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Against RoB you have to use Fair>Nair when they go for Nair since our Fair is faster then his nair. I prefer using up b in the gyro's space so Rob can't pick it up again instead of picking up the gyro. Plus our aerials available to us. All we have to worry about is laser at this moment. Make sure you don't damage the hydrant before he shoots his laser. If that happens you'll be in hit stun from the laser plus the hydrant. I died from that while playing Vinnie in Grand Finals a couple of weeks ago. ROB is combo food to the galaxion. Cherry and strawberry beats him off stage if he decides to avoid the hydrant edge guard when using UP b. Up b to avoid grab if he rushes you down. If he decides to jump over your trampoline and nair, simply short hop air dodge to the other side and charge fruit. Get the key and knock both the hydrant and the key for a shield poke or to beat his nair approach. RoB is a large target so this works almost all of the time.Alright. I'll move it to ROB. Wario is a rare sight at tourneys anyway and reflex hasn't responded.
I still believe that we win the matchup. Our long range pressure with key and hydrant is stronger than his laser. You can even bait him into shooting you while charging to get quick z droppable fruit.
Also, if we take his gyro, we camp him out hard while he can't do the same to us with his laggy laser.
Edit: I guess I'll ask Sinji if he knows anything considering he gets the most impressive results out of all of us in this forum.
You are a freakin tactician. Great advice, I'll definitely be trying this out!Against RoB you have to use Fair>Nair when they go for Nair since our Fair is faster then his nair. I prefer using up b in the gyro's space so Rob can't pick it up again instead of picking up the gyro. Plus our aerials available to us. All we have to worry about is laser at this moment. Make sure you don't damage the hydrant before he shoots his laser. If that happens you'll be in hit stun from the laser plus the hydrant. I died from that while playing Vinnie in Grand Finals a couple of weeks ago. ROB is combo food to the galaxion. Cherry and strawberry beats him off stage if he decides to avoid the hydrant edge guard when using UP b. Up b to avoid grab if he rushes you down. If he decides to jump over your trampoline and nair, simply short hop air dodge to the other side and charge fruit. Get the key and knock both the hydrant and the key for a shield poke or to beat his nair approach. RoB is a large target so this works almost all of the time.
If your timing is right, while you're charging your fruit you can just trampoline cancel the gyro since it's invincible on startup, it'll save you from pressure while delaying Rob's ability to get his gyro.Sinji
Don't forget that rob can always pick up the gyro from under the trampoline by jumping on it and buffering an attack or Z.
I would suggest dropping a hydrant on it to both damage the hydrant and block rob from getting his gyro from under the trampoline.
Mister EricHow are we supposed to DI Rob's downthrow to avoid the uair follow up?
There is no correct DI on the downthrow. It's a matter of mixups. You have the ability to DI ~45 degrees left or right. Most ROB players try to read DI. Top lvl ROB players will react to the DI which is why I say there is no correct way. What's more important is what comes next. Do you airdodge or jump? This is a psychological game. Airdodge comes out faster than jump. At higher %s (100+) people usually try to jump. Well if ROB is quick enough, then he will up air you for free.
I can do it. How do I do it? Make a new thread or something?Would someone be willing to take over this thread for me? I'm switching characters and I'm not sure if I'll be back this time.
NP.D dragontamer
Could you pass ownership of the thread onto Splebel ?
I don't have the free time for it anymore