Nu~
Smash Dreamer
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Added matchup ratios to the OP
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That seems a bit too harsh.I'm pretty confident this is in Sonic's favour tbh. Sonic doesn't have to commit to anything, only key can take out the spin moves, his long range punish game is insane, his throw rewards are insane, his safety in what he does is insane and his combos are qite damaging. I believe Sonic is top three in this game, no question.
Due to Sonic's speed, predictions about his movement have to be made. Fruit is risky because if you throw it out and he doesn't do anything, he can now rush in at you for free. Tramp is risky because the landing lag we suffer from it. Sonic can easily maneuver around it and punish it (It's happened to me). Hydrant does work in this MU but Sonic can just Fsmash or Bair it away if he wants to.
His jab comes out quicker than ours so clanking at close range will usually result in him winning. His kill power is higher than ours (up smash killed me sub 100%) but thankfully most of his moveset doesn't have much more range than ours. So what do we have over sonic? I'm a bit perplexed with that one, we can punish his mistakes really well as with any other character but I don't see any straight up advantage Sonic has over our moveset. The fact that sonic can just grab our fruit and run away is also annoying.
I'm probs gonna get hate for this but
Sonic 70:30 Pac-Man
I have tried doing that and still been punished :/. Maybe he was at too low a percent or something.That seems a bit too harsh.
We probably shouldn't throw out trampolines like we would against any other character. It should be used more offensively in this MU.
Pros for us:
We can punish spin dash with OoS trampoline, which puts him in enough hitstun that he can't punish our landing
Melon does beat down B, but not side B. However, spin dash can be caught by our grab it he tries to approach with it. Probably the best use of our grab in this game.
We can juggle him due to poor landing options
So pretty much, our main advantage is that we can stuff his approach options to an extent.
And has anyone else implemented hydrant gushed fruit into their gameplay? It really helps us approach because the opponent can't punish our attacks safely since they have to worry about the fruit flying behind us.
So if I summed up the matchup ratio right now based on all of our inputs, it would be about 60:40
True. But we also get the lazy galaxian which is one of the best projectiles in the game. Eats shields like candy, traps opponents (which leaves him susceptible to our kill moves), blocks the ledge, gives us an active hitbox around us like a better leaf shield...it's awesome.I can imagine on fire hydrant would be a god send. Not sure about the fruit though. Lazy fruit might be useful but standard fruit has the 15% key rather than the 10% key.
I disagree with you about the kill power, I definitely think Pacman has superior killing ability. I think you're mistaken about the up smash, according to http://pastebin.com/PDtQJDSU the KO percent is at 166.I'm pretty confident this is in Sonic's favour tbh. Sonic doesn't have to commit to anything, only key can take out the spin moves, his long range punish game is insane, his throw rewards are insane, his safety in what he does is insane and his combos are qite damaging. I believe Sonic is top three in this game, no question.
Due to Sonic's speed, predictions about his movement have to be made. Fruit is risky because if you throw it out and he doesn't do anything, he can now rush in at you for free. Tramp is risky because the landing lag we suffer from it. Sonic can easily maneuver around it and punish it (It's happened to me). Hydrant does work in this MU but Sonic can just Fsmash or Bair it away if he wants to.
His jab comes out quicker than ours so clanking at close range will usually result in him winning. His kill power is higher than ours (up smash killed me sub 100%) but thankfully most of his moveset doesn't have much more range than ours. So what do we have over sonic? I'm a bit perplexed with that one, we can punish his mistakes really well as with any other character but I don't see any straight up advantage Sonic has over our moveset. The fact that sonic can just grab our fruit and run away is also annoying.
I'm probs gonna get hate for this but
Sonic 70:30 Pac-Man
Let's not. They aren't legal yet and so no one has quality matchup experience with them and thus anything written would be speculation. Lets let them be legal for a while and gain matchup experience, and meanwhile go through the whole cast's normal matchups. Once that's done we can go back and use those conclusions as a basis for customs matchups.Ugh. I really don't like this matchup. We have to play as lame as possible to keep sonic out.
Should we start implementing customs into our discussion considering they are becoming legal soon? If so...then this matchup changes for the better by a lot
The thing about Pac-Man's killing power is that it's highly situational. Even pros seem to agree on that much. In theory, Pac-Man's killing power is good. In application, it is not.I disagree with you about the kill power, I definitely think Pacman has superior killing ability. I think you're mistaken about the up smash, according to http://pastebin.com/PDtQJDSU the KO percent is at 166.
Also, in the matchup ratio description you refer to Pacman as a "she". This is not Ms. Pacman we're playing.
Alright well, I definitely have been killed sub 100% by that Up smash and I just did some testing on Mario at the centre of FD and uncharged it killed him at 137% so I'm afraid that is incorrect. Sonic should have an easier time to kill than us because our kill moves can be quite hard to land and we're floatier so will die off the top earlier than he will.I disagree with you about the kill power, I definitely think Pacman has superior killing ability. I think you're mistaken about the up smash, according to http://pastebin.com/PDtQJDSU the KO percent is at 166.
You do seem to be a little harsh, though I understand having endured frustrations against Sonic as well. We may be approaching this matchup the wrong way. I've had more recent success actually being hyper aggressive and going after Sonic(not letting him get in lots of spins). Spacing and timing is extremely important. In my opinion we can't camp him, we have to be a bruiser. Maybe Abadango would prove me wrong. It's a tough matchup, but he doesn't outclass us to the point where we can't do damage on him, and we do have options to kill him.
Thinkaman tested / calculated attacks on Mii Brawler on 3DS Final Destination, which has a much higher ceiling than FD on the WiiU. So for the most part, the killing %s are going to be over-estimations on that chart.Alright well, I definitely have been killed sub 100% by that Up smash and I just did some testing on Mario at the centre of FD and uncharged it killed him at 137% so I'm afraid that is incorrect. Sonic should have an easier time to kill than us because our kill moves can be quite hard to land and we're floatier so will die off the top earlier than he will.
It probably is, but to be honest, I thought about this matchup and realized that our ISDJ works wonders against the trampoline and we still have our second jump so we can fake an aerial spindash or whatever and just jump out of itI also tested it on 3DS. The only different variable is Mii Brawler but getting exact weight values is abritrary, there is no way his up smash is that weak.
His f smash is pretty strong but wow, that's a slow d smash. I think ours are roughly the same start up and roughly the same power though I think our down smash might be stronger.
That's kinda what we want you to do...jump over it. And wasting your second jump to get out of aerial spin dash is dangerous business when you're over a pac man's head (invincible utilt, usmash, C.Falc uair, bell...)It probably is, but to be honest, I thought about this matchup and realized that our ISDJ works wonders against the trampoline and we still have our second jump so we can fake an aerial spindash or whatever and just jump out of it
You must have missed the part when I said utilt has invincibility. Usmash is an option, but definitely not the first to take.I've played pacman, the ones I've played were just decent, not good, and that trick worked every time.I threw them off because by the time their u smash was dome I was in the ground.
And also we can just spring -> dair on top of you
And eat an uair? I was actually referring to if you tried to dair on top of us (I don't know why, you get punished by OOS trampoline or utilt)That's what the jump is for, to avoid the u-tilt
Alright. So I haven't been playing for a straight week cause of stuff (I usually do this it works as like a meditation/fasting from Smash lol)Alright everyone. Today is the day for final summaries. Gather your thoughts, and come up with a ratio and thorough reasoning for why you believe the matchup is in sonic's or our favor, or even.
Very well said. I agree with everything here.Yoshi is not nearly as hard of a match up as it may seem. Yoshi has to commit pretty hard when approaching, excluding well spaced bairs. Each aerial has a counter attack in Pac-man's repertoire. Dair is countered with an OOS Nair. Fair can be shield grabbed, or also naired, depending on commitment. Nair can be out spaced and punished with fruit.
Yoshi's Jab is very fast, but from personal experience. It seems to be used immediately after any attack while landing. You cannot rush in to punish Yoshi because of this and need to come from above with hydrant or fruit. His dash attack, unless timed correctly will always go behind you, opening up easy ftilt punishes that are very safe for Pac-man. Egg spam can be blocked if poorly angled with fruit charging. You can also use properly thrown eggs at lower percents to get later fruit easily for Zdropping such as key. Yoshi's smash attacks are faster then Pac-man's. He is unable to really rush in by ground because of Yoshi's Jab. So Short hop nairs and fairs are good punish options for smash attacks, just be mindful of up-smash before committing as it rivals Fox's in ability to kill Pac-man. You are safe to recovery low against Yoshi because Yoshi is unable to really go all that deep excluding a quick bair to try to stage spike. Which comes into the next part.
Yoshi's recovery is very predictable. If they prefer to grab ledge, an egg will be thrown almost 100% of the time. This is trying to force shield to allow safe ledge grab. Just space back slightly, shield, and throw bell. Yoshi players in general seem to expect attacks at the apex of their jumps, and will try to cover that with eggs or nair. Empty SH into upsmash is an effective method of baiting and punishing that recovery method onstage. You will likely not be able to gimp Yoshi because of the armor DJ posses. So it is punishing Yoshi's ways of getting onstage that will secure kills.
At the same time. Yoshi has a crazy long time to live against Pac-man. Because of the overwhelming threat of Jab and Nair. It becomes a bunch of small victories till you can secure a kill with Bell, or a crazy high percent Key strike. This works against Pac-man and makes it a very slow match because Pac-man cannot really approach Yoshi all that effectively because of Yoshi's options in egg, nair, jab and upsmash. It comes down to properly using Pac-man's Specials in concert with proper spacing and tilt punishes.
I have to rate this fight 55:45 in Yoshi's favor because of these disadvantages, while we can poke and prod safely, Yoshi can very easily kill Pac-man for a mistake.
You can punish any attack that yoshi uses to launch the hydrant if you are close enough to it. Never leave a hydrant unattended unless you are using the time to charge up your fruit.I agree with everything that Firedemon said.
I still have a few things to add, that might put pac into trouble.
Eggs: Eggs everywhere. A good yoshi knows when to use them. These things can be annoying if we want to charge up our bonus fruit in the air, because the eggs can be very accurate and mess up our charge. We drop the current fruit and might charge all up again. I dont know, but I had good experience with going with the lower fruits, especially Orange and the Apple. I don't think a good Yoshi will give us the time to charge up to the key, because he's fast, versatile and has a great projectile.
Behaviour with the hydrant: Yoshi can one hit the hydrant with his fair, which is kinda annoying. Also, if he throws an egg at the hydrant and immediately nairs it, it launches too (yes he can do that, because of his great air mobility, to give you an Idea watch this sweet Video Slice Made https://www.youtube.com/watch?v=ByjHLtFxJiI). And his upsmash is a great anti hydrant tool. Running at the hydrant with his great upsmash, launches the hydrant immediately and puts it in a wierd angle.
Other than that, Firedemon said everything already. The bell is a really good weapon against Yoshi. Most Yoshis do not like recovering low, so they often do not really grab the ledge. If you use the bell as edgeguarding tool, you will often have success with that, following up with an upsmash/upair/nair (whatever).
Agreed, Trampoline helps in that MU. However, watch out for those lagless Down B's he can do on our trampolines.The trampoline is very good in this matchup as well because his landing options can all be punished.
hmm how can we offensively up-b safely!??Agreed, Trampoline helps in that MU. However, watch out for those lagless Down B's he can do on our trampolines.
At mid-high percentages when the knockback is high enough and he uses down B or dair on your sheild,hmm how can we offensively up-b safely!??
Have you never watched Abadango play? The trampoline is arguably our second best move after the hydrant.hmm how can we offensively up-b safely!??
true my mistake i was thinking of going horizontal after up-b not vertically :/Have you never watched Abadango play? The trampoline is arguably our second best move after the hydrant.
extend...nothing happened here over the past few days..Okay...We didn't get a lot of discussion this week. I'm assuming it's because people from the Yoshi thread ignored my invitation.
Anyways, it's time for summaries!!!!
Unless you all want to extend the discussion?
i hope we can but haven't faced any Yoshi latelyAlright, I'm extending the yoshi discussion to 2/22
Hopefully we can be a little bit more active this time.