I'm not from USA, I don't even know what half those acronyms mean. : |My location says GA -.- I'm not in Japan anymore.
I don't think anyone's said it's a counter/hard counter, so rest easy. We've just said 'Fox is disadvantaged" vs "Fox goes even".I would be fine considering the Fox v ZSS MU in ZSS's favor, but in no way is it considered a hard counter. I haven't been able to see if anyone said it was, but I would have to disagree if they did.
Wait. This is a good idea, but powershielding Marth's aerials is a mythical feat that should almost never occur, because Marth's options are so, so unpredictable? kAlso, people need to just powershield fox's lasers.
An air game that can hit trade with almost every attack...with a character that dies nearly 20-40% before a huge bulk of characters? Jiggs air game is not by all means good.Her air game is good, but pretty much all of these reasons are why she's held back.
Firefox has start-up time, so people can just wait out your shinestalling and then wait until the Firefox starts moving and then edgehog it.Shinestall to throw off timing of the FireFox. So it's versality vs. effectiveness.
Depends on the projectile. Powershielding Falco's projectiles is realistic and a matter of techskill, the reason that they're useful anyway is best of the level of control they give at medium range, they severely limit the opponents options, simply because they have hitstun.And people just need to PS Falco's Laser's and all other projectiles in the game.]
Top of the metagame, remember?SL I wanna see some every single time Fox goes for a Dair SDI it all the time perfectly to shield it.
Top of the metagame.It explain quite a while ago, that if what you were saying was so easy to do people wouldn't get hit by TL's Fsmash, Pit's Fsmash, Diddy Kong's Fsmash and such.
When people PRACTICE tech skills like these, they can pull them off nearly automatically.You speak like human are automated TAS systems do all these amazing things -.- people make mistakes.
I think you're misunderstanding, I'm not suggesting you use it to get an approach in.Haha, what? Are you serious? What exactly is this supposed to accomplish? Ignoring how much more work you're doing pressing shield at the correct times to do this compared to the Fox just mashing out some lasers, they barely deal any shield damage or stun anyways. Hell, with the number of times you'll have to shield, you won't even have that strong of an approach since you'll be moving at roughly a third of your normal walking speed.
Powershielding should be automatic at the top of the metagame, and if you powershield, you don't need to approach. Or in this case crouch too.Also, why are people bringing up powershielding Fox's lasers? That takes way too effort to avoid an attack that does pittance for damage and has absolutely no effect on the opponent when he/she/it gets hit. If Fox really wanted to outcamp you, he'd just be on the ground spamming the B button until the opponent gets too close and then Fox can go to the other side and repeat the process.